While I don’t agree with the undead, that’s a bit…extreme and TOS shattering.
There were transfers in 2005 from a pve server to a pvp server. #nochanges ?
both are just survival games though. They aren’t mmorpgs. And ark had like 75 to a server when i was playing. Still doesnt remotely qualify it was a mmo.
Ark may be a survival ruleset compared to a d&d ruleset but is a MMORPG. It has dungeons, progression systems, gear, lore and massive community and is on the top 10 most play Steam games daily. Rust agreed not a MMORPG but is a MMO for wPvP. *EDIT Oh and the world is always running just like WoW but even more as things can happen to your character even when you are signed off. Ark again is more like older MMOs before WoW. If anything modern WoW is coop compared to Ark.
what about those of us who rolled on a pvp server to pvp except the faction you belong to sits in IF refusing to pvp?
that my fault too?
Good analogy. The removal of layering takes away the chance that people will exploit it. But it leads to overcrowded zones. Problem is that people will cry tears of blood no matter what way blizzard attempts to fix the issue. Add back layering people will cry about cheating, make new servers to spread players out, people will whine about there being no one. The only logical and fair way to fix is free server transfers, which they did, and the people complained that everyone was using the free transfers. Blizzard can’t win. If I were them, I would ignore all the whining and continue on the current course
which seems to be a problem on my server as well. Seems to be a problem on a lot of pvp servers.
The alliance has never been the aggressive WPvP side, but I knew that going in, didn’t you?
Nope. Reason is players (or bots) shouldn’t be allowed to farm untouched on a PvE realm and bring all their mats to a PvP realm.
Lightbringer Pve -> Black Dragonflight PvP - 2005. Look it up.
Lightbringer Pve -> Black Dragonflight PvP - 2005. Look it up.
Yeah, no fair.
It was only pvp to pve. There was no pve to pvp.
Also, iirc you could transfer from a PvP realm to a PvE realm.
Why does there have to be harsh consequences? It’s a freaking video game, not some instrument to teach life lesson? When I am at work and someone makes a small mistake on a form or memo, I tell them to go back and change that one mistake, I don’t shred the form and delete it off the hard drive and tell them to rewrite the entire thing from scratch because mistakes have consequences.
Your honor! I had no way of knowing yelling BOMB in an air port would lead to a mass panic. No one told me to expect to be tackled by 5 guards and beaten to a pulp.
Doesn’t work in real life, won’t work here. Everyone knew, or SHOULD have known WPVP wouldn’t be balanced or fair AT ALL.
If they quit because of this, then they lack the fortitude and determination I desire in my friends. shrugs
Maybe your friendship isn’t their end-game? They put the time in to get their characters to where they are now, why does it matter to you if they are given a free transfer to a PvE realm? The concept of punishing them for their mistake is, well, just weird. It is a game. Transfers are better than people quitting in my opinion. Unlimited transfers, of course not. A single transfer between realm types, why not if it helps retain players and makes them happy.
The alliance has never been the aggressive WPvP side, but I knew that going in, didn’t you?
It wasn’t my vanilla experience but fully open to the idea that my experience wasn’t the norm. We were farrrr more interested in pvp than horde.
I just want to reiterate…I wanted world pvp but my issue isn’t with the horde decimating me…my annoyance is the alliance players sitting on their mounts in IF. THEY are the ones that rolled on the wrong server.
I have a counterpoint for you.
Part of what made vanilla wow so good was the idea that your choices were important. Every decision you made in character creation - server, faction, race, class, appearance, and name, were permanent. If you made a mistake or changed your mind later, you had to start all over no matter how much you had invested in the character. This permanence is part of what bonded you to this in-game avatar. The talents you chose were also important, but less so, because you could always respec for a fee (and this was likely done because there were times where you might have to change roles or swap between a pve and a pvp spec). My point is this, allowing you to just up and change servers from pvp to pve or vice versa, for free, goes against the very core of what this game is about.
The decision to roll on a pvp server as alliance was one that people clearly took lightly. Maybe they were misinformed, maybe they did zero research, either way, ignorance doesn’t mean you should get a free pass. Plenty of people have quietly abandoned pvp characters to start anew on pve servers. Others have decided that they don’t want to put in that kind of time and effort a second time. The latter group are people who were going to quit before getting to Naxx anyways. Life at 60 is pretty much just grinding - either reputation, mats for raid consumables and gear, or for pvp rank and gear. I have little doubt that they were going to burn out on their own before the end of the year. This just helped them reach that conclusion sooner.
What I’m saying is that there are consequences for your choices. When you make a bad choice, you have to either reverse course or plow through and hope for the best. Life doesn’t give you a free out, vanilla didn’t give you one, and neither should classic.
The concept of punishing them for their mistake is, well, just weird. It is a game.
If this was retail wow I would agree. But this is classic, which is a recreation of vanilla, so it’s not weird at all. Punishing you for making mistakes is part of the game’s design.
You guy need to do tldr versions.
Maybe you need to learn how to focus on something for more than 10 seconds?
/shrug