And there are people who want Diablo 3’s seasons and a slew of other dumb ideas from other games… They’re not getting their wishes either because this is about the preservation of a historical game, not about “My little wishlist”.
the way those are displayed is tied to the model/rig it self so this is non issue as we are going backwards not forwards as they tried in WOD
OLD model has old placements/old animations
NEW has new placements and new animations as if you look with a model viewer you will see they all have the same FILEPATH NAME it;s literally just have two files and a option in the interface that changes what is displayed on your screen/accessed.
THis only works for classic because of the fact we are not using the new animations from WOD/LEGION/BFA that the old model/old rig LACKS WHICH caused all of the problems you talked about .
You sound like a 5 year old trying to explain how cars run and you think it’s the most simple thing in the world because you have no idea how it works.
If you read his description of what he calls opaque you would realize his definition is roughly the definition of translucent. It’s obvious he’s using the wrong word, but the description he gives about the water in vanilla is accurate.
I think you’re getting hung up on the smallest and most ridiculous details when it’s not even remotely practical.
Translucent: (of a substance) allowing light, but not detailed shapes, to pass through; semitransparent.
Mogar's description: The only real noticeable change (and it sticks out like a sore thumb) is the water effects. They had a couple options. The ‘old’ setting reverted to effects that tried to mirror what existed in Vanilla. That means rippling waves. It also had an opaque surface, meaning you can’t see what’s below.
Does not take a rocket scientist to figure out his definition works fine and is factually true even if he’s using the wrong word.
i took years of programming and database i know how these things work.
Williams, Williams, Williams…
What wrong word did I use? The ‘old’ setting in the demo was opaque. You couldn’t see through it. Or do you mean translucent? That I’ll give you. I meant transparent. Such mistakes are what happens when you make a post at 5am.
Then you need to ask for a refund from where ever you happened to takes these courses.
how about i recommend them to you so you can learn how to?
or i can buy you a book! Dummies book if you prefer.
How about you tell me where you didn’t go so people wanting to learn can actually learn something.
Yeah… Database \ Accounting systems programming and video game \ graphics programming are very, very different things. It’s like comparing flying a plane and driving a tractor. Technically in both cases you control a vehicle but there are some differences.
your right i suck at graphics design as my only experience with that is Blender and not much to begin with, and i used it more for 3D printing, but games are programming and database in all ways except art.
but i don;t need to know graphics design to know how filepaths and displaying works. i am not designing a new model i am using something that already exists and creating a interface to change what is displayed which is a VERY easy to program. as it;s basically the same code a website/software application would use to change the theme (different coding language). and again not exactly the same but ideally they are very similar in concept.
and since wow is mostly C++ (maybe C i forget), (not so for addons) that is the language i know the best so i am very confident i could make this work assuming i could even navigate the jungle of the code they seem to indicate that classic was very messy code. and i have no clue on the outside how the code is since it’s based on a legion patch.
Not sure why all the hostility here. Having a graphical choice is one of those “nice to have” sort of things. If it’s not technically possible by the dev team, or doing so would delay release, then so be it. We then stick with the original graphics.
Electricity used during Vanilla was so much better than the electricity used in retail.
player 1: nuh-uh
player 2: uh-huh
(repeats)
the end.
I’m in agreement with you. I can’t stand what the game has become, but I do enjoy the new models, textures and animations.
I could be wrong, but I think the client used for the Classic preview allowed you to switch between old and new graphics…I’d be in support of the same.
You already have all the assets for the new models, you already have the capability to allow for switching through the video settings, and it doesn’t change game play.
I personally feel like the current game looks awesome.
I also played vanilla and am a huge fan of playing the game as it looked back then. For me, the look of the game fits hand in hand with every other thing I remember and love about the original game. Though I think the current game looks awesome, I’d prefer to play classic it as it orgininally was, and think it wouldn’t quite feel the same with an updated look.
There was a video that came out before the demo was available that claimed that the client would have this capability, but the actual demo did not.
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Where do you found a image that water is opaque? Log in a private server now and you only will see a opaque water if you turn graphics on low. Water in vanilla already are translucent on max settings.
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My opinion about graphics, i don’t are a defensor of old graphics, i am a defensor of Old Style graphics. They can be a better graphics in same style art.
New models are cartoons and the game sights are so bright. Vanilla art style things are more ‘dark’, more gotic, more ‘awful’ style.
nope vanilla was cartoony also, just less pixels, it was base doff of warcraft 3 and still is, just better rendering/resolution.
Yeah that’s the only difference lol get real dude