At this point, I’d be happy with an evergreen garrison system. No, it isn’t true player housing, but it’s something.
And, if I’m totally honest, I just want some old systems to stop being left in the past once their expansion ends. I could totally see player housing-- if we did get it– being retired and locked to the one expansion it released in, just like garrisons.
I mean WoW is largely duct tape and string at this point itself. Ever notice how short the view distance of NPCs / other players can be? Or the increasingly incessant sharding? Or the fact that even with said sharding, a few players doing things on a node can bring the whole thing to a crawl?
It is so wild to me that so many of these folks would rather push players to a completely different game than entertain a conversation about ways that folks want to play MORE of this game. Like, what’s wrong with you all? Do you really want to push subs away and see this game fail? I hope you don’t get to make any business decisions on the daily, that would be a bad idea with these attitudes
It also never had Transmog, Garrisons, Artifact Weapons, Class Order Halls, Dragonriding, and Hero Talents…until it did. What a idiotic post. Player housing is an incredibly popular feature in many MMOs and would add nothing but content to WoW.
The personal farm is BS. It’s an area that will exist outside of the event it was created for, but will only really be worth doing anything at DURING the event (a new spring event). Otherwise it’s just… there, like the casinos on Nar Shaddaa.
I was expecting Dantooine to be an actual stronghold too. Thoroughly disappointed.
My house is in Iron forge, it’s one of the empty ones. I like to set up some toys in there, and eat an entire chocolate cake to reward my gnomes. Yes, the cake is as big as the gnome!
there’s quest examples in a reply to you that you ignored. moving the goal post to “not inventory items” doesn’t mean anything, because it just as easy to do it from an inventory item as it is from a menu like the garrison, and world markers absolutely count because you’re placing a 3d object in the world, same as any number of toys and consumables which, at one point were straight up inventory items before the toybox became a thing, and you know, every single banquet item, cauldron, etc. etc.
I can’t wait to hear how those are all different because reasons, though.
When we point that garrison was a failure, you guys are quick to dismiss it saying it wasn’t housing. And yes, it wasn’t. I’m 100% certain if housing came out and it was just like garrisons except in a house, you guys would be livid.
None of which goes back in inventory, even before the toys tab.
None of which can be picked back up. You click it to create a totally different item. And all of them have the very special property, they disappear 15 minutes after going offline.
Yeah one example, without a name so I couldn’t quickly fact check, so I disregarded it at the time since I wasn’t home. Even now that I am, it doesn’t seem to be active currently so can’t check either way.
Yes, it is content. Just content you aren’t interested in and that’s fine. You speak for you. There are a lot of people interested in housing in this game. Can’t be murder hobo’s forever.
No one is stopping you from doing other content. Housing would have 0 effect on if you do content.
only thing the garrison needed was more customization, if you can place an item and it leaves your inventory, and you can pick up world items and they get put in your inventory, you can do both together. this isn’t mythical level coding, it’s incredibly basic.
any quest where you need to throw something works as an example, making it an extra action button instead of an inventory item in recent expansions is just to remove clutter.
there is absolutely nothing in this engine preventing any part of player housing.