Bad healing is a reactive role. Good healing is a proactive role that is aware of the damage profile of the coming fight and plans their resources to respond accordingly. Only triage (panic healing) should be reactive and every healer has tools for that. This is even more important if you have a lot of absorbs or shield heals.
The more you plan before an encounter, the less you have to scramble and guess while the content is happening around you. When that happens, it frees up a lot of brainspace to I dunnoā¦ press Sunfire I guess.
You have weird fixation of X is tanks job, Y is healers and Z is DPS. The goal of a mythic keys is to finish it in time, it doesnt matter how you get there in the end. If you want to play āproperlyā you maximize the things you can do to end in that result. If it involves DPSing as healer then you dps, if hybrids can throw some heals and save group from a wipe in a hectic moment then they do that, simple as that.
I played with spell effects on till i got to the voidark series, then i had to turn it off because i literally couldnt see anything. I turned it off in Fun Scaith
How does the game punish me if I play a healer outside of my ājob?ā Name one thing that restricts me from doing damage as a healer that doesnāt involve the name of the role.
No this is just not true unless youre doing a low key where youre overgeared. Since there is unavoidable damage, and you cant over heal, everything is proactive. For a disc priest, perhaps less so. Maybe a druid too - but I still say its all reacting to outgoing damage.
I disagree with that, too. Iāve been an on and off healer since MoP. Iāve healed arena, dungeons, raidsā¦all of them Iāve contributed DPS where I can. It serves to make my groups more effective, generally. I donāt expect people in my groups to be perfect, but I expect them to try. As long as the effort is there, I wonāt complain.
and thatās when healer are expected to heal. What happens when there are no unavoidable dmg? Thereās about a handful of unavoidable dmg on dungeon and most are just down time where you just top up players every now and then. What do you do during that time? AFK and wait for some1 to get hit?
Okay maybe Iām dumb but you said āthis isnāt trueā and then proceeded to concur with what I saidā¦ whereās the part where you disagreed with me?
Theyāre not. No one is punishing players for playing badly in low level keys where it doesnāt matter. Thatās not something we should be rewarding either and Iām not going to sit here and tell healers, even new healers, that itās good play to not do damage.
If you donāt want to play better, thatās fine. Youāll eventually hit a wall that you canāt progress past and that wall will be lower than if you developed your healer skillset further by incorporating damage. Informing you that there is a way to improve your play that youāre not touching is not a punishment.
People wonder why no one wants to heal or tank when DPS, the literal easiest role in the game, throws childish tantrums that the two harder roles are not doing enough
Gonna really need to disagree with this one, to be honest. Itās all pretty subjective, but with a good group healing is WAAAAAAAY easier than DPS. Good DPS stop important casts and avoid damage, healers just use their 3 button rotation. Canāt really speak to tank.
thatās pretty much the thing that people seem to not understand. If you play really well and the guy you play with see it chances are you get a whisper to saying āgood job thereā and can then be ācan I add you on my friends listā. Effort goes along way on this game to get you to keep moving forward
In this case, yes I guess a healer can be expected to do some damage. You said damage is relatively low nowadays allowing for the healer to have more opportunity for damage globals.
Fine. That may be a design decision by Blizzard. They want the healer to do more damage. I wonder if this trend will continue in DF.
Tank is mechanically on par with dps, its all the extra stuff which tank does(leading role, routing, etc.) which makes it imo objectively hardest role in m+.
To be fair, even this doesnāt bother me all that much. Even if you exclusively do PuGs where thereās 4 party members whose quality is out of your controlā¦ the 5th memberās quality (you) is entirely within your control. If I have two players, one putting in 50% and the other putting in 100% and put them in a 100 dungeons with four random party members, which one will have the higher average total group quality?
You know what higher average total group quality does? It means you time keys more often and you plateau at a higher key level. But thereās a cyclical effect thereā¦ the higher your plateau is, the greater the average effort level of the other 4 random group members youāre randomly selecting will be since key level tends to filter on skill level. That makes the disparity even greater. It is rare for 100% players to be trapped with 50% players for very long.
Given what Iāve seen from the healer talent treesā¦ Iām gonna say yes.