Once again, punishes casual players!

I don’t think someone with ksm will run the 300+ dungeons required at +2 to upgrade everything to 220, before getting that alt to +15s too. So you’re OK.

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But it’s my main now and you said that would fix the problem.

An alt is not a main, unless you play as much with it.
With time, you get everything.

Wow needs casual players. How else will raiders feel special. If wow is only raiders, then 90 % of try hards will suck so bad they will try to find a target for their anger, the casual begger.

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but what if I want bbq sauce instead?

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Good gear is 226.

Casual is anyone who plays the game. Someone who just pet battles, does wq, dungeons, or raids, etc. Anyone who plays who is not hardcore, which is a mythic raider.

Well, you have good taste!

Wow doesn’t really care if you’re casual or hardcore. There are gearing paths for people who play 2 hours a week or 60+.
There are difficulties ranging from queued, simplistic dungeons/raids/pvp to highly organised high intensity dungeons/raids/pvp.

There was a time that they cared for how many new people were joining, but back then a huge % of new players failed to hit Max or enter instanced content. Hardly a group to cater to.

Now, at 16 years in, they’re mostly looking at other forms of revenue. But they do have more areas of content than ever before.

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I am a casual player and doing quite fine.
You will too. :slight_smile:

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do you raid what heroic ? I would love to see your group in a +20

That is not Blizzard’s fault. Nor raider io.

but the progression is already in the game. o.o?

Seems like Blizzard’s idea to create bad luck protection. Doing +15s is only required if you want your alts to be in cutting edge gear. Doing +10s is probably a much easier task and rewards 213 gear which is heroic raiding gear, something that is way too good for alts.

Casuals shouldn’t be aiming for 220 items on multiple characters.

Hum… not really, but definitely beyond the scope of a casual player.

That is because this system was a bandaid, it was not planned to be like this.

If you do +15s regularly you probably already got a ton of 226s, valor points would be irrelevant.

AKA less then the best gear available.

Yep, it is a great improvement on the older one, I’m really enjoying it. I’m currently upgrading my offhand weapon to 213 thanks to it.

Yes, they probably should have done it, and I’m not sure why they claim it is so hard to do.

Oh so just free cutting edge gear… I can see why they are the game designers and you are not. Why bother doing heroic danatrius when you can just farm +2s.

So here is the thing, casual players by definition don’t do hard content. That is why they can’t earn good gear, and it is not a problem because they don’t need it. Making heroic danatrius gear easily farmable would just make casuals want mythic raid gear and then mythic danatrius gear.

The currently easily obtainable gear is around 200, which is enough for them to get into normal raids, do some M+ and stomp every non instanced content.

The rules are there to preserve the value of the game’s rewards. If you remove them, people would just be done with the patch in the first couple of weeks.

Oh so the creation of a anti bad luck protection that improves the loot of every M+ player exept hard core ones, is catering somehow to the hardcore…

Hardcore players are not farming valor, they are ignoring the system entirely.

Blizzard gear philosophy: best gear requires dedication and effort.
Never going to change, deal with it.

And as others have asked in the past, why MUST “you” have to have mythic level raid gear? I have never seen a decent answer to this question.

I am casual, do not raid and do one or two M+s per week and I have ilvl 201 without even trying hard. Stop whining about getting gear.

“More areas of content than ever before.” Are you counting all the different types of chores separately to make that list bloat bigger?

Not that simple there whineing the lack of solo path think easy med and harder aka need a W+ system and bufffed tower to drop epics.

I’m talking instead of raiding and at times no lifing pvp (actual, 12+ hrs a day pvp grinding and account sharing in vanilla)

To now having raiding (4 difficulties), pvp (random, rated, arena), dungeons (3 difficulties then a scaling difficulty) all providing power progression. Torghast replacing visions would have been nice but they stuffed that one up. Max level world content and covenant system awarding more than peanuts is pretty good too.

So yeah, a few more areas and all the areas expanded upon as well, with difficulty levels to match your stage of progression.

I’ve said it a bunch already. :heart: Some ideas I have are in earlier posts :slight_smile:

WoW isn’t a job, it’s entertainment.

If you took up a IRL hobby which you hope would eventually provide you with income, then yes you need to put in the time and effort.

But I pay to play WoW, which makes it different.

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