Once again, punishes casual players!

Look at the OP post he is only talking about GEAR! I’m totally on topic not backtracking at all.

That’s kind of how the gearing system has been designed. I wouldn’t say doing +14 dungeon a week is what casuals want. I’m a firm believer that anyone can drag themselves from a +5-10 key once a week for am upgrade. Similar to how I drag myself through torghast, I don’t really enjoy it, but I’ll do it once a week for a reward.

both iirc…

I do believe torgash need some sort of loot lock into it like how visions was. How high the gear is I’ll let blizz decide. I dont think it should be on the weekly but more on the twisting corridor. Probably heroic level loot for level 8 TC. But if you tell me that they want loot 220 because they put effort on doing wq then it’s a no for me

Yea sure while my 185 WW monk struggles to kill 3-4 things and my 170 unholy dk wrecks packs of 5-6-7, sure some alts don’t need higher gear. :roll_eyes:

I agree 100% with that, why some classes are just broken awful they need higher gear and make it faster for us to gear new alts, is that SO hard?

Also the valor system, why are people who don’t have the achieve to upgrade gear even getting it?

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Oh. That’s terrible for me then. How am I going to get by in this world if I don’t know how words work? Maybe cause you speak so well you’ll instruct me then I dont have a problem. Thats it?

I do not feel that the solution to balance is to make it easier for everyone to play the few good classes. Well I hope it isn’t.

WHAT?!?!!? Who said easier??? I said and I quote,

NO WHERE did I say easier :roll_eyes: I am referring to how classes are broke that my 185 WW monk can’t handle 3-4 mobs where my fresh 145ish unholy DK can pull 5-6-7 things and wreck them. Either the scaling is broke or classes are broke, I am leaning to the latter.

That’s FUNNY right there how you took classes are broke and said

To me you haven’t yet learned.

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From the look of the direction the game is going for the last few years. It does seem to indicate a pushing of causal to leave the game.

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I mean, back then, you had people with heroic level gear by just doing M+ all day, in one week, you had your alt geared by just repeating keys over and over. You gathered 4 competent people and smashed M+ to no end

Now you can’t do that, but if you will, you get valor to get past heroic, so your 210 piece can now surpass heroic by doing m+ as before, but it’s less RNG drop and more we get currency, we spend currency

As to the game punishing casuals well… +15 isn’t exactly casual you know? up to like +6 or +9 you can say it’s casual, +10 adds the last affix that separates competent teams from drunkos, we gotta have some hard content now that you can meta-fill all dungeons, get addons and MDT to know routes, % and timings to the tea

:heart: :heart: :heart:
PERFECT example of a casual, thank you!

to do +15’s…

Good thing I stopped doing callings then. Getting valor points from them that I can’t do anything with doesn’t help me.

If 197 is the highest covenant gear goes to the rest of this expac then it would seem that I’m doing progressing and have no reason to stay subbed. Especially since blizz refuses to fix the broken scaling on legacy runs.

Oh well then. Covenant gear is the best I can get and it looks like I’m locked out of getting anything better. Just another game and another expansion where I waste almost 60 bucks for a full game I can only experience less than 1 percent of.

Not the first time, wont be the last time.

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A free set of normal raid gear for doing the easiest content in the game is extremely generous

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You know I do mythics right now I am working on the mid tiers levels 6,7,8, Lets be honest here mythic +5 and below are a cake walk they just are over tuned and with the basic gear you can clear these. Raiding doesn’t interest me anymore too old for that. So I do the Mythics not as long and I can get a break between dungeons.

So yes you can do mythics and get the gear.

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These threads are absolutely hilarious. The more I read them the more I’m convinced it’s some kind of social experiment. Whenever people in the past suggested things like these they were usually branded as trolls and discussion ended there, because they’re so far removed from reality it can’t possible be serious. And yet here we are, another insane topic with hundreds of replies.

There’s world quests and covenant campaign offering 197 gear, there’s m0 quests every few weeks offering 213 (!) items, there’s Great Vault giving 210 options for doing a +5 mythic every week (you don’t even have to time it!), 200 conquest gear which you can get for merely running around in some epic BGs as your team will eventually win. That’s quite a few options to get you started in some harder content or even let you demolish those pesky world quest mobs if that’s what you’re after. The fact that you claim 220 gear is necessary to “transition into higher tier content” is laughable and shows you have no idea what the “higher tier content” actually entails (especially when you consider +15 to be some kind of insurmountable challenge). You people don’t want a progression path, you don’t want to do harder content, frankly you don’t want to do any group content at all. You simply want to get gear on par with those who do Heroic/Mythic raids or +15s for completing mind-numbingly easy tasks like world quests or callings just so you could stand in Oribos next those who challenged themselves and not look out of place. You complain that “elitists” are gatekeeping you by not letting you get the same gear which “doesn’t affect them at all”, but the reality is it’s the opposite - them having better gear doesn’t affect YOU at all. You’re more than well equipped for doing the content you want to do with what you can get already. If you really, truly want that special solo path to current mythic-level gear then you’re in luck! It’s called waiting - once 9.1 or 9.2 roll around you’ll very likely be able to get that gear from your daily activities as rewards get scaled upwards. Slow progression to get items your own solo way - isn’t that exactly what you want?

And before you call me elitist - I haven’t even done Heroic Nathria. The idea of getting the same gear as Mythic guilds for free is simply embarassing to me, I would feel ashamed to get rewards for doing difficult content without even participating in it. Stop trying to mess up the progression system for people who actually want to do group content in a MASSIVE MULTIPLAYER ONLINE game, it may not be perfect but it’s good enough.

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Higher than 185 you get now. If your WW is still struggling at 200 when around the “casual cap” that’d be an issue.

You’re deliberately ignoring certain key factors.

  1. Let’s assume that a casual player doesn’t raid anything higher than LFR, doesn’t do mythic dungeons over 5 (if at all), slowly grinding away at soul ash by running Layer 4 (if that), and doesn’t participate in rated PVP. You’re basically doing WQs, LFR, heroic dungeons, and enjoying the quests and story. Don’t get me wrong, that does make up a good chunk of the game, and it’s fun.
  2. At the moment, casual players have little need for any gear above 200: the world provides them with a challenging, but not overly frustrating experience. (The Maw is different.) “But we need that gear to survive out in the world!” Take a look at your covenant gear: it is designed to do exactly that.
  3. If you think casual players do more than this bare minimum, you’re not a casual player anymore, you’re now an endgame player, albeit not a particularly good one. Git gud, and the rewards will come: maybe not now, maybe not this patch, maybe not even this expansion, but they will come. At this point, the real reward isn’t the gear because that stuff comes and goes, but a changing perspective on the game - the journey being the reward, and all that jazz.
  4. If you cared about improving your gameplay, that would be more important than the gear.
  5. “A challenging, but not overly frustrating experience” takes place on a sliding scale. Some people get the combat system, understand their classes, read the guides, comprehend the encounters, and adapt faster than others. This isn’t a matter of intelligence, but applied knowledge of what they’ve learned from playing WOW and other games. They just take the sum of that knowledge and git gud faster.
  6. “But Blizzard needs to attract new players!” Yeah, they do, but they also have many IPs and thus, have many ways to attract new players of varying skill levels, wants, and needs.
  7. “But they’re catering to a hardcore fanbase that’s quickly fading off.” A hardcore fanbase that’s been consistently playing since raiding was even a thing, sure. Look, the average lifespan of an endgame player is maybe six years, with some of the really hardcore players sticking around for as long as ten years. And the thing people tend to forget is that the developers and endgame raiders are, more often than not, on the same mental wavelength when it comes to the game. Casual players leave as soon as the next big AAA title comes out.

It’s true that ilvl provides more survivability. “Yeah, we want to do more damage so we need more ilvl!”

Don’t worry, you’ll get your ilvl 220 gear during the next tier, which is when endgame players are going to start running for their 255 gear. This is the “trickle down effect” at work, as it has always been: as the power levels for endgame players rise, so will the power levels of casual players, just at a much slower rate. As the Heroic achievement says “Ahead of the Curve”: heroic raiders and dedicated M+ players get their stuff at a faster rate than casuals.

You will get exactly what you are asking for, just one raid tier later. Can’t wait? Git gud.

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