OCE Inviting Only OCE

You can’t juke or interrupt effectively with 200+ms that’s the point.

PvE is mostly scripted, can’t mess that up except for extreme latency.

Playing with 200+ ping is like you’re lagging the whole time. Everything has like a half second input delay.

So putting us in our own server group means separating us from the US servers?

I would loudly and repeatedly complain about that happening because it would turn us into this little isolated server group where it would take hours to get a group going. Especially off our peak times.

If that happened, you could probably say bye bye to most Oceanic players. Blizzard may not like the idea of losing our subs. While we don’t match US servers for that, its certainly still a regular, popular and fairly loyal playerbase.

Will. Not. Happen.

Interrupts can be baited. Depending on class, some got multiple guaranteed cc.

If Oceanic Servers got fully seperated from NA servers, there goes the Alliance. Since it is because of Oceanic the Alliance still has a population on the NA.

Yeah, but the problem is, if the Oceanic were to “split”, it would actually create more problems. This is why Oceanic Servers are still connected to the NA Database.

Plus, only our servers are hosted here in Australia. All the data, and information about our Blizzard accounts, are hosted somewhere in the U.S.

Plus we provide input to their development of expansions via Alpha and Beta invites. I have had 4 Beta invites (Legion, BfA, Shadowlands and Dragonflight) and I suspect a fair few other Oceanic playes have also been into beta multiple times. We provide them with info about connection reliability because when we do beta, we do it on US based servers so they can see what types of latency, lag, etc happens in the game for those players who are not US based. And we experience that whenever we join a group hosted in the US.

To be fair, I’m an Australian and I also detest and refrain from using the ‘c’ word.

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I only invite OCE because literally EVERYTIME you can get someone (especially US players) the crying about latency being high begins. EVERY TIME.

Not saying it would happen, but as far as competitive content is concerned this is already something that happens largely.

We naturally queue only into OCE for rated content like arena or RBGs, and for significant PvE content players gravitate towards groups from their own region anyway.

Obviously the largest downside is LFG content that combines the pool indiscriminately.

To clarify though, I’m not saying it should happen, but that I wouldn’t be too upset if it did.
Finally getting a true day/night cycle and having things like warmode correctly benefit the minority would largely offset the minor inconvenience to LFG from a personal perspective.

I’d also like to point out that we have evidence of it working successfully in the form of classic servers which do not interact with NA servers yet do not appear to suffer from the lack of population integration.

Eh. I play with 200-300ms on average. It only becomes truly unplayable at 400+ although I’ve played with 1000-2000 for brief periods. But usually enabling my VPN resolves those extreme situations.

But obviously I can’t play competitive content. I’d switch servers if I wasn’t so afraid that blizz would permanently kill my account in the process (read the horror stories on the CS forum).

Did we ever have that? I’m sure I recall that back before the Oceanic servers, we were always on US time for day/night cycles, and if the game software wasn’t altered, it still would be. And it doesnt bother me that much, as I have the toy that lets me switch night off.

I think Classic is a different situation but I cant back that up beyond a feeling. You could be right but when you are talking high level content like M+ or raiding, locking us away from NA would be a lot more impactful. Again, I have no figures for that but if, for example, someone wanted to run a M+ at 9am Sydney time, I suspect a lot fewer people would be on locally.

Originally OCE had locally accurate day/night but the NA players all complained that whenever they joined an OCE lead, they got a shock due to the shard jumping causing the game to quickly switch to daylight. Poor babies :baby_bottle:. So blizz changed it and promptly forgot OCE exists.

Probably because NA players seem to feel personally attacked by having the latency, whereas OCE players have been dealing with it for decades so we just get on with it. :sweat_smile:

That’s definitely true, the highest impact would be off-peak times and that would be true for those connecting from NA as well.
It does help that during our off-peak they are during peak times and vice-versa.

It’s always going to be a compromise either way, but the benefit now is definitely flexibility and choice.

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As a Frostmourne player, seeing this makes me sad :pensive:

Ping. Plain and simple. I join an OCE group I go from 25ms to 300ms. When you’re used to low ping and go to a high ping it makes play more difficult. If you’re used to high ping and play with high ping then you can get by, since OCE players historically haven’t had a choice, they’re used to playing with it.

I have nothing wrong with OCE folk, usually good people. Just the ping makes it unbearable.

So you are saying that American players are less adaptable than, say, Aussie players are?

I always knew it…we be a superior peoples!

And we have Tasmanian Devil hunter pets…no wait, we don’t dammit! grouch

1 Like

OCE is used to high ping. NA can’t play on anything more then 5ms without complaining.

4 Likes

because of ping

We do?

I know if I play with OCE I risk high pings

So I just looked into it, and you’re right. For some reason I thought Ragnaros had a SA data-center, but it appears to be an ongoing issue.