If you acknowledge shaman is a problem then maybe we should be asking for shaman nerfs before asking for more pally nerfs. They dominate in pvp and are crazy in pve (check out warcraft logs)
Good duel brother.
Why would I ask for nerf on my own team in BGs i just dont do blood moon ez fix. Paladins such a stupid sorry state atm, ret paladin capable of Soloing 2 warlord gear warriors. I will just kite from now on since they canât be killed by melee. Every spec of mine cannot beat a paladin 1v1. Prot, Fury, Arms. And apparently 2v1 isnt enough either.
Because it doesnât matter if they are âon your teamâ shamans is clearly broken but you spend your time ignoring it and pointing your finger at others
Sure. Explain what makes them op.
Warlord means nothing in SoD as getting the ranks is very easy. Being a âwarlordâ does not mean geared nor does it mean they are running around in pvp gear
I lose to good prot warriors. And a good arms warrior is a challenge. You just need practice is all. Spend more time ingame than on the forums
Bro stop taking quotes out of context holy &*@^ you are splitting everything into 20 different threads what is your ADD medicine out. Paladins are stupid broken AF so I guess were even then. I will not even try to fight a paladin, also your videos are cringe AF and take no skill. Find mine and see I have to try to kill ppl its not just given to me.
sounds as if maybe the dude isnt running with a priest or shaman to dispel /purge spam the pally.
in such a situation i would say pallies are very strong almost to the point of being unstoppable but at the same time are kinda glass cannons.
gotta try and get the jump on people in blood moon though or its over no matter what class youre playing.
abuse the âstealthâ buff while you respawn and use it to jump people out of stealth.
be as cheap as possible.
Good rebuttal. So what makes paladin op?
Also thanks for watching
you know my feelings about pallyâs being very strong if not a little op (only when they arent dispel/purge spammed or without the possibility of it).
if the situation is that you cant get a dispel/purge off on them , you have to admit they are mega ultra strong.
edit to add: and no im not asking for nerfs.
But what makes paladin op. I see many ret paladins who do not have the gear and their damage is a joke. Sure if played and geared correctly they could be strong but what makes them op
well you cant say âjust because the gear being available that allows for 2 globaling people might be less available , it doesnt countâ.
there are plenty of people with sufficient skill to full clear bwl have done so over and over by now.
the ones with the skill to do that can pull off your wombo combo as well reliably as well.
its not some greater mystic art that only super enlightened people can pull off.
being able to 2 global people without any hope of a counter is very strong , wouldnt you agree?
Ding, ding⌠People are just crying about the bubble thing. The majority of ret paladins are beyond terrible. When you run into the rare good ones its a different story.
People are crying just to cry. News Flash: Warriors should always lose to a Ret paladin given equal skill and gear.
theres this too if we are holding true to vanilla-era type of balance.
pallies are a melee stopper traditionally.
I only 2 shot people who are not geared. What about paladin or the gear that makes them op?
Again i can only 2 shot non geared players. Paladin has no mobility and no consistent slow. We can not stay on target like a warrior or rogue can. What about paladin is op?
this.
btw just because you say you cant doesnt mean you actually cant as ive seen it happened to people who were clearly wearing rank 13 gear and had it happen to me whilst wearing such gear and a titans flask popped.
it does happen , alot.
What makes paladin op? Everytime i ask i donât seem to be getting a response. Also do you have a paladin?
most likely its the gear combo that makes it âreliableâ to pull off the 2 global thing.
the set bonuses in particular.
that in combination with any form of not being able to purge/dispel spam or unavailability of a counter would cause them to be op.
When a paladin needs tier gear to do any sort of damage Xtra be like ânerf paladins they are too opâ
When shamans need a zg set that you can get with gold Xtra be like
Youâre either a pally or youâre a free HK. Such is the life in SODâŚ
What set bonus? What makes them op?
glad you replied.
shaman need full 5 pc zg set (trinket takes 12 days at least if you hit every lockout to get) and 4 pc coreforged.
i diddnt say that tanks diddnt need addressed (as the first line of that quote is me directly saying they do) i was replying to something completely different and the fact that there is indeed a penalty for going tank spec that people dont tell the truth about.
there is a penalty for going 6pc core and 2pc drac for the pally too which effectively makes them more of a glass cannon due to poor stam on the pieces.
all this to say, it wont matter soon as that âoldâ gear will phase out eventually or just be robbed of its usefulness anyways with better and better gear for everyone else becoming available.
this wont be a problem in a months time.
im for them keeping the power while it lasts and only feel that they become âtoo strongâ when no counters are available (purge/dispel).
after the gear phases out though , i would honestly be eyeing giving dispel protection to later gear or whatever as it would fully round out the kit of pallies and wouldnt be obnoxiously op in combination with the current set of gear everyone serious will be running.
i would imagine 6pc core and 2 pc drac.
i dont have them off the top of my head but have it on even your own authority that thats what enables the wombo combo and no im not fully versed in pally mechanics enough to weigh in on it.
i can look it up but im taking your word along with quite a few other pallies who have explained it as such so if im wrong , you guys are wrong as well.
edit to add:
the âdouble judgementâ on the 6 pc makes your judges or seals last an additional 6 seconds till you use a 3rd seal which can enable some fun hijinks.
also the 2 pc drac which increases judge dmg by 20% and judge doesnt consume seals.
those in combination would be why maybe?