At the higher mount cost, there is still the sink for the first mount. That first mount will still cost more than 2 or even three mounts at the cheaper cost.
Which is the bigger gold sink–900G for one mount or 300G for 3 mounts?
After the change, even the more expensive training is only a one time charge that covers every racial mount type.
IMO, the cheaper racial specific trading and more expensive mount cost is the better option for Classic.
I don’t have a dog in this fight as I plan on only buying one epic mount, the Swift Green Mechanostrider (the white looks like it belongs to a fire mage and is kind of plain, the yellow looks like a leper gnome puked on it). I’ll grind PvP for the black one if it’s available.
It’s interesting they originally did it that way, but having it this way does give more incentive to mount collectors. I’ll probably own all the mechanostriders just for completion. But if it was the way OP describes, I’d have no problem just picking one of each. Very few races have more than one option I like above all else (or the black pvp>all), night elves being the exception as I remember using all theirs but haven’t played a NE since WoD.
In classic I’ll be happy with whatever my racial mount happens to be, unless I play a human I may end up grinding some rep, good thing they have that rep boost as I wouldn’t spend a copper on a horse. Even BfA horses are still just horses, with all the fantastic mounts in game they really are just the boring.
I’m super confused as to what the issue is here… the price remains unchanged just flipped… why do we need more gold sinks in a game where 90% of people will be dirt poor and gold is scarce to begin with?
Also… correct me if I am wrong but I believe patch 1.12.1 IS patch 1.12… just a different iteration of patch 1.12???
For two different faction mounts (or even two same faction mounts), it is vastly cheaper, just over half the total cost. It gets even cheaper with each additional mount.
I get it. It is more convenient and closer to retail to have the cheaper mount cost.
The vast majority of vanilla had the higher mou t cost, though. That higher mount cost even carried into 1.12.
IMO, if Johnny wants that second mount (either same faction or different faction) he should be willing to pay the higher mount cost. If the higher mount cost deters him, then it would appear that he really didn’t want that second mount that much, after all.
Correct. The total cost for the first mount is unchanged. The second mount some people got. The third, almost noone.
Secondary mount purchases are 1/10th of the cost in 1.12.1.
As a software developer I’d consider them all to be 1.12. Fesz has apparently decided to latch on to a straw in an attempt to say “Hah!” to people expecting all Vanilla patches to be applied.
Okay, yea I don’t see this being an enormous problem, once you have an epic mount you have an epic mount, they could be free after the first one and I wouldn’t care. I don’t think enough people buy multiple epic mounts that it would cause an issue in terms of gold sinks anyway.
I am not saying anything about QoL or retail or anything beyond the human condition. Will people farm the gold for cosmetics? At what point do they refuse to spend that gold.
IMO, the old cost was changed due to people seeing additional mounts as cost prohibitive.
Which means it’s not a gold sink. The change turns mount collecting into a subsequent sink after the initial epic mount and training costs
That’s a fair point and what i figure as much from early on but i figured i’d pitch the idea since it’s a static game, there are a decent amount of cosmetics in the game by tailoring alone iirc.
To be honest, the idea of gold sinks wasn’t a necessary concept till at least late TBC or early Wrath. It may be a bit more of an issue in Classic with AH grinders, but those guys are never really in it for the money, they’re in it for the counter.
I don’t see gold sinks as being a big concern simply because the average player won’t have gold, and never expected themselves to have to buy BiS off the AH. Its an issue in Retail where you can make 10,000G just from levelling 110 to 120, but the same isn’t true in Vanilla where you have plenty of “gold paper cuts”.
Respecs get progressively higher.
Buying all your skills.
Constant repair costs. (The prices haven’t changed, but back then 1G mattered.)