Well yeah… some of those blues and greens are superior to epics, which is why so many people were stupid as can be in Vanilla. Why would I want the Fury Warrior running around in full Might when I can get significantly higher DPS out of one wearing a hodgepodge of leather/mail gear, using a lvl45 Thrash Blade, and whatever dagger they can find?
The joke in all of this is that Rag was always just a simple gear check, and most of us failed it in Vanilla so badly that getting two sets of Sons was something a lot of guilds had to try to deal with.
Which is irrelevant when people used Swiftwalker instead if they wanted the Agility:
https://itemization.info/item/12553
The itemization complaint is silly because almost every bad piece that was later improved had alternatives that didn’t get changed at all, or received minor updates (like going from green to blue to gain more Armor).
See above, many of these items already existed and people just didn’t use them.
they dont sacrifice DPS for minuscule fire resist in a DPS race fight, they aren’t paranoid about overaggro’ing, they know how and where to get gear and so on.
Yeah but I watched the video and they have it down to a science as to how to get melee in and out without taking any damage, or little of it.
They appear to have broken down all the mechanics to the pixel to insure success. Which is what I would expect a clan to do that has been downing rags for over 10 years.
Super Mario Bros was defeated and speed ran since 95, but if you look at how they’ve evolved speed running and broken down the mechanics to the pixel. It is practice. A ton of it.
So I think this guilds been doing this with vanilla raids to an extent. Where it takes practice and an understanding as to what is actually happening underneath the hood. I don’t think it’s this detailed of course, but I think it’s the same thing.
It’s all beyond me at any rate. But I respect it and expect the same thing to happen to WoW’s vanilla bosses over time.
And there is nothing wrong with that. It’s the real meta. “Can you down rags using nothing but a trout while naked…” is where this will eventually go.
I missed this the first time… this was the “no one is in melee range so boss is now going to wreck everyone’s face for trying to cheese an immobile boss” mechanic that was added to loads of bosses throughout WoW’s history.
Even Archimonde at the end of Hyjal in TBC had a skill like this because the place was outdoors and massive and Blizzard didn’t want people just kiting his big butt around since he melee’d pretty hard.
There was never a “massive gear check” people just played terribly, wasted mana, made horrid DPS choices, stood in things, did call-outs in chat, had no reasonable buff/debuff management, hadn’t the foggiest how to maximize their gear and talents, and presumed loads and loads of very stupid things like FR requirements or “don’t do anything until 5 Sunders”
Ohh I see now, you actually don’t know what you’re talking about and linked a random boss with cleavable adds you’re not even supposed to kill.
Funny how you’re helping me prove that you don’t know what you’re talking about.
Thanks I guess
Nothing hits you with fire damage on Rag unless you stand in the knockback, eat lots and lots of lava damage, or let Sons smack you in the face. If you’re dying on Rag from lack of FR, that’s a PEBKAC error.
I disagree with you because rag is WAY easier than a super mario brother speed run. The rag fight is literally boss / adds theres nothing else to it except to be present.
All you needed originally was fire resist of like 100+ which was recommended in the strategies posted by the same people who are posting mythic strategies today.
They werent idiots back then theyre not idiots now - rag went down fast because of the changes to classes and gear between the original release and 1.12
Everyone is crediting this to private server experts - id get that if the fight was known for some sort of guild-breaking complexity. But it wasnt - it was just a gear check and then by 1.12 it was really just a speed bump.