I disagree with that. Personally i thought the decline in game quality really started in WOTLK. Most people didn’t recognize it until cataclysm(Because it was much more obvious once cata hit). MOP remains the only wow expansion I never touched the game during due to how bad cataclysm was. But personally I found WoD to be a step back in the right direction atleast pvp wise which is all I honestly care about.
Well, I occasionally like PvP, so I can’t relate to what you liked about WoD specifically.
I am more of a PvE’er and apart from dungeons being way undertuned in Wrath, I loved Wrath. I loved the story, the quests, the dungeons and ICC.
Cata did oversimplify classes and I didn’t like wrecked Azeroth. I did, however, like the new areas and the dungeons. Some of the quests were awesome as well.
MoP was the expac where class builds were at their best, imho. Despite dumbed down talents, MoP classes were pure FUN to play. Also, beautiful area and I loved my farm and my dog.
WoD questing was fun but after that there was nothing to do. When I found out I couldn’t fly, I quit playing and left for ESO (which I still play and love)
Cataclysm was their true downfall because the whole idea of destroying azeroth was a terrible idea. Then another big thing they did in cata was start changing the stats of old gear. Which IMO is where they really messed up because that created a whole lot of work in the rebalancing and code changing department for absolutely nothing to be added to the game. (because they were changing the stats of already existing items rather than working on new content)
I know many players feel as you do. For me, it was WoD and no flying that killed the fun.
The patch last year that removed power leveling and introduced scaling completely put me off the game altogether.
Not only that but they are willing to silence you into submission by mass falsely flaging your posts.
What i mean by ‘destroying azeroth was a terrible idea’ is the same thing I was explaning with changing the gear. rather than make new areas they just changed old areas. Which on that level did add all kind of new content sure. But all the new content was lower level content who people who were already end game or even just past that part of the game mostly had 0 interest in(because who really wants to go backwards in the game and just run through enemies way lower level than theirself?)
Scaling? like the world monsters scales to your level now? In a way that makes sense. it makes sense in relation to the story line. But still sounds like a terrible idea to me which would just create boredom.
What do you mean?
I hated the destruction of Azeroth as well and felt that they could have used the same art and made it 3d for flight.
Cata did introduce new areas in Azeroth and many of them were really fun. Uldum, for example, large, expansive and with some really entertaining quest lines.
Cata dungeons were interesting and had some fun mechanics.
I did love the reintroduction of CC/pull mechanics. Quite a refreshing change from the faceroll Wrath dungeons.
Scaling was done wrong in WoW imho. Players should be scaled to the area/content, not the other way round.
ESO does scaling very well. Everyone is 50/160 as are mobs in the world. But as you level, you gain abilities, stats, etc. that make your toon more powerful against the world mobs, which btw do NOT continue growing with you.
The way they did it in WoW kills any sense of power or progression and feels more like a treadmill.
And unless you’re spoofing, there is absolutely nothing about the BfA story worth remembering. At this point, the story has crawled up its own bum.
I’m not claiming that they literally didn’t add anything new in cataclysm. My point in what i’m saying is that they wasted a lot of time re designing azeroth and the stats of old items. Where every bit of that time could have been spent creating completely new content. Honestly though it doesn’t sound like it I;m more upset about them changing the stats of old gear than anything as I see that as one of the worst in game decisions a company has ever made.
I agree on the treadmill thing. But what do you mean the player should be scaled to the world. How would that be done?
I believe the excuse made for revamping Azeroth was to make it flight-ready.
I always thought that was nonsense.
I agree that the old world quests neither needed new stuff, new flight paths, new content or to be revamped.
I also agree that more new content could have been added to the expansion areas instead of revamping the old world.
Having said that, Cata was a step in the wrong direction, but at least you could fly in it.
Change is change, for better or worse. Once you allow one change, you open the floodgates for others.
With no real preference either way, it means that future changes aren’t off the table.
It’s like if somebody put tomato sauce on your hot dog, and you just keep staring at it shouting “#NOSAUCE”. It’s already done. The only question now is how many new condiments we allow before it starts to lose the essence… of hot dog…
Well, in FF14, GW2 and SWTOR, for example:
if you are 45 and you’re with a 35 and you go to an area/dungeon that, say is 45+… your 35 will be upscaled (HP etc to level). Of course, you will only have level 35 gear and abilities, but you will be able to play in the area.
Similarly, if a higher level goes to a lower level zone, they are downscaled but retain their high level abilities and gear.
ESO does scaling a little differently: everything in the world is 50/160 (50 levels, 160 Champion points which are passive talents that boost various traits/abilities).
Every level 50 you have can earn 160 CPs, and these cumulate on your account.
But… while you are leveling… you are 1-50 but are “upscaled” so you can compete in the world. As you grow in levels, you grow in power and when you reach 50 your CPs really start to make a huge difference in performace.
But… you don’t face mobs and content that scale with you. Plenty of challenge and fun and it’s dangerous and you can die any time. Oh and no experience penalties for grouping with hilevels.
If i went to a vendor and got a hot dog and said no sauerkraut and they put sauerkraut on it I would scrap it off and eat it. if they then kept putting more and more on I would go some were else to eat…if they start adding more changes to classic I will unsub and move on if they dont care about that they can obviously do what they want I am but 1 person a drop in the ocean .
I think that’s completely fair and reasonable. The hot dog example isn’t great because, as you said, you can just scrape it off.
But there is a little bit of sauerkraut on our hot dog now that we cannot remove. The argument “no more sauerkraut because I really liked this hot dog stand before” is fair. The argument “#NOSAUERKRAUT” is silly because it’s already there and you are currently eating it - irrespective of whether that’s right or not.
this is just arguing semantics we say #NOCHANGES is the same as saying NOMORECHANGES just shorter…again semantics we are also saying remove current changes
That people actively false flag post to censor people into submission, happened twice to me with this post:
So because they could not reproduce vanilla WoW to exact 100% specifications of how it ran in the 2004-2006 era everyone that wants a vanilla/classic wow experience without all of the QoL changes should just roll over and deal with it.
Ummmm. . . No thank you.
I would have been much happier if they could have accurately replicated every minute detail of vanilla down to the last line of code. But no one really expected that. I knew when I reactivated my account again after skipping over every expansion on launch day since WoTLK (and only purchasing one out of the last 4 expansions at all) that I was not going to get a 100% accurate recreation of Vanilla.
I knew coming in that Layering would be a thing, and it would start on patch 1.12. I would have preferred no layering and for Lupos to do shadow damage.
I would have preferred to send my mail 1 piece at a time, and if I forgot where I was going at the flight master I would be stuck on that ride.
There are a lot of changes already that a true vanilla experience would not have. I had already excepted that when I reactivated my account for the first time since WoD. That does not mean I want more changes to be added.
The changes from what WoW was in the vanilla/BC/WoTLK days is what drove a bunch of people off to begin with. Everyone will have different reasons for what made them quit logging in and eventually unsubscribing. Everyone will have QoL features that they enjoyed but others hated. Everyone will have a different favorite dungeon, or raid, or expansion.
Despite those differences they came back. Not for Transmogs, LFG, class balancing, Mythic+ or the latest raid tier. They came back for Classic.
" You think you do, but you don’t." ~J. Allen Brack
Yes, yes we do, and it took us 6 years to get as close to a vanilla experience as possible. Even with all of the faults it has it is still the closest thing we have and it is worth fighting on the forums to keep it this way.
#NoChanges