On these forums, which are full of complaints about every little thing possible, was there ever a complaint during 8.x that players didnât like AOE hitting so many targets?
How did this piece of work rise to the top of the developer to do list???
On these forums, which are full of complaints about every little thing possible, was there ever a complaint during 8.x that players didnât like AOE hitting so many targets?
How did this piece of work rise to the top of the developer to do list???
That makes no sense.
I remember people mass pulling when undergeared.
Some players like mass pulling and some donât.
It has nothing to do with superior gear or âhardcoreâ players. Leave that thinking at the door!
Holy shmo, you nailed it with that comment. This is basically the Dev team summed up in one paragraph.
The problem with mass pulling being viable, is it forces them to design the dungeons around that. When mass pulling isnât possible, the dungeonâs level design can be made much more satisfying while still being balanced difficulty-wise.
Itâs also just not that fun to have so much on screen at once. It forces them to make the trash encounters relatively simple mechanically. When weâre limited to 5 mobs at a time, there is much less happening on screen at once, so they are able to be way more creative with the mechanics and threats of the trash mobs.
More challenging mechanics that are easier to distinguish on your screen just seems to me like a more engaging dungeon experience.
Itâs not that viable when the content is relevant and players are progressing through it. It may become viable later, when the content is old, players are over-geared, or maybe a little earlier for very top tier groups who have practiced to find the exact line. Re: that last group, there is no reason to limit the 99%. Let the 1% enjoy their rewards, they earned it.
From the horses mouth
Thatâs the thing though, they donât balance content around not being geared. Itâs balanced around how it feels when youâre fully progressed. You shouldnât be stomping it ezmode just because youâre fully progressed. It should be a satisfying level of difficulty.
I would imagine every time a player said âsomething something I hate GOGOGO something something make CC important againâ that Blizz heard âthey hate AoEâ
5 to 8 mobs at a time. Cackles wildly.
I would love to hear what the actual reason for the change wasâŚplease expound.
Why not? the game is literally built and intended to be a zergfest. Why else create features such as Islands where the literal point is it kill everything as fast as possible? That is literally the design intent. The same applies to mythic +
Why create a game to work one way then rebel against your own design and force people to play another way which makes no logical sense, is completely uncomfortable and feels really really bad.
If my gameplay feels crap, why am I even playing this game?
They donât play their own game which is why the sudden contradiction in design.
Makes sense to me!
One of the highest key pushers;
so basically, once you learn a pull of 6 mobs (which is a totally normal pull size), thereâs nothing else to get better at.
SO MUCH SKILL. WOOO
Was that supposed to make sense?
Oh yeah, great argument. Let the game cater to the lowest common denominator. The kind of people who donât have their interrupt key bound.
Yeah, very healthy for the game genre. Let bads be bads because they canât handle improving their gameplay.
I donât really understand the developer philosophy behind the AOE cap.
âŚAND why there is variance between how many mobs each class can hit.
âŚAND the devâs laziness for not fixing old abilities that were tuned around having no cap. (for example, Fists of Fury is now hard capped AND soft capped. Why??)
I have no faith in their direction anymore. Itâs like a rudderless ship driven by ego rather than logic.
The dev philosophy is simple. They arenât making a game for players to have fun in. Theyâre making a zoo to control players. You have to play the game THEIR way. You donât play your way. Their way or else. They donât like people pulling large groups of things and AoEing, so now instead of designing dungeons to have less trash in it they just nerf AoE damage forcing you to make small pulls.
That is clear intent that they want you do to small pulls in trash filled hallways. Otherwise theyâd have just removed half the trash so big aoe pulls werent possible anymore and made the player experience smoother and more fun by getting us to the bosses faster.
Same thing with covenants. They talk about meaningful choices but we all know the players will just pick BiS for performance. They will waste time trying to turn it into a âmeaningful choiceâ in an endless balance cycle that goes nowhere. Forcing you to play it their way. When we all know the smartest thing to do is just make the abilities free to pick regardless of covenant. Then let us make the choice for cosmetic reasons.
Their way or else.
They should remove lfr and normal raiding. And normal dungeons.
Since everyone in this thread thinks game
Is too easy. Just remove all the easy difficulties.Put all 4 affixes on all key levels starting from +2
And increase the scalling so 10s feel like 20s
Hard agree, if these smooth brains think that pulling less mobs is more difficult or challenging then pulling 10 or 20 mobs, then we should just increase the overall difficulty of the game so they have an actual taste of difficult content.
LMAO. New to this train wreck. How do they constantly make a game that is fine, worse.
Feels bad man.
Itâs like a rudderless ship driven by ego rather than logic.
I mean, itâs been the same yahoos in charge for a couple expansions now. Anyone who is surprised by this may wanna see a shrink.