It was on my server. I didnt have epic riding until TBC and i didnt have much trouble with people beating me to mines or mobs. Without dailies its going to take a long time for inflation to become a problem since the only way to create new wealth is vendoring drops and looting coin. Everything else is just moving that wealth around and losing it to the AH cut, respec costs, repair costs, flight path costs, mailbox costs (30 copper aint much but it adds up), naxx attunement, buying reagents & crafting materials, training costs, etc. Its death by a thousand cuts, a bunch of small sinks that are barely noticeable but effective
I have no idea when you started or when your server rolled out - but I can assure you 100% it was not a “minority” of level 60s that had their epic mount.
As I have stated with many other things that changed over the course of Vanilla, either on would be in keeping with Vanilla.
I simply believe that the older, further from “retail” version that requires a more substantial effort for additional mounts should be used.
Remember that older version existed in vanilla FAR longer than the closer to retail, more convenient, “give me the reward for less effort” version and was carried into 1.12.
While I had my Swift Frostsaber around mid 2006, it was definitely not more than 50% of 60s who had them. Many of us used to keep the 60% mount in our bags too so that we can match speeds during PVP on the initial AV start, or to move as a group through zones.
I can’t say that for AV but i do remember keeping my 60% mount around for helping people in badlands, and other high end zones. I do think that a lot of people had there epic mounts by the end of Vanilla if they’ve been sitting at 60 for a while though i don’t have any numbers to back that up.
No, it just makes 0 sense. If your goal was to win the objective getting there early is a benefit to you and your team to be in better position. The people on the slower mounts would arrive at the time that you would be arriving anyway.
As a group through zones makes a little sense if you were /following, but still you could have just been behind them.
…thats the point. If you and maybe 4 other people had epic mounts and youre running head first into the enemy base with the entire enemy team there you die. Use a 60% mount and you have the entire team backing you up.
If you are alone when the enemy Zerg passes, you die. If you arrive at an outpost without backup, you die. If you attempt to take on an officer without backup, you die. Even the graveyards in earlier versions of AV were heroically hard to take alone.
You didn’t break out the epic mount until the game had progressed a bit, or you were intentionally grouped with others on an epic mount.
And yes, you could “not run as much”, but it was quite common to have people /follow you or you them. So we kept the mount’s around.
You argue that epic mounts were SOO RARE and then say you couldn’t go ahead or you’d be killed by all of the enemy.
My point is that if you’re there first, your team will arrive at the same time as their team (on the turtle mounts) and there’s no difference.
If you continue to charge in a straight line at the enemy while not waiting for your team, sure you’re gonna have a bad time; but if that’s your argument then you’re just being disingenuous.
No, I said that less than 50% people had them. Not some “SOO RARE” statement. And its an indisputable fact that if you met the zerg alone, you died.
Two trains are moving west. One train is moving at 100kmh, the other at 60kmh.
A third train is moving east at 60kmh.
The west moving trains start together, and 200kms from the east moving train.
At what point does the east moving train pass the other two trains.