I was watching a Video on Hellojtello’s channel and he pointed out that some Paladins where desiring more GAP closer for PvP on the PTR.
As Pallytime215 I have to say that this would be a VERY bad idea.
Traditionally Paladins use Nade, Repent, Goblin Mortar, Gnomish Net O Matic (Tidal Charm and Nifties as Back up) to Gap Close. Toss in Swiftness Potion and we tend to catch Targets just Fine.
Note that MANY of these closing options are currently not available on the PTR.
Fire Resist, of which Paladin can EASILY get over 200 (50% DR) in Tier 1, Tier 2, and 5 Piece / 3 Piece T2 Hybrid… Gives Paladin a 55% Chance to Resist Mortar and Nade Stuns (Fire Based Stuns in General) Which act as a sudo Gap Closer.
However…
All that said… By FAR the BEST Reason Paladins should not have Gap Closers is that they are one of the “Immobile” Class Designs. Priest and Warlock also fit such a statement as well as Shaman and Warrior to a lesser Degree.
These Classes have VERY poor Mobility and Limited Options to get out of Slows.
They are BALANCED about being VERY TOUGH and Lethal IF you get close to them… but basically have no way to prevent classes from stunning them and running away in a straight line.
Paladin Lines up with this formula PERFECTLY.
When they are in Melee there Damage, Health, and Mana Regeneration are easily the highest in the game (Edward the Odd + JoW + SoR x2 Proc for example to say nothing of Crusader Strike).
With MANY Defensive CD’s, High HPS and RESIST Play available they are STUPIDLY hard to put down in Build Correctly and played with even the slightest bit of sense.
If you have never tested it… Paladins in Melee with ANY other Class… WIN and win quite easily. Hence all the kiting people are forced to do against us.
If Paladins have a +1 Gap Closer… more then say Avengers Shield… one of two things would happen. Either they would be the most broken class in the game. Or players would swap out one of the gap closer trinkets for a DPS Trinket and be Right back here complaining that they need more gap Closer.
The SHEER Durability and ENDLESS Defensive CD’s… Divine Protection 3m CD… Bubble 5m CD… Wings 3m CD… BoP 3m CD… Aura Mastery or Avengers to be used offensively or Defensively… ARE Paladin Gap Closers.
As usual… I suspect most Paladin Players just aren’t Building Right…
Love to be Proven Wrong Though. But I haven’t had any issues with Paladin Pre or Post PvP Damage Nerfs. And yes I have videos and Guilds on the subject.
If you can’t catch them = Out Survive them.
There is an EXTREMELY High Probability that Paladin 1v1’s will become Mana wars in SoD. And in BG’s your are suppose to be Healing tell low mana then get stuck in… As well has have damn near x2 Thicker Mana bar then you currently have… (Example: Phase 3 Paladin currently has 3900hp and 4200 Mana Compared to most having 2500 mana).
Paladin is a CLASS where how you GEAR and RUNE and Talent is 80% of the fight. She is not Mechanical. She is Cerebral.