Run M+, find a guild, community, Discord, static group of friends, etc.
Be in someone else’s raid. Don’t run it if they can’t handle how groups are made for higher difficulty content.
This is no different from M0 and M+ graduating into making our own groups— because we need the player agency to have in the group who we want for that difficulty.
… literally no one claimed this. What are you even on about?
Then high end raiding isn’t for them. Try smaller group content like M+. Owait… you have to make your own groups or be invited there, as well.
Let’s not be dramatic. Even I can get into Heroic if I wanted.
Start group in group finder. Invite who you want. Put a tank in charge and say, “Can you guide the group through mechanics explanations?”
For many players, this isn’t just a matter of a few clicks. It’s often a tedious process of waiting for a group to fill, dealing with flaky members, or trying to coordinate schedules.
Sure, hitting “Join” might sound simple, but it doesn’t always lead to a smooth experience. Sometimes, it’s a game of luck, hoping the group you land in is competent and that you can actually get through the content without endless waiting and frustration.
A queue system isn’t about making things “easier” in the sense of reducing challenge; it’s about removing some of the repetitive, annoying steps involved in group formation. It’s about reducing the friction so that more players can actually get into the content they want to experience without the usual headaches.
So while clicking “Join” might work in theory, in practice, the experience can be far from seamless. A queue system could help streamline the process, making it easier for players to engage with content without getting bogged down by the usual hassles.
I get that you’re advocating for traditional routes like M+, finding a guild, or building a group of friends. That’s great advice if you’ve got the time and resources. But let’s be real—this isn’t a one-size-fits-all solution for everyone.
Not everyone has the luxury to commit to a guild, maintain a static group of friends, or engage heavily in M+. For many players, these options aren’t always practical or feasible, and the process of finding and maintaining these connections can be a whole separate challenge.
So what should those players do who are looking for a less convoluted way to engage with raid content? The point of considering a queue system is to offer an additional route for those who might not fit perfectly into the traditional mold. It’s about providing a more accessible option for players who want to experience the content without having to jump through so many hoops or face long waits and uncertainties.
In essence, it’s not about replacing existing methods but complementing them to make the experience smoother and more inclusive for everyone.
Sendryn, your response seems to overlook a crucial detail: not everyone has the luxury of falling into someone else’s well-organized raid. Sure, if you’re already well-connected or have a solid network, it’s easy to jump into a group. But for many players, the reality is that finding a ready-made group can be as challenging as organizing one from scratch.
So the advice to “be in someone else’s raid” doesn’t quite hit the mark. If you can’t or don’t want to spend half your playtime organizing a group, you’re essentially stuck waiting or hoping to find a decent raid. That’s not always a realistic or satisfying option.
Your comparison to M0 and M+ is valid to an extent, but there’s a difference between the hassle of finding a Mythic+ group and dealing with the logistical nightmare of organizing a full raid. The goal isn’t to eliminate player agency but to provide an alternative route that can reduce the barriers to entry.
A queue system for raids wouldn’t replace the need for careful group selection but would offer a way to alleviate some of the time and effort involved in the setup process. It’s about finding a balance—keeping the challenge intact while making the path to participation a bit smoother. Not everyone can or wants to be an organizer; sometimes, they just want to get into the content without the extensive hassle.
Oh, come on, Sendryn. Maybe you didn’t explicitly say it, but the implication is there. If you’re suggesting that people should just “be in someone else’s raid” if they can’t or don’t want to organize their own, then you’re kind of assuming that everyone has the luxury of seamlessly slotting into an already-established group.
The reality is that not everyone can magically find or fit into a raid group that’s already running smoothly. That’s why some players are looking for an alternative to the current system—one that doesn’t involve the endless cycle of trying to find a group or getting stuck with randoms who aren’t exactly “raid-ready.”
So while you might not have said it outright, the expectation that players should simply fall into a ready-made group doesn’t account for the real challenges many face. A queue system isn’t about making everyone a raid organizer; it’s about providing another option for those who might not have the time or connections to handle the existing setup.
You’re missing the point of the LFG system. It’s the barrier of entry for raids because it’s not meant to be soulless queued content. Blizzard has determined they want people to be willing to manually form or join groups as that bar for entry. We already have queued raid content and if you’re willing to push further then you need to meet the requirements of having to interact with other people.
Sendryn, that’s a rather narrow view. Suggesting that high-end raiding isn’t for players who don’t want to spend their time organizing groups is a bit dismissive. It’s not about whether they should or shouldn’t be doing high-end content; it’s about offering more pathways for engagement.
Yes, M+ also requires forming or joining groups, but your suggestion just shifts the problem rather than solving it. The goal of a queue system isn’t to dumb down the content or make it universally accessible in a way that ruins the challenge. It’s about offering a less cumbersome way to get into the content without needing to deal with the full spectrum of logistical headaches that come with forming a raid from scratch.
It’s about balance and inclusion. Just because someone doesn’t want to or can’t handle the current setup doesn’t mean they should be shut out of the experience. Offering more flexible options could help accommodate players who are otherwise ready for the challenge but struggle with the setup process.
So yes, smaller group content like M+ also has its challenges, but that doesn’t mean we shouldn’t explore ways to make larger content more accessible in a way that respects the challenge but reduces the unnecessary hassle.
Oh, I’m not being dramatic—just realistic. It’s great that you can get into Heroic content with ease, but let’s remember that not everyone is in the same boat. For some, the process of organizing or finding a group is a major roadblock.
The aim isn’t to make Heroic content a cakewalk but to offer a more streamlined option for those who might struggle with the current setup. A queue system wouldn’t strip the challenge from the content; it would simply make the process of getting into a raid less of a time-consuming ordeal.
Just because it’s not a problem for you doesn’t mean it isn’t a significant barrier for others. Exploring ways to make raiding more accessible—without diminishing the challenge—isn’t about being dramatic; it’s about acknowledging and addressing the real issues some players face.
Sendryn, it’s great that you’ve had success with this method and found it manageable. But your experience doesn’t necessarily reflect the broader player experience.
Not everyone has the time, patience, or inclination to take on the role of group organizer, and not all groups will have someone readily available to guide mechanics or handle leadership. What’s a smooth process for one player can be a frustrating barrier for another.
Sure, you might have navigated it just fine in Legion, but the challenge for many isn’t just about starting a group—it’s about dealing with the unpredictability of who joins, the difficulty of coordinating people with varying levels of commitment and skill, and the frustration of managing those who may not be as invested in the success of the raid.
The idea behind a queue system isn’t to suggest that organizing is inherently difficult; it’s about recognizing that for some players, it’s a significant hassle and barrier to entry. Offering a more streamlined option can help address those frustrations without removing the challenge from the content itself.
So while you’ve made it work, let’s not ignore the fact that many players would benefit from a bit less hassle and a bit more accessibility. It’s not about replacing what you’ve done—it’s about offering an alternative that could fit a wider range of player situations.