I dont see anything wrong with long que times. Longer que times will lead to more wpvp while people wait. Maybe more city raids or all out wars. Sounds good to me. Also there would be a perk for rolling on the lower pop side of a server. So if anything longer ques might actually over time help even out the sides. Who knows since classic wow will be here for a lot longer than vanilla you never know how that will effect server population.
And even that will be fixed by CP6. That change is no different to the Content Patch release cycles.
Personally, if CRBGs have to be included, to avoid all the franken-patch ideas getting traction, Iâll accept that as the price we pay⊠but only in CP6.
It was originally implemented in vanilla to help lower pop servers that struggled with Q times. In my experience even being part of a high pop server back then, Dragonmaw, it was largely welcomed. Remember back then it was Battlegroups of only a handful of realms, canât be compared to todayâs version which is a much much larger pool of realms. You still got to know your enemies due to the limited realm pool.
Something that I donât think we know yet is what blizzard intends realm pop caps to be, back then they were 2500 due to hardware limitations. If they decide to up the pop cap the Q times could be even less of an issue.
Long queue times were never âboth factionsâ before CRBGs. So both factions werenât out World PVPing. One side was out there with long queue times, hunting in packs to try and find the one flagged questing guy. Because the other factionâs PVP hungry L60s were getting instant queues given that the other faction was always waiting on them.
Yeah and nothing helps spark wpvp then one side ganking the other. So it would in fact lead to more wpvp. People might even switch factions for lower que times. If that happens it also helps even out the servers and lower que times. Looks like a win win to me.
âCome help me!â
âCanât! In my AV for the next 6 hours!â
Yeah⊠nahâŠ
This will happen, and did happen, in the patches from 1.5 to 1.11. However, as history proved, it didnât happen enough. Levelling to 60 is a big investment in Classic and thereâs far more incentive to stay put than there is to flip just for faster queues.
As someone who did flip at the start of 2006, I know how much I went through to avoid it, before it became inevitable. (Specifically for raiding as there were no Oceanic servers and the only raid group on my timezone was on Alliance.)
Classic will be around a lot longer than vanilla was. So you have no idea if it will or wont even out given more time. As far as your assertion that asking for help doesnt work is BS. It wont work every time of course but there will be more cries for help therefore more opportunities for it to spark wpvp therefore more wpvp. Sounds good to me.
Well we hope anyways, we have no idea who will play what at the moment. Everyone could run back to the Alliance or literally everyone could stay horde. However, have fun with topic I have to go study for my exams.
How about we wait until at least the final Stage (Naxx), which is more aligned time-wise with the addition of cross-realm BGs originally?
That would allow plenty of time for individual realm communities to form, as well as for additional realms to be added if Blizzard discovered their lean initial list was insufficient. That would allow plenty of time for Blizzard to record data on how many players queue for BGs, how many long people wait in queues, even how often problems like using multiple queues to get out of a BG occur.
No reason to jump the gun and make BGs cross-realm from day 1, since they certainly were not in vanilla - and the change was one of those community-destroying factors in many peopleâs minds.
Separately, do you think of actual vanilla-style CRBG which involved Battlegroups? Will the âleanâ number of realms grow? Will PvE server players go up against, or get grouped with, PvP server players?
Or do you think it would just be every single realm together? Because good luck with latency if OCE and NA players get put together in an instance run by a server near only some of them.
Cross realm battle grounds may have been in vanilla, but they were not part of the Vanilla EXP. Cross realm battlegrounds hurt serverâs and communities on the servers. Cross realm battlegrounds are the reason to not keep rolling the same faction on the server as everyone ells. 90% faction balance is not good for world pvp. by making cross realm BGs a server can all go one faction, witch is terrible game design for pvp servers.
NEVER. CROSS REALM BATTLEGROUNDS WERE THE END OF VANILLA. THEY ARE A MODDERN CROSS REALM IDEA THAT LEAD WOW TO THE LFR LFD GROUP FINDER CRAP HOLE IT HAS BECOME!. CROSS REALM BATTLE GROUNDS RUIN CLASSIC. NOTHING I WANT TO NOT BE IN CLASSIC MORE THEN CROSS REALM BATTLEGROUNDS!
Yep it is BC mindset and not classic, honor farms shouldnât be fast.
They should get it out,
Very true, some people donât like logic so theyâll disagree with you.
Even though the lopsided faction deserves longer ques in order to make it fair for the under dogs who canât fight back. Probably why mercenary mode didnât work that well.
I dont understand why people are so against crbg. The argument of server recongization is dumb, you will still get that via wpvp and raiding. Fighting the same people over and over and over again isnt really all that fun.
What generally happened back before crbg was each faction has their one premade squad (sometimes only one faction) that just rolls through pugs to the point people just dont que especially if they knew they was queing. Which left another reason for long ques. With bnet being in que dodging will be even more rampant.
You will hands down still face premades with crbgs but its not nearly as much as you do without it.
Faster ques, unique players and experience each match. What is so bad about that?