Not enough is being done about RMT

Blizzard needs to take further action on RMT gold farming. Specificly RMT players farming all the herbs and mines… its ridiculous. need to do more than just ban thier account because they just create another one, lvl in 3 days, and then go back to farming and RMT

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The real issue with classic is rampant gold inflation due terrain exploiting and multi boxing that started the first week classic launched. Mega servers also contribute heavily to inflation because non gold resources are more scarce in general, while gold itself is more common because there is more people generating it.

Buying gold wouldn’t be so prevalent in classic if resources were easier to acquire with less effort.

Before they “buffed” black lotus drop rate I was consistently able to get at least 3-5 a week by putting in 2-3 hours a day.

I haven’t seen a black lotus in three weeks at this point. What I have seen are the same 3 hunters in Burning steppes 24/7 casting eagle-eye non-stop. I’ve seen the same 5 hunters in EPL casting eagle eye non-stop and the same 4 hunters in Winterspring. NON-STOP. 24/7. I report them, people in general chat constantly complaining and reporting them and nothing, still there, still farming 24/7.

See these people posting their screenshot of blizzard sending them an in game mail to thank them for reporting and my guess is Blizzard just randomly sends these to people and doesn’t actually suspend anyone.

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“RMT”? Oh, Real Money Transactions. Got it. Those are illegal.

Anyone can farm herbs and sell them for gamegold in the auction house. That action is not against TOS at all.

Many real players raid, and they farm herbs for raid potions. Or their guild does that as a group. That is not RMT at all.

Many real players sell herbs in the AH, since prices are high. That is not RMT at all.

How can Blizzard know which of them will LATER sell the gamegold in RMT transactions (transactions which are NOT in the Blizzard game, so they are NOT on any website that Blizzard can touch)?

Multiboxing has nothing to do with this.

The real issue is Blizzard allows and promotes botting as it contributes a massive amount of revenue to them. Estimates are around 400k to 1 million bot accounts exist. That is a substantial amount of revenue for Blizzard, which influences their policy making heavily, as it should.

the post is about rmt people farming herbs to sell for gold and then sell that gold forward for real money…

it makes it hard for real players to go out into the open world to pick herbs because the motivation for picking those herbs are not the same… people with the mindset that they literaly wont be able to pay there rent or buy food from the grocery store without picking the herbs will play for longer hours, and fight alot harder for those herbs then sombody that doesent want to fork over 150g for a flask for raid night.

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People need to stop choosing megaservers and then complain about not being able to farm anything.

You picked a megaserver for faster groups, faster pug raids, and an easier time finding a competitive guild but that comes with downsides. You don’t need a flask for anything in AQ and you shouldn’t just assume that people that pick herbs over you are real money traders.

this post is not about legitimate players… your response is irrelevant to the topic.

It’s the same BS excuses that everyone makes on megaservers to cover for their own poor choices.

“Waaah they picked all the herbs waaah I can’t find Rich Thorium, waaah Blizzard bring back layering it’s all bots and real money traders.”

I guarantee if you actually get some backbone and post from your actual character it will be from a server like Whitemane or Faerlina lol.

But I was told that every server is a mega server.

Nope.

Are there some really big servers compared to vanilla servers? Of course, but saying that just because every server can potentially hold that many players thus every server is a megaserver is an absurd statement.

Even at just 5000-6000 players as opposed to an actual megaserver at 7500 players you’ll already notice a drastic difference in how much easier it is to find resources.

the source of every problem

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This is actually what a mega server is:

“With megaserver technology, there are as many copies of a map as are needed to comfortably hold the population of players in that map at a given time. Rather than having a separate map copy for each home world and artificially limiting the amount of fellow adventurers you see, the megaserver system brings players together and dynamically opens up new map copies as necessary.”

Any server that can be layered/sharded is a mega server. That’s the definition.

It doesn’t have anything to do with concurrent players but capacity and how that capacity is managed.

People have taken it upon themselves to define it as meaning “a server with a huge pop.” That’s a misnomer.

So every single server that isn’t currently layered (all of them) is not a mega server by the definition you’re using (Guild Wars 2).

No it IS. Any server that CAN BE LAYERED/SHARDED is, by definition, a mega server.

Is something wrong with you?

Here, let me quote your own words for you:

So when Arugal was experiencing queues into the thousands and lag that would persist for hours at a time but no layers were added for weeks, it wasn’t a mega server?

If a megaserver system DYNAMICALLY OPENS UP NEW MAP COPIES AS NECESSARY, then any server that experiences queues and SEVERE LAG and does not have layers added DYNAMICALLY would not be a megaserver by YOUR definition, correct?

Some people just have an extremely difficult time admitting they are wrong.

“Every server is a PvP server, some of them just have it turned off but they’re still PvP servers!!!11”

This is your megaserver argument.

Seriously I have no idea what your problem is with understanding English.

From ESO:

The term Megaserver refers to the type of server implementation used in The Elder Scrolls Online. This differs from most current massively multiplayer games, which typically use separate servers referred to as “shards,” in that every player is connected to the same logical server .

Mega Server - The whole game consist of 1 server that has many many channels
It seems to me that most people don’t understand what a Mega Server is. They think it’s only 1 huge server. It’s true that is 1 huge server but there is many many channels within that one server so people can channel hop easily.

It is a server with sharding/layering/channels blah, blah, blah.

The definition is right there. And nowhere ANYWHERE does it define a mega server as “a very popular server that everyone jumps on so it’s overcrowded.” That was your definition, and it’s WRONG.

Now you’re being obtuse. Servers actually DO have your PvP turned off if you’re on a normal server. You have to enable it. It doesn’t change the way the server works.

An RP server will always be an RP server regardless if you or anyone else is actually RPing. And a normal server will always be normal because the option’s there to PvP or not. The server doesn’t turn it on for you. And a PvP server will always be a PvP server, even if your PvP is off while in a city or flying. The server behaves differently than an normal server because it DOES turn your PvP on.

My god…

You can’t even have the grace to just back up.

I should have taken others’ advice and ignored you long ago. You’re just ridiculous.

You don’t know what “dynamically” means, do you? You didn’t refute anything I just said. Admit to being wrong like everyone knows and move on.

WHICH NO SERVER CURRENTLY HAS.

Therefore NO SERVER is currently a MEGASERVER by your OWN definition.