I don’t think its terrible so long as they also put a large variety of chase items in the game that can be earned through gameplay and achievements or professions or w/e.
Think it fosters an insidious element of excessive monetization that simultaneously encourages game makers to put less effort into content and more effort into superficial aesthetics that cost money.
This is becoming increasingly tolerated, but it’s not up to me how people spend their money. Just wish people realized how awful it is for the gaming industry as a whole, and just how much of an impact it has on game design in the modern day.
WoW is gonna do it too eventually. It’s just gonna take some time. I mean remember back when Guild Wars added dynamic flying? Then later, WoW did it better. So just wait I guess.
This.
…though I would still pay money for a system that was up to my standards, which are admittedly very high.
I agree. But that ship has sailed and that’s already the case whether they add housing or not. If continuing the trend that already exists adds more content to the game, so be it.
Bad and inaccurte comparison. Starbucks or other coffee stores have never sold flipflops.
However, MMOs, almost all of them, have player housing. WoW does not. Ergo, people perceive them as either lazy, or behind the times.
No matter which way you spin it, whether by them hiring more developers with the sole focus of doing player housing, or just by taking existing developers and applying them to this project, the reality is that player housing is barely content. At the end of the day, money and time will have been committed to something that takes more time to develop with less actual gameplay interaction.
If they hired more developers exclusively for player housing, well, they could’ve hired those same developers for X other actual gameplay content.
Idk, I’ll just never understand what people find so appealing about rearranging furniture in a game like world of Warcraft. I never looked at WoW and thought “man, I really wanna set up a couch”
If whatever X-Y-Z tiny, niche, indie mmo make it work, why can’t the billions of money megacorp mmo?
If I can see my house and enter without a load screen, that would be tight.
Wow has been soooooo good lately compared to other games at limiting load screens. One of my biggest complaints about FF is having load screens between every zone and multiple load screens within cities.
I don’t remember if GW2 had load screens between zones. It’s been a long time since I played.
That is me. Very much me. Like I said if housing met my standards, I would just link my bank account to Blizzard and let them withdraw however much they thought was appropriate.
…which, come to think of it, I kinda already do. So. Player housing when, Blizzard? Eh? Eh?
As the type that thinks the game is worth the price of the base edition + sub fee I can see why the idea doesn’t jive with me.
The less things they have an excuse to put on the store the better in my mind.
People keep mentioning SWToR and my god that game basically requires a direct link to your bank account just to fully access the in game content. They monetize basic functionality. I don’t hold that game as a standard for ANYTHING I want out of a MMO.
For you. And that’s fine. Its success wouldn’t depend on you, and you wouldn’t have to waste your time on it. (Assuming they wouldn’t make the huge mistake of tying power to it)
I just don’t like the assumption by people that because they personally don’t like it, it wouldn’t be popular. I understand the flipside that people who do like it just assume it would be popular.
But I feel that its success in other games is a good indication.
Fixed that for you.
If you think it’s worthless because most people wouldn’t use it, then they’d probably do well to get rid of questing, lore, new zones, and leveling as well. Make the game 75% M+, 15% raid, and 10% pvp. oh, what fun that would be…
/s
or both.
definitely both.
What was the name of that game that released a long time ago, real cartoony graphics, but had a really fun housing system?
Isn’t that what garrisons were for?
no idea, but anarchy online had guild cities and land, and those were awesome. especially the guild v guild land control pvp.
Wildstar. It failed because it tried to go ultra hardcore endgame content only, not because of housing.