Original Riding skill, and gold sinks

PSA : I’m unbiased, and don’t care either way.

Hey everyone I did a quick search on this, and figured it’s something to consider talk about what have you.

If you guy’s remember back in the day, riding skills worked different then they do now.

Mainly that

There will be effectively two riding skill levels, Apprentice and Journeyman. The cost for the riding skill will be significantly higher than it previously was, however this is offset by a drastically lower cost for the actual mount.

Vanilla WoW does lack Gold sinks, and having a higher mount cost As well as needing say horse riding to ride a horse and Tiger riding to mount a Tiger as a skill does help in that. not saying that many will obvious partake into this, but it’s something to mule over.

Arguments for and against it? I.E this has nothing to do with the older mounts that where removed in 1.4, but only to do with the current riding system that they changed near the end of Vanilla.


Source : 26-Sep-2006): The cost structure and functionality of Riding and Mounts was changed.
Prior to that patch, Riding was an ability rather than a secondary Profession, and had only one rank. Each faction had its own riding skill (tiger riding, horse riding, mechanostrider piloting, ram riding) and the cost was 20Gold, available at level 40. Exalted reputation was required to learn cross-faction riding skill, but mounts were Bind on Use and purchasable by anyone for 80Gold. This meant that characters who were PvP rank 3 or higher could pass on the 10% discount directly to other characters by buying the mount for them. This is no longer possible because all mounts are now Bind on Pickup, and the majority of the cost is built into the riding skill training (which is no longer faction-specific) rather than the cost of the mount.

For clarity, it seems they’re going this path as well.

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I figured this could use a bump since no one answered it.

What part of classic being patch 1.12 are you not understanding? And how can anyone explain it any simpler?

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So since it’s 1.12 we should just not keep the gold sinks. Good input.

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We are getting patch 1.12 and classic is a “museum piece”. If you can’t understand that I don’t know what else to tell you.

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Yes we are, but i am asking why you think mounts should cost 100g, instead of 1k? Or is it just because “1.12 no changes” Again i’m not asking for changes i’m just curious on peoples thoughts.

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Unless I am mistaken, prior to 1.2.1, the level 40 non epic mounts were 100G (before any disvounts) and the level 60 epic mounts were 1000G (before any discounts).

This is discussing something that doesn’t need discussion. This is like us discussing whether or not deathcoil should have its fear or not. It’s already been decided and doesn’t need changed

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Somewhere along the line they flipped the training cost and the mount cost. Originally it was (roughly) 100 for epic training and 900 for the mount. Then it was changed so the training was the expensive part. Allowed people to inexpensively get more mounts I guess. 1k gold was enough for me, don’t need more than 1 epic mount - I’m not a collector.

So, either mode is fine for me - but I assume they will do it as it was in 1.12.

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Warts and all.

In terms of the game world, this difference is a benefit because it generated real interest in making people get city faction exalted with all the factions, because they could collect all the mounts, not just the one they most wanted to blow 900G on. It might not cost as much to get more than one mount, but very rarely in Vanilla did anyone buy a 3rd 1000G mount under the first system.

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Is that all we’re arguing about? I guess I should pay closer attention.

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They are the same gold sink…
First mount pre 1.12.1 = 1000g
First mount post 1.12.1 = 1000g

So it comes down to extra mounts, in pre 1.12.1 you do not really have people buying extra mounts because its such a high investment. at the lower price you will have MORE people buying extra mounts.

So if for every extra mount that would have been bought in the old system you get 9 bought at the lower price you remove more gold from the economy with the new system.

I am pretty confident you will have much more than 9x as many extra mount purchases at the lower rate.

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If the change was made in patch 1.12.1, then the skill training should be “cheap” and the mount expensive if they are using 1.12.

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By 1.12, the skill training was expensive, and the mounts were cheap.

Patch 1.12.1 (2006-09-26): The cost structure and functionality of Riding and Mounts was changed.

Prior to that patch, Riding was an ability rather than a secondary Profession, and had only one rank. Each faction had its own riding skill (tiger riding, horse riding, mechanostrider piloting, ram riding) and the cost was 20G, available at level 40. Exalted reputation was required to learn cross-faction riding skill, but mounts were [Bind on Use] and purchasable by anyone for 80 Gold. This meant that characters who were PvP rank 3 or higher could pass on the 10% discount directly to other characters by buying the mount for them. This is no longer possible because all mounts are now [Bind on Pickup], and the majority of the cost is built into the riding skill training (which is no longer faction-specific) rather than the cost of the mount.

Pretty much everyone is working in “Total Patch” words, not “we will never see Patch 1.12.1, 1.12.2 etc”.

Patch 1.12.1 is not patch 1.12.

If you are advocating the cheaper mount cost, then you are advocating a change from 1.12.

You can try to justify it using all the mental gymnastics you want, but 1.12.1 is NOT 1.12.

That’s not the discussion.

Its the reversion of gold sinks being in the Mount, each and every mount, vs a single gold sink for Journeyman Riding. That change happened in 1.12.1.

I fear the mental gymnastics of “Blizzard won’t do the last tiny patch changes because they said 1.12 not 1.12.3.” are far more stressful.

Are we going to maintain the issues with Spanish slash commands, and prevent certain players from resurrecting at the Spirit Healer?

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But not in 1.12.

If the larger gold sink was the mount cost in 1.12, then the mount cost should be the larger gold sink in Classic, IMO.

  • Fixed a graphical error with the [Dreadmist Mask] in which it would float above the Tauren Females’ head.

It’s not authentic 1.12 unless the Dreadmist Mask floats above a Tauren Female’s head. Fesz said so.

So, you want to pick and choose which elements that were not present in 1.12 get implemented in Classic.

Gotcha.

Haven’t you told everyone else that they do mot get to pick and choose elements that were not part of 1.12 to implement in Classic?

At least we now know that you apparently feel the “rules” that you set for everyone else don’t apply to you.

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