So, it’s been a while since I’ve engaged on this, mostly because I got a bit tired of repeating it. However, your argument gets used a lot, and maybe it’s time I gave it another go. Not that I think you guys will buy it, but given human nature, it will percolate and maybe even subtly shift your perspective in some small way. Or not… given this is gonna be a rather lengthy post that lands on at the 70+ of yet another RDF post Ah well, onwards!
The reason your argument doesn’t work is because RDF is simply the path of least resistance and humans are kind of lazy. I mean, play the scenario out in your head for a bit. Let’s assume a 50/50 split in the population between folks who like RDF and folks who don’t. Let’s not belabour this ratio, it’s just for the sake of argument
RDF comes out and 50% of the population uses it, and the other 50% of the population doesn’t and continues to use LFG to form their own groups. This will probably be fine for a time… but a short time. Because eventually, laziness wins. Eventually, a small portion of that 50% who doesn’t want to use RDF will find a reason to use it. Maybe they’ll tell themselves they just want to check out that day, or maybe they just don’t want to bother peopling. Whatever reason they justify it with, a portion of the population shifts over to using RDF. Maybe it’s only an additional 10% and hey, a 60/40 split is still pretty good, right?
Except it continues to cascade until eventually, those people who still truly want to avoid the RDF experience have no choice for PuGs because nobody is using the LFG tool. Not because it’s better, but because it’s easier. At this point, manually formed groups for content that is offered by RDF completely die off and the change over is complete.
Now you might be inclined to say here, “But Tubbly, that’s a classic Slippery Slope Fallacy!” You know what? If this were 2010 you’d be right! However, this is 2023 and what I’ve put forth here is exactly what we saw play out in retail. Eventually, RDF became the dominant form of group formation for all dungeon content in the game and this did not change until Blizzard added dungeon content that could not be joined via RDF (ie, Mythic dungeons in WoD).
It’s worth noting that we’ve also seem similar trends play out on a much faster timeline in WoW Classic. In a very short amount of time (Phase 2 in Vanilla Classic), we saw servers self-organized into mono-faction servers because on any given server, one faction dominated the other. Some folks had enough and transferred off or rerolled to the other faction, which then cascaded to the point where servers effectively became 100% single faction. To those folks on an Alliance dominated server, is it just a simple matter to say, “Well just play Horde if you want”? No… because there simply wasn’t anybody to play with.
Should faction transfers come to WotLK (as would be consistent with the original timeline), we will see a trend of player migration to Horde (as is also consistent with the original timeline). This is for similar reasons. The mentality is that Horde is stronger, so some shift to Horde looking for advantage. Then, slowly, everybody shifts over just looking for people to play with. We saw exactly this happen.
Mega servers are also another example of a Classic trend that played out very quickly. There’s some good WillE videos covering this, demonstrating that some server populations deteriorated from healthy to dead over a period of a month, with the population decline being able to be clearly linked to a population increase in another server.
So no, it’s not a matter of “just don’t use it”… should RDF come to WotLK, it will become the dominant form of group formation. For those of you who like RDF, obviously this is not a problem. However, to those who value the more manual process of group formation, it’s effectively a death sentence to that type of player interaction. One that won’t return until late in the hypothetical (but probably inevitable) WoD Classic.
These two systems, unfortunately, can’t coexist. Honestly, I wish they could so this whole thing could be put to rest, but sadly that’s just not the case. As it is, a decision needs to be made… what kind of emphasis on player interaction and community should WoW Classic prioritize?