It is not significant to their mobility. That’s not how that ability is used or works. Now, if we were talking about say, the PVP 4-piece set bonus on Cata Classic that allows a priest to freedom themselves every 13 seconds, in an environment where classes live long enough to use that often, and where positioning is more important, we’d have a different argument. But that’s not the realm of classic pvp and no one is sitting here using dispersion for mobility in SoD. There’s a reason the most popular thing to do with dispersion in wotlk and cata is nitro boost. Because you still need something in ADDITION to the immunity to create distance. For imp fade and cata pvp set, that something extra is another player, or nitro boosts.
That etc is doing a LOT of work there. And neither of those are enough to get into the engagement. Cleanse isn’t going to help against getting crowd controlled. The problem is that the paladin has to walk into the fight at the same speed as every other class in the game.
If you fear, root, and otherwise lock down a rogue temporarily, they can sprint, shadowstep, or vanish and get back into the melee fight.
If you do the same to warriors they can charge or intercept to get back in.
The paladin walks. If you get hit with cc as the paladin you have to walk at everyone. You’re the same kind of engagement as a melee hunter, but without the ranged slow. And 1 minute long cooldowns are not meaningful ways to address this.
If you’re a paladin your best way to engage and stay in a fight is to get in with your mount asap and then bubble as soon as you are hit with anything you can’t get out of. Because if you don’t you are dead in the water.
Roots, snares, and freedom are not gap closers, but they can contribute to that. That is why they are called “snares” and not “gap closers”
Sprint IS a gap closer, so it’s really weird you put it there, almost like you didn’t think your post out enough.
Think about this. When people talk about cc they call it a root, a snare, a slow. They don’t call it a gap closer. They DO call shadowstep, sharge, intercept gap closers. Because that’s what those are. Abilities that immediately contribute to closing distance with a target as their primary purpose. That’s important. Leaps, dashes, teleports, these things all change the distance between you and the target and they do so immediately.
If I put freedom up to remove a slow, and start running, and my target starts running, I will NEVER reach my target. We both move at the same speed. The only way I am catching up to them is if I use something external to my class, or if they are close enough (10/20 yards) for me to use one of my 2 forms of hard cc on them.
The melee uptime for a paladin is absolutely awful. And people seem to seriously discount the power of slows on melee targets. It’s very powerful to be able to lock down the ability for a priority target, especially a caster or healer, to retreat from an area in a BG. it prevents them from regrouping with other players, it keeps them locked to the area you are either attacking or defending so you don’t have to move as far, and it can keep them out of range of other important objectives or other players.
All freedom does for the paladin when used on themselves is prevent the use of slows to inhibit their progress. But you can still get hit with grenades, blinds, disorients, stuns, and other crowd control, and once that happens the gap widens again, and you have the longest possible close to make out of the classes because you don’t have any ranged slow to reduce the target’s speed and not speed bonus for yourself to cover that lost distance.
Why is it ok for shaman to have all their powerful totems, all this insane damage, a ranged slow on a 6 second cooldown, AND the paladin’s freedom if it’s suddenly not ok for the paladin to have anything themselves?
It’s so bad that most paladins use avenger’s shield on their pants, gutting their damage potential in PVP and being forced to use a weapon swap macro just to get a ranged slow on a 30 second cd, something plenty of other classes have access to on a LOT lower cd with way less effort. All because Bubble exists.
If they can make Divine Protection not offer immunity on a rune to change the functionality, they can make Divine Shield not allow you to attack, or reduce your damage by 50%, or not make you immune at all and give paladins their sorely needed engagement tool/tools.