#somechanges
“How it was” is a flawed imperfect game.
Removing RDF is a great step towards what could have been an even better WOTLK.
The devs, as clueless and brainless as you (stupidly) believe them to be, are trying to avoid making the same mistakes a second time.
There is no kind of metric data to confirm or deny this. You cant draw a causation from a correlation.
Again drawing causation from correlation.
There is no direct link between LFD and the drop in population. Just as easily as you say “LFD caused wow to decline”, i can say “LFD is the only reason that wows decline was as slow as it was”…
In conclusion, stop using sub count as a metric to support a narrative as there are too many overlapping factors that have an influence on sub count. It is a terrible use of statistics.
Instead try to use the data we have here and now:
- Dungeon activity is at an all time low outside of “mega-servers”.
- Boosting is seen as the favourable method of leveling alts as opposed to leveling organically via quests/dungeons with similarly leveled players.
- Players for the most part are stating that group content has not been particularly social.
- Multiple community polls suggest majority support RDF or dont care. Yes these polls have an inherant bias, but if non-RDF was the “majority” you would expect an equal or greater number of those polls to support no-RDF, which is not the case.
- Dead servers frequently state they are too low populated to regularly support dungeon/leveling content.
- Toxic behaiviour is STILL present within the current system. If anything has been worse in classic than in retail.
If i was blizzard, these are the points i would be considering when choosing how to handle RDF. I personally prefer they came to a compromise and used the system to alleviate some of the problems they are facing while trying to achieve some of their social goals via other methods is best. But my opinion is just that, an opinion.
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And your data on this claim…?
] asks for data
] then posts completely unsubstantiated claims
Dungeon activity is pretty damn high right now especially if you want to run MGT.
Ergh still so many people saying RDF killed WoW.
No,Blizzard decisions destroyed WoW.
If RDF killed WoW then it would have declined as early as ICC patch WOTLK.
People leaving?
Cause they don’t like the game or have real life to deal with.
Very little of it would have anything to do with RDF.
And the people who did leave because of it are fools who don’t understand the concept of “Just don’t use it”.
Nothing is stopping you from doing random dungeons with friends,you can still queue as a group.
Just think of it like throwing darts at a dartboard to decide which dungeon to do.
If I remember correctly you can even filter out dungeons you don’t like so you don’t get queued for em.
Makes the level 4x-50 dungeon queues a lot less frustrating when you have tanks or healers ditch you because they don’t like Blackrock Depths or UBRS.
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I am not cherry picking, dungeons as a whole recedes into redundancy outside of “current content”.
There are NO runs for most dungeons from 1-60 (excluding boosts). Even 60-70 normal/heroic dungeon content is limited outside of mega-servers. This i suspect is due to how the population isnt evenly distributed across all levels and gear. As players pass content check points, there are less and less players in the pool to form groups with for older content.
I admit my data for this is just a personal collection using a census tool across mutliple realms at multiple times (mostly while leveling since i dont boost and have 7 alts, 5 max level), the sample size is still relatively small. You are free to dismiss this point if you choose.
Yep.
Last night was a stranglethorn night. Monastery was dead…never see much alliance at the other other 30’s options. Not blaming them either…I hate orc land. on my horde char even.
I pull the 60+ from outland, mobs to monastery ignore her due to level and I see how the place is. makes this an easier scouting run and I can log off and on to check every so often. She loses an hour or 2 of rested XP collecting but it saves this char from making that death run all night long. Balances out for me.
No people last night not even boosters there…well then it was a quest night. Again. I don’t have the extra hour or so to wait to see if it turns around.
Last night a good push of the jungle got me 2 levels (site is not updating…now level 36). 2 levels I may not have gotten /dancing at monastery. Noting it has to be monastery. the only instance in stranglethorn is a 60 to 70 rated instance.
which is the funny bit. If I didn’t have the 60+…I’d ahve to leave to go to undead land more on this char. As the first night I went to monastery I saw lots of people.
and not one of them was posting in lfg. Not even the boosters.
Non boosters who are premades don’t put ads out it seems. you beg whisper them in the 3 seconds between doors.
and the boosters know people will come. so they don’t even put up ads.
they just see you all lonely and say when all the premades ignore you here is my rate my dude
If they put retails LFG tool in lol get ready for the ilevel gate and class oppression to become massive lol
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This is the truth they dont want to hear
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If it was to be added it wouldn’t be exactly like retails one.
But there might be a gate on heroics.
I think I remember something about not being able to do Forge of Souls without the right item level or achievement or something.
But I was in high school back then so my memory is a tad fuzzy.
I don’t, but Blizzard does. What do you think they’re basing their decision off of?
Are you saying that LFD had no effect on Retail, and has not influenced it up to the current day? You won’t find much support for that take. Ever hear of the expression, if it looks like a duck, and quacks like a duck, it’s probably a duck? You’d do well to study it instead of the pseudo statistic phrases you’re repeating, incorrectly I might add.
Except the former has evidence, the latter has feelings. That’s the difference that you keep attempting to handwave away by incorrectly repeating different statistic phrases.
Funnily enough, none, absolutely zero, zilch, of the quotes you have taken from me talk about sub count. Please, try to read more carefully.
Goes on to cite data without source, while making accusations about other people’s lack of data and sources…rules for thee but not for me.
Why I am not rated in retail lol.
Make a group!
Did that.
so…tell me about yourself as I get a hit.
Well I am 7/7 honor most gear except for lik 2/3 stage 1 conquest gear in slots. Oh and I have never seen 1 rated BG. Like ever…but I am willing to learn and listen.
and…they leave. I have debated about lying and saying yeah this is the alt. I am actually 2100 on the main. but then blizzard had to put in that let conquest be shared bit lol. that lie die fast as most speed up alts with that. that and if I have to lie…that ain’t my way really.
which is really funny. I know how pvp works in other games. I even have wing commander experience in eve lol. Apparently leading a wing of ships worth a few billion and not losing alot of them ain’t enough in wow.
LFD didn’t kill WoW. All the original devs who left a toxic ActiBlizz only to be replaced by people like Brian Birmingham killed WoW.
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Fixing the dead/dying server situation and implementing the Modern sign-up tool is the only decent alternative to LFD that I’ve seen posted. If Blizzard isn’t going to actually put effort into fixing the server situation, then they should just implement LFD.
Anyway, here’s a tweet from Brian that implies they already have something ready to be shown when Beta gets going, which is soon:
Brian has been working on WoW since Vanilla. He worked on 40 man Naxxramas.
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What evidence… oh right SUB COUNT! You cant wave off “I didnt say sub count” when LITERALLY that is the ONLY metric we have and it does NOT imply there is any direct link between RFD and a decline in community or population.
I cannot say if it is/isnt part of wows decline, because we have nothing to tie it directly to “cause”. People quit wow for all manner of things over the years. People also supported the classic project for a variety of reasons. Be it returning to the old days or supporting the project in hopes of seeing TBC/WotLK/cata/MoP. So similarly we cannot use any motivation for classic as the “sole” reason it was created, nor can we comment on who the ‘majority’ was when it came to supporting classic.
We HAVE community polls with substantial responses, we HAVE forum posts from different users we can count. YES there may be inherant bias, but if the majority of these issues were made up we would expect to see and equal or greater amount of posts expressing the opposite (which we do not have).
Bloom is a braindead troll btw. Dudes been giving terrible takes for almost two years so I’d ignore him.
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Brian wasn’t put in charge of anything until the people who were in charge left. He joined Blizzard in 2006 and had no say in development. Brian and current team is completely taking another group’s project, chucking in a bunch of cash shop for corporate, then continuously missing the target on every subject of what the community wants.
WoW didn’t start going downhill until after the merger with Activision. That’s when toxic corporate policies pushed the people who led and actually developed the content players loved, decided to leave. ActiBlizz didn’t change though, only got worse, and people like Brian are the yes men corporate gave lead to. So yes, people like Brian did replace the original devs.
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Dang, where’d you get all that Blizzard insider information? All of it is wrong but it’s funny to read.
Blizzard introduced the first iteration of loot boxes in an MMO long before Activision was involved. It was called the WoW trading card game, and people threw money at pieces of cardboard with the hope they’d get rare items in game.
Activision is such a bogus scapegoat. Blizzard has had bad practices for a long time.
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Go check his linkdin. He joined ~a month before Naxx launched. That’s not a developer role for the raid. That’s a technical role that does busy work for the devs.
Brian Birmingham
Lead Software Engineer at Blizzard Entertainment
Feb 2006 - Present 16 years 4 months
Patch 1.11.0: Shadow of the Necropolis was released on June 19, 2006.
That’s not a Developer position. He wasn’t lead software engineer when he joined in 2006. He was a technical coder.
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