People DIDN'T Know What They Signed Up For

I don’t want to defend all the whiners in the forums, but there’s an incredibly dismissive and unrealistic view of people who joined PvP servers.

There hasn’t been true wPvP in 10+ years, other games that had them died just as long ago. The current era of gaming has been conditioned to play instanced pvp with “fair” mechanics and numbers. While many who experienced wpvp forgot the realities.

The real reason we’re at where we are, is that Blizzard massively failed at understand their own game (again).

The first and probably most impactful is that they didn’t release honor in phase 1. You may say that would have made leveling super difficult and borderline impossible, (gear would still be phase locked). That is entirely the point. That’s what people have to go through now and how it was in the past. If you wanted to level on a PvP server you had to spend significantly more time earning it. This would have allowed everyone to really get a taste for what was in store for them before they invested days/weeks of /played into a character before facing reality.

For those who leveled to 60 and have gotten raid gear unmolested until this point, it does put them at a significant advantage over others, and honestly, it robbed them of the true pvp leveling experience.

Because of these pseudo pve server in the beginning, more people flocked to those type of servers and blizzard kept making more to meet demands. What they should have known and taken into account is how unpopular pvp servers historically are. Most people don’t like them, which is fine, but it’s a huge red flag when the majority of servers are pvp.

Unfortunately, it’s too late and there’s many people who actually really enjoy this game… on a pve server, but now they’re stuck.

EVERY PvP server right now should have a PvE free transfer for each faction. There’s no reason we shouldn’t let people who don’t like wpvp to stay on pvp servers. Let them leave and keep the investments they have made in their characters.

Instead blizzard is trying to “balance” the factions within pvp servers, which won’t solve the fundamental problem most people actually have, and honestly isn’t sustainable with a 2 faction system in the first place without having hard limiters for each faction. Not to mention the faction balance would likely radically change after an exodus to pve servers.

So while i disagree with all the whiners, I don’t really blame them. There’s nothing really telling you what wpvp is actually like, and 15 year old anecdotal evidence varies wildly even now.

To those who solely blame the size of the servers, while i agree it exacerbates the faction imbalance issues on those servers, the issues are fundamentally still there regardless. If we allow people to leave, they are going to be much smaller than they are now, and every pvp server will probably be better for it.

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Zoomers would have zoomed to 60 at release and the rest that were taking their time would have had an even worse time of it. I don’t think youve thought this through very well.

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The top would have, sure, but not the majority that did.

You dont understand a simple concept. I know well what I signed up for. I loved wpvp in Vanilla and this is the reason why I got back in Classic.
The MAIN problem with the PVP is not that Alliance dont like to pvp or the population imbalance the main reason is the maps…the server…World of Azeroth back then was designed for 5 k players. Of course not all players will be online on the same time…not all players will be 60…some will play on alts…some will run instances but now you have 15-20 k players if not much more on the same area designed for 5 k players.
And sadly this issue is on Blizzard. Imagine a Basketball match 50 vs 50 on the same playfield like 5 vs 5.

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There would be a lot less 60s right now if everyone had to actually level through a P1 honor system.

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There would be a lot less players now, had they not had the couple of months of leveling without honor motivated kill squads…

Imagine being so petty that you want to screw others over when it has zero impact on you.

The alternative is to simply let them quit/whine more on the forums.

100%, which just reinforces my point

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blame blizzard, cause you chose the wrong server type? EVERYONE was talking about how bad phase 2 would be in beta if you were following the game at all.

i disagree - the writing was on the walls that it would be gankfest

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Your point would make sense, if such a significant portion of the population on these servers actually didn’t share an opposing opinion.

Granted, i’m all for slamming people who don’t like pvp and all that, but the reality is that that information did not get across effectively, and their entire play experience up to that point contradicted it. You could STILL kill people without honor, but people chose not to because leveling > no reward. So people thought that the community from 15 years ago wasn’t the same as today.

It’s an understandable opinion that was overwhelmingly wrong.

So why are you ok with rerolling but not transfers? just to be pointlessly toxic?

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i saw the writing on the walls - went pve from the getgo

had 3 irl friends decide to go pvp, they just started over on pagle last week cause they got stuck in the early 50’s unable to do ow stuff.

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should have rolled pve.

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Good for you. I love wpvp and I chose a PvP server and am having a blast.

That has zero relevance on the issue at hand. People make better and more informed decisions than others. However, this is a video game where people pay blizzard to enjoy themselves. It’s ok to accommodate people who make bad decisions when it doesn’t effect others. That’s why you can respec your talents and the like.

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I know exactly what I signed up for. I participated in the pre-bgs after honor world PVP 15 years ago and I remember everything about it. This feels the same but with a higher population.

Allowing people to transfer to PVE servers due to 2 more weeks of world PVP will just cause issues for the guilds on PVP servers.

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this is the purest concept that any person with common sense should have if they rolled pvp.

any expectation outside of this is a fallacy.

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You’re not wrong, but at this point the pvp vs pve thing has become an ego thing for some people… so i wouldnt expect much constructive discussion on the topic.

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Do people not understand that the people who aren’t happy with being on a pvp server aren’t just going to toughen it out? they’re going to leave regardless. If they don’t expect a huge decline in their play time.

You don’t want those people on the server anyways, you want people who WANT to pvp and will actively participate.

Whether they should have known better doesnt matter AT ALL.

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“People assumed nothing would change in 15 years, and you shouldn’t blame them for that!”

Really? That’s the argument this has moved to? I’m at a loss for words.

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here… this is a problem.

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Dear wall of text, go write a book and have it published, too many chapters for a small forum.

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Larger server capacities AND multiple server options contribute to this, since players really do want to have their cake and eat it too. Players are accustomed to large, faction-stacked realms being the norm. The idea of a balanced PvP server is great, though in reality a lot of players aren’t quite as interested. Since servers simply have more people on them than back in 2005, the inconvenience on a 60/40 Vanilla realm pales in comparison to a 60/40 Classic realm. Since players aren’t locked into a single server as was the case with a lot of the Pservers, it makes sense that they will make an effort to seek out or gravitate to a realm where the odds are more in their favor as opposed to making the best and working as a community to create balance.

PvP servers were heavily romanticized by Pservers and the Classic community leading up to launch, though there is the ugly reality that there are more players that want to feel safe in a dominant setting (regardless of server type). At this point in WoW’s life span, servers that are balanced and stay balanced are the exception. Players are used to to servers being either a Horde server (Area 52, Illidan, Mal’ganis, Thrall) or an Alliance server (Stormrage, Sargeras, KT, Proudmoore), a mindset carrying over from retail due to decades of available transfers and subsequent faction stacking.

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