I didn’t ignore it at all. I’m asking if you’ve tried forming your own groups, because even when you specifically mentioned the idea of forming your own groups, you didn’t say whether you’ve tried or not. Of course that’s always going to be one of, if the not the first things I ask, because being unwilling to form one’s own groups is easily one of the biggest barriers to finding groups for stuff.
You definitely don’t need 4,500 GS to do heroic+ by the way… I guess I wouldn’t be too surprised to learn that it’s common for groups to want that amount of gear, but once again, if you form your own groups, 4,000 is more than enough as long as you’re not just trying to ignore the affixes.
I’m not sure why you’d say that. Of course our experiences are different.
I never said that. You’re completely missing the point being made here, which is weird because it’s basically the crux of the argument.
I’m not saying that being the path of least resistance is necessarily a bad thing. What I’m saying is that the path of least resistance is the default path. It therefore follows logically (and practically) that it becomes far more time-consuming and limiting to do anything but take the default path.
Because of this, the entire argument over whether dungeon finder should be in the game or not boils down to “Which system should people be cornered into using, by and large?” And this is where and why the merits of each system are called into question. They both have glaring advantages and disadvantages, and whichever one you think is better mostly comes down to which aspects of the game you personally value.
For people who want dungeon finder, it seems to be stuff like:
- More content per hour played
- Less downtime spent on “less important aspects” such as group formation and travel
- More consistent availability of people to play with regardless of time/level/content
For people who don’t want dungeon finder, it seems to be stuff like:
- More focus on consistent immersion in the world (no free teleports)
- More emphasis on communication and cooperation
- Freedom to purpose-build groups to suit you and/or your group’s needs
- The ability to network with the people you meet and build lasting connections
^This is all there is to the dungeon finder argument.
This is a video game. It’s not about scientists and engineers “improving our quality of life” by removing the dimension of time or effort from the game. That’s not what games are for.
I don’t understand why you keep saying this. It just makes it seem like you don’t know what a game is.