Actually, this is the situation with my brothers. I’m the only one of six to make it out of high school let alone a college degree. They’ve done very well in construction and, before retirement, I did very well in I.T. The thing is that we all paid our dues in different ways and worked careers that we enjoyed. They did it by essentially apprenticing and me by formal education and mentoring. I’m very proud of them and they think I’m weird but embrace me.
In short, I do what I do to please myself and it doesn’t matter if non-college educated folks are making more money than I do as they’ve earned it.
To the subject at hand, if one is doing what one really enjoys, it shouldn’t matter how others are being rewarded. It is about progression and greater effort should produce greater rewards whether that is learning to dance with raid bosses, CC’ing other players to death or endlessly farming things out in the world. I want everyone to have a progression path to becoming stronger. Some may have a quicker path, I’m fine with that but no one should have a cap simply because they play a different aspect of the game.
If iLevel is to become a meaningless value (because we just have to make sure everyone feels good by having the same arbitrary number on their gear) then why have iLevel at all?
This is exactly what happen to the rarity designation (and why they created iLevel to begin with). Because EVERYONE needed to get rewarded with Blues, then Purples, and now the Orange of Legendaries, the color designation has become meaningless as a determination for if your character is ready to move on to the next level of difficulty. Everyone, regardless of challenge level, now get’s Rares, Epics, and Legendaries. It’s mostly meaningless now.
Theres a lot of arguments in other threads saying theres no progression path for casuals. When like you said, there are plenty. Casuals have the ability to run mythics to gear up and I too do not understand their stance.
And this right here, you argue that Blizz understands, but when they decide to give out better gear through WQ or valor upgrades you throw a hissy fit… so do they understand or don’t they?
But it’s not even the “best gear”. The covenant set is superior for doing world content. it comes with perks that raiding gear lacks. Why throw that away just so you can look at your meaningless iLevel with gear that doesn’t really provide you with any meaningful benefit for the content that the players is engaging with?
You changed the goal posts so no reason to discuss further because you simply will change the goal posts again.
Regardless, at no time has anyone said raiders should stop getting gear from raiding. That is your chosen form of content. You enjoy it. I support you.
It’s like they think casuals are all invalids who are incapable of doing anything more strenuous than a jumping puzzle and not y’know, regular players who do M+/Raids/PvP all the time.
We need to separate “Casuals” who play a limited amount of time and is willing to still work hard vs “Casuals” who refuse to do content or would rather RP.
Simply Effort = rewards. This is so stupid it makes me not want to raid anymore (not that I do right now) and just shop AHs and get an occasional loot funnel for the same “win” as a joke. I hate spending my time making gold though.
Better reasons:
It’s harder to beat up people when I have betters gears.