If it doesn’t solve said issues why introduce it? If it’s just creating different points of roster volatility, what will it ultimately fix? Are there enough people at X skill level in smaller guilds or more heroic focused guilds where flex would actually lead to clearing the content? Would we not just end up in the current cycle of fatigue, burnout and roster loss as based on current designs requiring exponentially higher pull counts on later bosses.
Your proposed solution of changing lockouts also doesn’t solve those issues, introduces much more roster volatility than flex would. Flex makes it easier for you to play with your group, no matter if someone can’t make it, or if an extra person can join. Changing the lockout just makes it easier for people to play with others. That’s fine from a pug perspective, but you really don’t want to be pugging on later mythic fights- and for that matter, good luck finding pugs that will stay through the number of wipes that late mythic fights take.
There are actually a fair number of players in small guilds that clear heroic and would love to prog mythic, but are prevented from doing so not cause of lack of skill, but because of the administrative difficulties. There are also a number of larger casual guilds that also make it through heroic, but then are in the place of having to tell people that they cannot play if they want to progress mythic because of the size limit. Flex would remove a giant barrier to entry and would increase the number of guilds running mythic, which IMO would be great for the raiding scene, and would make it easier for raiders to find a guild that matches their desires.
Guilds would be better able to adjust to burnout and roster loss with flex than with the current system, so it would be a massive improvement over the status quo. If someone burns out now, you have to replace them, or you can’t play. So over the course of the season, people burn out, guilds try and replace them, and if they fail, they stop raiding, and then their raiders go to other guilds to replace the people they have lost. Flex would allow guilds that still have a core roster to continue to raid mythic, and it would make it easier for them to adjust to people joining or leaving. Even on the side where I’ve benefited from someone joining because their guild stopped raiding, even having extra players join causes stress because now people are worried about their raid slot. Flex would be better across the board here.
Mythic serves as the hardest difficulty, if the fight is mechanically altered by less or more players, you’re not participating in the same fight. I don’t think anyone should be barred from content, but when raid size can effect the fight, at what point does mythic even serve a purpose if the difficulty curve is all over the place. There are people that care about the competitive aspect of Mythic, raid size will absolutely have an impact on that, so then how can you evaluate skill, kill position etc…
This is true for nerfs too. I’m not doing the same fight as the RWF for more than half the raid, and I’m perfectly okay with that. Mythic is still the hardest difficulty, and you can still challenge it with your guild. There is still a sense of achievement over beating a difficult fight. It doesn’t cheapen my achievement if someone else killed the same boss with a different number of players and it was 3% easier. But for those who care , I’m happy with keeping it locked to 20 while the race is ongoing for the competitive aspect. But after that point, I think its more important for more guilds and more people to be able to play than to try for some pure level of competition for who will get the 500th CE. We are all amateurs at that point. Some guilds raid 3 nights a week, others 2. Guilds have different raid lengths. Sometimes a key player might have something come up in real life. Certain players get PI, or were supported by an augvokers, others didn’t. There is no sanctity of competition. Let people play.
Every time someone brings up flex and mythic, imo, it always ends up being one of the least beneficial solutions that would result in more work on blizzards end, and to be frank I wouldn’t trust them with that balancing act based on their current track record.
You have ignored the multiple reasons that were given about how beneficial it would be for guilds.
And while I’m frustrated by some decisions by Blizzard as well, they’ve struggled most with key design decisions in terms of difficulty, rather than balance. I’ve been reasonably happy with many of the fights, especially the first two tiers, and believe they could definitely balance them in a way that made flex work. And you know, that’s actually their job, instead of the numerous raid/guild leadership teams that are putting in a bunch of unpaid and thankless work to manage around a 20 person limit and keep running raids for people. So I will ask them to do their jobs, rather than acting like they are incompetent and adding to the work for a bunch of unpaid volunteers.
Remove lockout restrictions, reduce HoF size, and open cross realm earlier. Guilds struggling with the “roster boss” can field players easier, bolster potential recruitment, and players not in for prog one week have the ability to clear/fill elsewhere and aren’t locked into the uncertainty of “oh we might need you” and not getting to raid at all. Potentially less burnout, better roster flexibility, and all without having to add additional tuning knobs on the back end or creating varying difficulty that detracts from the competitive aspect of the game mode.
None of these fix player retention issues. I tried to raid last night, and we were out a few people cause of real life issues. Even with cross-realm, cross-faction, the HOF being full, and many players being unlocked because their guilds have given up on mythic for the season, it’s still not easy to convince people to spend the next 3 hours wiping with you. Removing lockout restrictions makes it easier for players to raid/guild hop, but that actually comes at a cost for guilds, not as a benefit. How many people are going to jump in on pull 50 of Tindral, when you are not even consistently getting to the 2nd platform. How many people will spend 3 hours wiping with you when it’s clear that it’s not going to be a kill? Mythic progression requires coordination and consistency. Making it easier to pug doesn’t provide either, but flex would allow you to pull with 19 and continue working towards a kill.