Just because you don’t understand something does not mean it is nonsensical.
I don’t understand why players chase 1% dps increases like it’s the one thing holding them back from being a world first raider whilst parsing green and grey, but people are doing it all the time.
In fact by definition the “majority” of players are playing below a purple standard, yet the “majority” of players also need these things unlocked to be competitive by their own definition.
The minority of players compete in mythic raid content and high M+ keys or PvP yet again the majority need these changes to be able to compete.
That doesn’t make sense.
The majority of the world thought the world was flat and look where that got them.
Actual jokes a side, that’s fine if people want to be stubborn about it. I definitely see that side and have advocated for changes that make it more reasonable, but the fact still remains is that cost is what makes a choice have substance.
Cost comes in many forms, but removing that cost removes the choice. It’s no longer a choice when you can simply swap between them freely, in fact it becomes less of a choice and more of an expectation as players have no reason to not have the perfect ability for every encounter, for every arena match, every M+.
Honestly, playing wait 10mins before every boss whilst everyone changes spec, talents, covenant, soulbind, conduits in raid sounds like a pretty dumb idea.
Accessibility is a curse that has plagued the game since WotLK and the fact people push for it is beyond me.
At the end of the day the game is an MMORPG, not some esport lobby style game that people want it to be. There are other games for that itch.
Considering the argument for is “but muh 1%, I can’t kill heroic Sludgefist without it”. I’d argue that depending on the side of the fence all sides seem equally dumb.
Also before you claim otherwise, remember that 95%+ aren’t doing mythic so you can’t claim that all people are claiming they need their 1% as cutting edge raiders because they absolutely are not.