It’ll probably get bumped with the new set of renown in 9.1 and beyond. So it keeps the same relative level against other gear.
That would be a nice thought but I highly doubt it. With the way ion is im willing to bet my invincible and ashes of alar mounts that he’ll cut it out completely and leave those of us who can’t get anything higher than covenant gear in the dust while raising the power of mobs and other things.
I’m already getting one shotted in arena skirmishes (which i only do when extremely bored) and being insulted cause I do maybe 5k damage in them. I get one shotted in random bgs. It won’t be long until world mobs start one shotting me.
Like I said it would seem my progression is over and with nothing to do in this game since legion raids scaling is still broken. I have no reason to stay subbed.
I’m happy for those who love this expac and aren’t locked like I am. I’m glad they have a reason to stay subbed so they can continue to fund the game they love. I however have no reason to continue funding a game that while I enjoy parts of it, I can’t do the parts I actually enjoy because blizz is trying to force me to do the parts I don’t enjoy or find fun.
I endorse this message. Valor is useless currency to me.
The game is already dead. Lower player base each month, which blizz attempts to hide. It’s difficult to tell by population density on line but when you keep seeing new server names it’s evident.
Then why provide a currency for doing world quests that casual players can’t use. The bar to be able to use currency to upgrade gear is too high.
Really?
Now that the ESports Division is falling apart, the next expansion may be more “casual friendly”, if there is a next expansion.
I’ve been saying this for a very long time, but people don’t like hearing it, yet the stats show it. Like even now, even after the valour system has come out and been announced long enough ago, the stats across all sites you look at still show only about 5-6% of the population across every single country that has their own server to have KSM or an IO that is equivalent to be good enough for KSM.
God knows how many of those were carried, paid or otherwise. So the legit players getting their own KSM on their own merits? Yeh it would be like 2-3% at best.
That’s how bad players are? No, that’s how over tuned dungeons are currently. Yes players are bad and your average player would be lucky to fill a pug group and complete an M10 even above the iLVL that it drops, but I can for certain say M+ and mythic raiding is well over tuned in SL than it has ever been.
Don’t believe me? ~https://www.youtube.com/watch?v=mbXt-veCyRA&ab_channel=LimitMaximum
Even the world first raid leader in his own video has stated how over tuned SL is and how a very small percentage of the games population is achieving things like CE.
I see nothing wrong with, you get what gear of what effort you put into the game.
Not is, “was.” Remember, Blizzard was constantly making adjustments, not because it was unbeatable but because not enough people were beating it.
On the other hand, not everyone is going to get CE, and that’s okay. I’m happy with AOTC because we fought for that, but it wasn’t easy and it’s not supposed to be.
The heroic raiding scene and dungeons past M+10 aren’t supposed to be easy.
You mean like how PvE players were funneled into PvP content in order to actually get any gear?
IMO - To get higher lvl gear, you should be doing the content. Sorry, but doin WQs or LFR weekly shouldn’t net you mythic quality gear - no matter how long you do it.
The thing is people buy carries. It may be m+ or trying to get aotc. It’s just the sad truth. So “it’s not suppose to be easy” but carries kind of bypasses that don’t you think? It just shows a serious flaw in the entire system.
I’m not saying everyone buys carries but far too many do it for whatever reason. For me it defeats the whole purpose of the game. It’s no longer about your progression but the player just trying to stay ahead.
The thing is, those people are really just cheating themselves so your argument is invalid because you cannot buy experience. The title is just a trophy.
Buying a trophy from the store is not the same as actually winning one.
It seems that is exactly what they are doing. And the same to solo players. MMO means Massively Multiplayer Online in an online gaming context.* Doesn’t say anything about grouping up, like in a guild. running raids. Just means massively amount of people playing the game at the same time. But so many players thinks it means ya gotta run raids and or pvp, and or…you get my drift.
WOW has been slowly pushing players to raid, run the Maw or run Torghast or find what crumbs you can find if you dont. It ain’t like it used to be.
I’m a semi-casual player, and I disagree. A person can do +5s, +10s, and +15s for valor upgrades. There’s various levels. I supposed we may need to reconsider what a “casual” player is.
if your ilvl is too low for the content you are signing up for…then there are dungeon levels and other content that will increase your ilvl. Also how do you know its ilvl? Most people aren’t declining because of ilvl unless its way out of bounds. The first deciding factor is class utility and range/melee for dps, then IO is looked at.
Most casuals I know don’t even get to the mid-point during the leveling process. They’re basically just having fun doing quests and hitting NPCs, which is great - the WORLD of Warcraft is supposed to be fun, and players who just want a giant playground can do fine with it.
The thing is, once you look at endgame content that actually requires an organized group, you’re no longer a casual, you’re just an endgame player with no skills, no connections, no desire to commit your free time to improving either, and a lot of wishful thinking. There’s a line that has to be crossed and you need to cross that line to get those rewards right now.
It’s the difference between relaxing and playing basketball with your friends in high school whenever you have the free time and actually trying out for the team, becoming the FNG, and making commitments. Being a casual means you can play basketball whenever you want and even get away with bad playing; getting on varsity means you’ve pretty much got a second job running stupid drills and practice games every afternoon with people you may or may not get along with, but when you all win…
she obviously doesnt understand what effort means…
I am curious, as I rarely participate in either, but,
what level of dungeon (heroic/mythic) should more or less equal a normal raid?
Should that level dungeon gear be lower or equal to normal raid gear?
Going by ilvl rewards, M+7 is drops loot equal to a normal raid.
Difficulty is harder to determine because a death in a M+ is far more punishing than in a raid setting…and many of the dungeon mechanics are far less forgiving than raid mechanics
With that being said, 7 would also be a good difficulty comparison to normal raid because all the weekly affixes are active