So, recently we had a community council thread complaining that gearing may be too easy and that mythic raiding is not rewarding. Also, private auras and sort. Some influencers are also viralizing it with Youtube videos and sort.
I think the OP’s opinion is WAY too skewed to a “hardcore” player’s perspective.
- Reaching gear stability in 1-2 months is great. I think it is great that the game is made more of your skill and knowledge than of your gear; It is also great that hardcore players can easily gear up alts and be satisfied; I’ve played the game for a long time and I love the current system;
- You still have to do some decent grinding to reach gear stability, measured in grown-man hours;
- If you compare Heroic raiding to a +18 M+, heroic raiding is lackluster on gear as it doesnt give you a max ilv item on weekly chest; And nowadays Heroic raiding is harder than completing 18s.
- Doing mythic reclears surely boosts up the gearing a bit; You’d think is way too much effort for a low reward, but the first 4-5 bosses aren’t even that hard;
- Later Mythic bosses have low rewards for the effort. Its the feat/achievement, and maybe an exclusive trinket or weapon;
If we made the Mythic lockout more flexible, we would straight up fix the reward equation from doing the earlier Mythic bosses. Most of the difficulty comes from the lockout, not from the bosses.
Rigid lockouts also introduce huge toxicity on the later bosses. As guilds lock in for a month or more in a hard boss, players cannot practice on the other bosses anymore (repeating a fight which you have mastered is fun for many). Some players may be benched for a month, effectively not playing the game (you pay for not to play).
If I had to choose between an easy tier in which you can do many reclears, and a hard tier in which you get 2 months locked in a boss, I’d surely pick the easy tier. More hardcore players can get away by doing it in many alts.
What if we are already almost fully geared when we reach Mythic? What reward will we get besides the achievement? Well, if we compare to M+ score grinding, both types of content already sit at the same spot. M+ players are already doing it for the score and the learning. Maybe adding a currency-based transmog set (or any other cosmetic reward) could help. PVP has something similar.
I don’t think that making the gear curve harder (like the guy from the other topic states) would solve any problem. It would probably make things worse. We should make the entry barrier lower (by changing the mythic lockout), not the opposite.
Also, if World First raiding is a concern, we can always time-gate the mythic lock (or anything).