Auto queue content is braindead easy, because it has to be. Group finder is a choice to create your own groups with the setup you want with the people you want.
Thus: LFR. The moment you put Normal or Heroic raids into auto queue, the moment people will scream and cry it’s too hard, there’s no communication, it needs nerfed, etc. Then we end up back to where we started… with LFR.
These are different difficulties for different ways of grouping. Just like Normal, Heroic, M0 and M+. You graduate up from auto queue to choosing groups to doing it with a static group as you go through all of the higher difficulties.
Maximorben, I get it—you’re clearly thriving in the current system and seeing it as a “git gud” scenario. But let’s not pretend that the whole raiding experience is as smooth and accessible for everyone as it is for you. If it were truly as easy as you make it sound, then why are we having this conversation about making raiding more accessible in the first place?
Not everyone has the luxury of a perfect group setup or the time to deal with the headaches of organizing a raid from scratch. For some players, the process can be a real barrier. The game’s difficulty should challenge players, not the act of simply forming a group.
A queue system isn’t about replacing the challenge or taking away from the raiding experience; it’s about providing an additional route for players who might struggle with the current setup. It’s about offering more options and reducing the logistical hassle for those who just want to dive into content.
So, while you’re enjoying your “git gud” moments, there are plenty of players out there who could benefit from a bit more accessibility. It’s not about making the game easier; it’s about making it easier to get into the content you’re already excelling at.
a very, very small number, sure. the vast majority of people using this system will be underqualified dps with no interest in anything beyond whatever piece of loot they’re targeting. just like lfr, but with more difficult content.
You aren’t wrong, about any of this. The big issue is that it would just be a much harder version of LFR, and LFR groups are some of the most toxic you’ll ever see, and it’s not even hard. If I’m a designer, there is no possible way, I would want my content presented through LFR, having players experiencing it in that light. I would much prefer they see in a group of like minded players that have enough of tie to the player beside them that they don’t treat them like their expendable. High difficulty in the absence of a social contract is precisely where toxic behavior comes from.
Because you refuse to accept personal responsibility and think the game should change for you instead of you adapting to succeed in the game. Just because we are having this conversation doesn’t mean raiding isn’t accessible, especially because in this conversation my position has been that it is extremely accessible.
Pyri, let’s not kid ourselves. So you’re saying that a queue system would attract a “very, very small number” of dedicated players, while the rest would be a parade of underqualified DPS just after their loot fix? That’s a bit of a bleak view, don’t you think? But honestly, it’s not like LFR is a glittering beacon of top-tier raiding either. We’ve already seen how that turns into a loot pinata with varying levels of competence.
If you think the queue system would somehow be worse than the current state of raiding, I’ve got a bridge to sell you. The reality is, the current LFG tool is a nightmare of its own. Trying to get a group together is like trying to orchestrate a symphony where half the musicians don’t show up or play the wrong notes.
So yes, a queue system might draw in a few underqualified players who are just there for the loot, but it would also provide a more streamlined way to get into content. It’s not going to magically fix every problem, but it could offer a middle ground for players who are sick of the endless struggle to form a decent group. And guess what? Even in LFR, you get a mixed bag of players, so if that’s the benchmark for “bad,” the queue system might not be all that different, but it would at least be easier to get started.
In the end, it’s not about pretending that a queue system would be perfect; it’s about recognizing that the current system is far from ideal and might benefit from a bit of shaking up. So while you’re out there enjoying your “elite” status, spare a thought for the rest of us who just want to get in and experience the content without the colossal hassle of group management.
Then those people have other choices. The higher the difficulty, the more we graduate through the system to group with others in different ways.
Auto queue content is braindead because it has to be. Heroic raids cannot be auto queue. Nor should they be. If you want to run a higher difficulty, you need to put in the time and effort of either creating your own group or being asked to be in a group. Otherwise, we end up with a dumpster fire of no communication and then it turns into LFR.
Maxiboren, let’s set the record straight here. I’m not exactly struggling with raiding—I’m hitting AOTC every tier and clearing a few mythic bosses. So, no, this isn’t about me personally needing a handout. I’m perfectly content with my current level of achievement.
The issue at hand is the broader community, which includes a lot of players who aren’t necessarily trying to push cutting-edge content but still want to experience raid mechanics without jumping through a million hoops. The game might be accessible enough for some elite players who have everything sorted, but not everyone shares that same luxury.
Your claim that raiding is “extremely accessible” is a bit of a narrow view. Sure, if you’re like you and can effortlessly form and lead groups, it might seem straightforward. But for a lot of players, the current system is a logistical nightmare. The hassle of coordinating groups, dealing with flaky players, and juggling schedules is a significant barrier. It’s not just about individual responsibility; it’s about making the overall experience smoother for everyone.
The conversation isn’t about me getting an easy ride; it’s about recognizing that the system could be improved to cater to a wider range of players. It’s not about making things easier for a few individuals but about addressing the difficulties that many face. If we’re going to keep raiding fun and engaging for a larger audience, some tweaks to the system might be worth considering. After all, not everyone wants or needs to be cutting-edge; some just want a fair shot at enjoying the content without the endless logistical struggle.
Oh, Sendryn, that’s a charmingly simplistic view you’ve got there. So, according to you, if someone doesn’t want to spend half their gaming time herding cats and organizing a raid from scratch, they should just… what? Drop down to the content that’s more “braindead” because they can’t handle the “higher difficulty” challenges? Nice of you to think everyone should just naturally fall into the role of raid organizer or be prepared to spend endless hours in group management.
The reality is, not everyone has the luxury of a perfectly coordinated group or the time to manage every little detail of a raid setup. Suggesting that people should just “graduate through the system” is a bit like telling someone who struggles with a marathon to just start running longer distances until they get better. It’s not always that straightforward.
Heroic raids and higher difficulties absolutely deserve to be challenging, but that doesn’t mean the process of getting into them has to be a logistical nightmare. A queue system wouldn’t make Heroic content brainless; it would simply provide an additional route for players who might not have the time or resources to organize groups from scratch.
Sure, auto-queue content has its flaws, but acting like organizing a raid is a walk in the park for everyone is incredibly out of touch. Some players just want to engage with the content without jumping through endless hoops, and that’s a valid desire. A queue system wouldn’t replace the need for skilled players or teamwork; it would just make the initial hurdle of forming a group a bit less of a hassle.
So yes, higher difficulty content should be challenging, but let’s not pretend that managing to form a group is an effortless task that everyone should be able to master. It’s about providing options, not making the game easier—let’s not confuse the two.
Hey Pyri, no need to get all snarky just because we’ve hit a disagreement. But if you’re signing off, that’s cool—don’t let the door hit you on the way out! Enjoy your raid-leading adventures, and don’t worry, the discussion will keep rolling whether you’re here or not.
It’s already perfectly accessible. If you aren’t willing to manually join a group then you aren’t ready for Normal/ Heroic. Just like LFR has an ilvl minimum, Normal/Heroic/Mythic have an effort level minimum . If you dont meet the simple effort level then you aren’t ready for that difficulty. If we lowered the bar any more we would just recreate LFR
Grizzle, I get it—you’re clearly a fan of the old-school methods and don’t see the charm in a queue system. But let’s be real for a minute. If you think a queue system is going to be exactly the same as the current group finder, you’re not entirely wrong, but you’re missing the point.
Yes, a queue system would still have its share of issues, like needing someone to step up and lead or manage the group. But the idea isn’t to create some magic fix-all that solves every problem; it’s about reducing some of the hassle involved in getting a group together in the first place.
Right now, the process involves a lot of waiting and hoping that a decent group will come together, and even then, you’re often stuck with the randomness of the LFG tool. A queue system wouldn’t remove the need for leadership or coordination, but it would streamline the process of finding and assembling a group, which is a huge part of the current headache.
As for people wanting a queue system to avoid being denied groups, sure, there might be some who think it’s a way to sidestep the tough parts of group dynamics. But let’s not pretend that the current system doesn’t have its own share of issues, including players who can’t find groups or face constant rejections for reasons they can’t control.
The goal isn’t to create a utopia where every raid is perfect, but to offer a smoother path to experiencing content. If that means a bit more automation and a bit less of the current logistical mess, then I’d say it’s worth considering.
Maxmorben, it’s charming how you see the current system as a gold standard of accessibility, but let’s not kid ourselves. Many players are absolutely willing to join premade groups; they’re just frustrated with the time and hassle involved in getting those groups together.
Your idea that if someone isn’t willing to manually join a group they aren’t ready for Normal/Heroic is a bit of a high-and-mighty stance. The reality is that while some players are perfectly content with the current setup, others find it a major barrier. The effort level you talk about isn’t necessarily about being “not ready”—it’s about the logistical challenge of managing group formation.
If you think lowering the bar would just recreate LFR, then you’re missing the point. A queue system wouldn’t be about making content easier or dumbing it down; it would be about making it more accessible by streamlining the process of forming groups. It’s not about removing effort or challenge; it’s about reducing the friction that prevents players from getting into content in the first place.
So, while you might see the current system as perfectly accessible, others see it as a cumbersome barrier. The goal isn’t to lower the difficulty but to offer a more straightforward way to engage with the content. It’s about finding a balance between accessibility and challenge, not just holding the line on what you see as the “right” level of effort.
No, they should delete matchmaking content as a whole.
Oh no sir. I’ve seen you guys in heroics the last couple of weeks. I don’t care what your gear level is. Standing in bad, not interrupting; and flat out refusing to just do mechanics will never, ever make up for gear levels.
Nope. Join a guild.
0/10 bad post.
Matchmaking should be removed from the game, not expanded upon.