Penalty for leaving mythic plus

So true, so true!

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“if you pull faster than i want you to, you’re a sweaty elitist speedrunner mdi meta dork. if you pull slower than i want you to, you’re toxic and i’m reporting you for griefing me by making me wait longer to get loot”

seems like a reasonable and objective standard to me!

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ABSOLUTELY NO

The punishment for abandoned keys is already failing the key, wasting your time, and potentially lowering your keystone if you were the group leader. This is enough as is, and does not need to be increased in its current state. I also highly suspect punishing players for leaving a key more would just leave everyone in the key an extra level of disgruntled annoyance, as a group falling apart due to say, the tank leaving, would leave others to be punished when the key is virtually impossible without the tank. Why should everyone else in the group be punished because the tank left first? That’s the real problem with adding in this sort of punishment system.

Tldr: no.

Right up until you’re locked out of M+ for that week.

That’s the problem. ONLY the key holder is punished for behavior that can’t be predicted and we currently have no way to track. By all means if your player portrait had a scarlet red leaver number showing how many keys you’ve ditched, then you could argue the group lead is at fault for inviting them, but right now they have no way of knowing.

I wish this information did exist, I would be very interested to see how the numbers come out for Ragnaros and Illidan.

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If you’re being quit on that often, you’re not putting your groups together properly.

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They are leaving because YOU or someone YOU recruited for the group is terrible.

No one has time to sit around and subject to terrible players. If you don’t want someone leaving your key then form a guild group.

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So people who legit leave because the group leader brought scrubs, paid carries, under geared or low IO players and the group is failing should be punished?

They should be subject to beating their head against a wall repeatedly and failing repeatedly so they don’t get some blacklist?

And all to help someone who arguably shouldn’t be in the content they are doing?

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Yes. You have just as much responsibility to judge the groups you join as they have to judge you. If you’re unwilling to take that risk simply run with guildies or friends.

If they so clearly don’t belong in there it should be obvious BEFORE they start the key.

And I leave when it’s a bad group.

Just like I leave a bad or abusive relationship. If it’s not working you don’t stay.

I can usually tell in the pulls to the first boss of each dungeon whether it’s going to time and be a smooth run or be a nightmare.

Ive left well over 100 groups that were failing at trash.

It could be the tank has no knowledge of what to pull and when or how to kite.

It could be a healer isn’t any good. It could be that dps is just really low for what a persons ilvl is so you know they’ve bought their previous runs and gear.

When it looks like it won’t work you are always always ALWAYS better off cutting your losses and finding a new group.

People like you are target #1 for this change then. You brag about leaving 100 groups. Ever thought if that many groups you’re in are terrible that maybe you’re the only common link?

This change would make it so just finding another group isn’t an option for people like you that drop at the first sign of struggle.

Nah it’s what you get with pugging.

You absolutely can tell on the trash leading up to the first boss whether the dungeon will be a success.

Why should I stay for a dungeon that won’t time, that there is no guarantee that we will even finish?

It’s like staying in an abusive relationship because you hope everything will work out. It rarely works out. Normally it just gets worse.

Of course regular players who don’t want to be held hostage are the ones you are targeting to punish. You have made that exceedingly clear. This “problem” you are trying to fix is minor and not anywhere near as terrible as your proposed “solution” of punishing players who are trying to play the game.

If your solution is to penalize people for playing the game, or if it encourages or permits abuse, it is not a solution.

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Dang, that’s brutal. While I do not support punishment for leaving a key for any reason, I do at least hope none of those groups you left were listed as “chill” or “completion” or anything similar indicating the group leader was specifically building a group that was willing to stay. I feel like that’s at least a reasonable attempt by a group leader to set expectations ahead of time.

Regular players? If people were regularly ditching keys to the tune of having ditched 100 Blizzard would have already made this fix, and probably far more brutally than I’ve suggested.

Not sure how you can call him a regular player and simultaneously say it’s not a big problem. LFG would have collapsed by now if people were ditching that much.

I doubt he even checked. Only the group lead has any responsibility after all.

I don’t mind, all that happens is your key goes down a level, you still have the key just instead of a 10 it turns to a 9.

That’s not something to be proud of.

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No - I don’t join those groups.