People don't bother learning how to play anymore

ghuun lfr is definitely not easy, at least not with the types of players in lfr

Ive done most of Uldir in LFR as well as full clears normal and heroic.

Uldir as it stands isā€¦forgettable, really there arent any ā€œengaging thingsā€ about it

Ghuun is a horrible fight, MOTHER was a pain, the Zul trash alone was reason enough to hate it.

ATBT or Tomb was a far better raid.

It does affect me. LFR has created a group of lazy and apathetic players and WoW is now being designed around those players with afk content like warfronts and islands. The dumbing down and pruning of classes is also aimed at that group. Going this route of design has thrown out all sense of reward and fulfillment that used to be in this game and replaced it with a slot machine system that will keep these apathetic gamers just interested enough to stay subbed.

IMO of course.

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And now I believe weā€™re starting to find common ground.

I encourage you to try and do any fight on heroic, really makes you realize how dull it is.

As an 8/8M player, Gā€™huun being describe as simply ā€œhorribleā€ is an understatement.

I encourage you to try and do any fight on heroic, really makes you realize how dull it is.

My AOTC says been there done that.

I mean sure, you can craft 340 gear right now and hit that level in a matter of minutesā€¦ Weā€™re at the end of a tier. But Iā€™ll agree that having that warfront with no reqs early on did butcher the hell out of progression. That was a huge misstep and thatā€™s where we are now.

But getting to 340 in a day isnā€™t really anything when LFR will drop 370s in about 2 weeks. Heck, getting to 370 in a day really wonā€™t be THAT big of a deal, if it was feasible.

And youā€™re not killing Gā€™huun in LFR in 30 mins, unless youā€™re really lucky. That crap is harder than normal, with how LFR players are.

See to me, that sounds terrible. I was there, Iā€™ll pass. Running the same 3 dungeons over and over again to get resistance gear after attuning to get into a group of 39 other peopleā€¦ GL with Classic, man. If thatā€™s what you think is fun.

Iā€™ll be avoiding it.

Take your 200k players too, if you think itā€™ll be that popular. I hope you know 39 other people who are into playing the long waiting game.

Abruek: what we said was a hell of a lot moreā€¦descriptive

We DID look at a full clear Mā€¦then saw Ghuun and nope nope nopeā€¦

We got H Uldir, and yeah no one is THAT much of a masochist. Oh I know some have cleared M Ghuunā€¦me? No thank you.

how them mythic only skins, mounts, etc ?

this was done for QoL help. Also im pretty sure if you disable POI or naother tracker they do NOT show up.

tbh this i more blizz fualt for having multiple x-pacs lfr w/o deadly mechanics.
so ppl assume lfr=afk and get rewarded.

Not saying the ppl who do it are the most attentiveā€¦but it isnt JUST players fault. they grew up in an LFR that was designed to be steamrolled and didnt adept to when they changed it to requiring attention.

soā€¦a game can have imbalanced fights to where only top 1% kill em? (this was how it was in ff11 at one poitn and they had to legit nerf boss just so ppl could kill it because it was so extremely difficult)

boss doing too much dmg or spammign deadly skills?

players CAN adapt to gamesā€¦but games also have to be tuned properly.

if games never tuned to players how many raids do u think would of actually downed mythic ghā€™uun? (or other bosses)

no they need to start listenign to the players and not what they think.

That is the issue. The company does not know what their customers want anymore. (blizzcon made this plain as day)

So let me guess,

The removal of Masterloot was because of casuals right?

The new Azerite gear was designed around the casuals? The GCD removal was designed for the casuals?

Any single garbage thing = Blame the casuals. not the game designers.

So true, so trueā€¦ :vulcan_salute:

Itā€™s cute you think LFR created anything.

Those players have always existed, they just generally farted around leveling characters without reaching the cap.

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spend hundreds of hours of gearing for raids

Reason number one why the 2004 model is outdated and worthless in a modern day marketplace.

It was a joke to people who could beat it. I find the sin rogueā€™s challenge a complete joke. People still couldnt beat it by the end of the expac.

How long do you want the challenges to last? Whyā€™s it matter if gear makes it easier by the end of the expac if itā€™s gone soon? Only made it easier for people who knew how to play already. Clueless people still cried at the end of legion. Challenges cant work if they scale and last forever, classes get reworked every expac and the challenge no longer works properly. Imagine green fire scaling, god itā€™d be horrible now. Destro doesnt even work properly for that fight anymore.

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To be honest, spending an hour to over gear a raid is worse.

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It doesnā€™t affect you.

You are letting your views on LFR skew your perspective on how it really is. LFR did not create some abomination, no matter how many times you tell yourself.

Lazy people are on the full scale, from casual to even the hardcore.

Content is created because the designers think itā€™s enjoyable and most of the times itā€™s a hit or miss scenario. Not because they cater to 99% of the player base since we all should be rolling by the beat of your drum.

Stop being such an entitled crybaby that regurgitates the same thing with zero forethought to your own discussion points. All you are doing is parroting what this forum parrots.

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No I definitely blame the devs. I have no clue why they are going after this audience so hard when it was not the audience that got WoW to the top in the first place. The class design is absolutely atrocious, and while the goal was definitely to make it more casual friendly, it ultimately is on the devs.

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You canā€™t really use the entitled meme here, LFR was created for the entitled, to experience endgame content but without needing to put in time or effort. Iā€™m personally fine with LFR but youā€™re better finding an argument elsewhere.

Who should they listen to? the 1%?

They shouldnā€™t design the game based on the 1% nor based on 2004-2006 Glory days.

The new genertion isnā€™t into MMO games, Old people are gone for good/life/marriage. etc.

Just get over it.

They donā€™t design classes around LFR or based on the casuals. trust me.

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Anyone whoā€™s negative or wants you to work for something is entitled, apparently.

I really wish we had dislikes back, lol.

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LFR was created for the entitled, to experience endgame content but without needing to put in time or effort.

LFRs creation was a direct result of the percentages of raid participation. No other reasons. Accept it or not, keep the beancounters happy or they take away your toys.

The model they had was not financially viable.

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