One button rotation mop

Why not? People who wanna do top dps won’t use it and for people who need it the game becomes more playable

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I know this is some terrible bait.

But hey why don’t you elaborate on this more?

  • Are we talking about an optional accessibility toggle?
  • A macro-assisted casual mode?
  • Or are we just proposing “Press 1 to win” like it’s Flappy Bird?

Because if you think one-button rotations will help people “play the game,” you’re actually suggesting they stop playing it entirely. It’s not about gatekeeping it’s about engagement.

And if you’re gonna call it “more playable,” at least define what you mean.

  • Playable for new users?
  • People with disabilities?
  • Or just folks who want less effort and more meters?

Drop the bait, bring some nuance. Otherwise this post is all click and no crit.

3 Likes

Like the one that is on retail, something like retail but with a penalty of -35% of dps, just for new players to understand the rotation and for the players that want only to be chill. I think that with that penalty it doesnt matter if the put that. Its only a suggestion so dont kill me xd.
And why not ? There are a lot of addons that do that, why not put on officially

Honestly, you’re onto something. A one-button rotation with a –35% DPS penalty? That actually sounds like a perfect way to separate casual chill mode from performance-focused players.

Imagine how clean LFR or open-world content would be if those just looking to vibe could hit one key and still contribute while still leaving serious rotations to folks pushing parses.

And since there are addons that already guide rotations, having Blizzard offer an official mode would just formalize it. Plus, new players could transition from that into full rotation mastery over time.

I mean, sure it’s basically Retail with less flavor, but if the goal is engagement for all playstyles, who’s to say it’s not worth testing? Heck, slap a visual effect on the button so we know who’s using it call it “Zen Mode.”

Curious to hear more. Would it work in PvP too, or would that be chaos?

I’d be all for a 1 button rotation in MoP! But only for one reason!
If your 1 button rotation dps was higher than manual mode, it shows you have some work to do. At least there’s target dummies for that.
Even if we had a “test mode” where you could use the 1 button rotation on target dummies it could really help some players.
How else do you know if it’s your gear, enchants, spec, poor rotation, etc?
Actually that gives me an idea. What if we had an instanced AI / NPC mode that plays your character at it’s full potential? So a real time in game dps sim!

For example like the retail is, stuns, utilities and defensives tools have to be out of that rotation. With that, new players and players that dont know what that "things"do, at least they will look for that keyboard fills xd. And with that penalty they cant kill anyone on pvp, if they kill you you are a very bad players and this will help you to understand “how” to play

Absolutely genius. Strip the rotation down to one button, then make sure defensives and CC are manual, just to keep things spicy.

That way, new players can live their best zen life with one-button serenity until they get globaled in PvP because they didn’t hit a defensive. At which point the game gently whispers: “Now you learn.”

Honestly, this mode teaches more than most guides. If someone gets wrecked while using it, that’s Darwinian design. Skill through suffering. Wisdom through wipe.

Let’s call it “Training Wheels Mode” complete with a glowing UI border, passive emote spam, and a popup that says “You’re almost a real player!” every 10 minutes.

Keep going, this needs patch notes and a beta test.

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Personally I think the one button is mostly bad design as a big part of the game is playing your class. I dont even think the retail one should work in group content or be as strong as it currently is. There are combat assist addons already if you want some help. There are uses for it for sure but it can make the game much more worse just to accomodate less than 1% potentially of players?

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The funniest part of the retail 1 button rotation is that even with suboptimal rotations, no cooldown usage built in AND a GCD penalty it still ended up parsing better than 70% of heroic raiders.

But there is a penalty in that assitant, it will never be the same than manual, if you are good you will never use this, if you are not good enought you can use it to learn. Why ? Because if i repeat you 200 houndred times that you have to use this, then this, then this… etc, you will learn if you want and if you don’t want
And for that reason if its official you dont have to use addons that most of them are not good enought to learn or they do it auto without penalty :frowning:

The penalty isn’t high enough to make a significant difference between all players, sure if you’re a player at the top it certainly is worse but it is still way too good and again I don’t think gameplay should be watered down to that extreme, it’s bad design. Retail has a different approach as it doesn’t consider that gameplay a core part of the experience and personally I think it’s wrong and another step toward making it closer to a mobile game which it is already a lot.

Men with that penalty its impossible you be at the same position in dps than manual players, if you are good its not a problem for you and it will be good for new players and people who want to learn other classes

There are already videos about it and again it doesn’t adress the gameplay part which is also a pretty big part of my argument against it. It is not good to learn a new class as it removes all interactions. For me wanting the one button is the same as not wanting to play the game.

But the gameplay nowaydays its bad because you have to prees hundred of keys, its impossible for new players to play like that. Its like a help this. No games have this because its really dificult to learn a game with hundred of keys… But okay its your opinion i respect that :slight_smile:

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People will figure out over time while it could be better sacrificing everything and making a one button is a much worse solution to me. It’s throwing 50% of the game away because you don’t want to make class design good for everyone, that’s not a deal worth to me. You can go from chess to checkers but making it a one button is a bit extreme to me.

cant you get hakili or something?

If you want a good reason, it’s because MoP rotations aren’t complex enough to need it. The one-button rotation in retail is a band-aid solution to overly complex, bloated rotations. Those rotations would be well suited to target dummies or Patchwerk encounters, but not the similarly overly complex encounter designs. In MoP, the encounters are simpler and rotations are also simpler. The average player doesn’t need the one-button rotation.

However, if you want the real reason, it’s because they’re taking steps to bring WoW to consoles, and part of that includes greater limitations to the API to reduce the necessity of add-ons and simplifying rotations (in this case, by making one-button spammable rotations). This is also why they added the action camera mode years back. They have no plans to bring Classic to consoles (yet) because the playerbase is different and has no desire for that.

In classic we don’t really have “hundreds of keys” to push. For example destruction warlock only has like maybe 10? And they are one of the best DPS in MOP. In retail I somewhat understand the 1 button rotation due to the fact that they really do have quite a lot of abilities to go through and the content is a lot more difficult but when it comes to a 12+ year old expansion, everything has been mapped out and solved. So I think it is not needed in MOP.

You mean classic or classic progression ? This classic is going to be retail in 2 or 3 years, but whatever, i dont thing that a one button rotation or a rotation helper will be bad but okay

WoD was already much more simple than mop as it went through pruning. I’d say most of Legion classes were also at an acceptable level in term of complexity.