The game as it actually was in vanilla did not involve premading av for 7 min wins that avoided any and all actual objective based pvp though. So here we are moving towards how the game actually was.
It allowed for that possibility, though. Just because players didn’t do that doesn’t change that fact.
Again, stop confusing the players and the game. They are different things.
No - there has never been any setting in vanilla stating a game has to only start after a threshold has been reached - the threshold was for the que to pop. The game has always started counting the same start timer since the first player has joined.
[Patch 1.8.0] (10-Oct-2005):
- In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue, only two players from each team will be added, bringing the total to 32 per side).
As intended from patch 1.8
*The minimum number of players required to start a battle in Alterac Valley has been lowered to 20 (the maximum is still 40).
Note where it states enter - it says nothing about when players leave pausing the game.
get a load of this gatekeeper
Because they never liked PvP.
Not this PvP, no. Classic is indellibly built on overpowering predation. This WHOLE game is a sensation machine where people go to extreme lengths to alleviate friction in their personal goals. As much as people delusionally say they enjoy PvP, it’s not because they like the act, but because doing it gets them to a state of power over others, so they can put in less effort over time. Very very analogous to real life.
I delude myself on a regular basis that I like to PvP in Classic, but until I’m Naxx-geared and have achieved my state of overpowered one-ness, I won’t be satisfied in doing it. Personally, I abhor PvP right now with every fabric of my being.
Quite a lot actually. Probably about half my matches were premades, half were pug.
True, you win from killing the general. That’s a bit myopic, however. Playing the map as intended grants plenty of rep and honor. Playing for objectives makes it easier to kill said general without a paladin doing a bubble pull. It’s also fun!
Hey, folks leveled in the harpy cave then, too. Killing any NPC in AV has always granted experience. And it’s always been good XP while you’re away from others.
No you don’t. You just appreciated that current conditions of the game granted the ability to exploit and you’re salty that it has been taken away.
I’ve been in guild-made premades in the past (2007 or 2008, if memory serves. It was post-Vanilla, but the BG was essentially the same.) There were a few differences then, however:
- It was just guildies, from the same server (Shattered Hand.) We did not have cross-realm efforts
- The queue time was about an hour for us to get into one. The queue strategy was the same, but the lack of instant queues made it very inefficient
- We were not doing pally -pulls then. Instead, we had teams that would cap and defend, a back-capping team, and we’d also recall to defend, if needed. There were no “death balls,” either. In the end, matches typically took at least 30 minutes, and PvP did happen
You may not remember doing “pally-pulls” because early in TBC they became linked to their respective generals. Blizzard found the levels of guard-kiting to be unacceptable and fixed it.
Oh look. Another QQ passive aggressive horde “Why won’t the Alliance play the game the way we want them to” thread
So completly different than how its being played in Classic.
Phase 2 will be a blip in time compared to how long we have to live with the state of BGs. Are people still going to be upset about phase 2 in a year from now?
People will be bringing up “phase-2” and why it means they deserve things long after Naxx is on farm.
And in a few years time when they are getting ganked at the black temple by hundreds of horde weilding thunderfury’s, we will have forum posts about how unfair p2 was and how horde is blizzards fav faction.
Imagine the tears at the realisation of facing off against a horde mace spec arms warrior with a paladin healer and how p2 was so unfair.
But did they take away your ability to world pvp? Did they implement changes to deny you corpse camping?
What do you think is going to happen when BWL goes live?
BRM is going to be a deathtrap on pvp servers.
And yet one benefit of being the smaller faction in vanilla was the ability to premade in battlegrounds.
So horde got to do what the dominant faction gets to do
But alliance has had what the minority faction gets to do curtailed.
I’m sorry. Please show me where you can’t still go out and engage in world pvp and camp flight paths and dungeon and raid portals.
Please show me where the changes were made to the game that hinders you from doing these things.
it’s not about it taking 30 minutes, it’s about being stuck with idiots who sit on their thumbs for half an hour just waiting to be slaughtered and crying on bg that they can’t do anything about it for 30 mins
Yes. The took the players out of the world and stuck them inside a city, locked away inside an instance.
Yes. See above.
Glorious wpvp. Horde and Alliance alike. Well those alliance that are left on a pvp server anyway. Over on a pve server i imagine everyone just /wave at each other as they rp walk into brm, up the chain and hopefully dont fail the jump onto the ledge - because lets face it - thats about as dangerous as it gets on a pve server.
Rush to the boss ignore pvp is definitely not a pvp solution. Pre mades are avoiding pvp. It’s not fun for anyone not the pugs 10 v 40 not for horde who wait 30 mins to lose in 7,and it can’t be fun for brain dead people like you that only know to bubble pull and do it again all day.
Why do players like yourself ignore the entire ending of P2 halfway through? Or are you of the same opinion as the other clown elsewhere who thinks they stopped it halfway through because blizzard was “excited about BGs”?
The premade queue hoppers were harming their faction VASTLY more than they were the horde. This just in: the squeak was not coming from horde.
I never brought up people leaving, though?
You can play for bonus objectives that don’t at all make the pull easier.
All of the objectives that make the pull on the general easier delay the game to the point of costing efficiency.
As for fun, that’s entirely subjective. I don’t find spending an extra 30 minutes in a game to get 2k more honor to be fun. That said, I don’t really find AV (in its Classic iteration) to be fun in the first place, so I’d rather get the most honor per hour out of it.
Just because people did it didn’t mean it was intended. Think about what that logic opens the door to.
I do. I want the game to be authentic. I’m against all changes.
Take a look at my class, bud. I’m excited for AV to no longer be the meta, if that is indeed what happens. My team calls it “the frozen prison” for a reason.
I’m “salty” because Blizzard is changing the game and they shouldn’t be.