You donât know that classic is going to stay classic. If that was the case they wouldnât have phases. Itâs going into a progression for content and I hope they stick with the progression just like they did before. Whether you like it or not the progression has already started
The phases are all itâs ever going to get. Blizzard has already stated that it is a museum piece and will forever remain that way. If you choose to ignore Blizzardâs statement about it thatâs on you
People donât trust Blizzard to make new content. Weâve seen BFA.
Iâd rather have vanilla in tact and whole than be tainted by something 2019 Blizzard creates.
Could it be great? Sure! but most of us have seen the current game and we donât want anyone who designed that implementing anything in our game.
Itâs odd that OP followed the first sentence with the second without even a hint of irony.
Yeah exactly I donât think heâs playing with a full deck. He originally said to me that Blizzardâs statement about classic being a museum piece was just PR talk meant to get the vanilla players back into the fold. After a certain amount of time he claims that Blizzard will later change the game to make a profit. He said this to me before he created the OP for this thread, which by definition contradicts the statement in the OP. So nobody else can make assumptions about Blizzardâs intent or goals about game design but him??? Clearly he canât seem to make up his mind on that since heâs already changed his stance. I think he did it because he knew that he would get shot down by everyone else who would inevitably bring up the museum piece statement
The same community that would be âvotingâ on things like they do in OSRS, like everyone seems to want?
Not that I think youâre right. Youâre not. Blizzard was never beholden to the community. At the end of the day, it was their choice and their choice alone to implement the kind of things that they did.
Are you really that dense???
Yes there is profit to be made on Classic since blizzard required an active subscription to retail in order for people to play it. And given current server populations itâs been a huge success thus far. However, the second they go to start changing the game theyâre going to lose all of those newly renewed subscriptions. The vanilla player community is not going to allow them to make said changes for any reason.
Ion Hazzikostas said âIf we were to make any changes at all, it would lead to more changes and then it isnât Classic anymore. It would be the equivalent of opening Pandoraâs boxâ
Give it up and quit wasting your time hoping that Classic is going to get changes because it isnât whether you like it or not. If you want changes to the game go play retail.
Except changes have already been made and yet people still play. Layering fundamentally changes how farming resources/mobs works and is not bannable, also allowing you to escape from pvp.
No wall jumping changes how wpvp in a lot of areas work, as well as changing the meta of the zulâgurub raid.
These alone fundamentally change the game more than any âclassic+â content they would even do initially (such as one new endgame raid).
Jagex made hundreds of updates to oldschool runescape, that community was far more anti-change than this one, and they still have more people playing than when they launched it.
Quit coming back at me with that stupid OSRS statement. I already addressed earlier in the thread as to why thatâs not going to work. as far as the other changes that were made to the game, the layering was done to help ease the initial server population problems with competition for mob tags and quest objectives, and they said that it would be gone by phase 2. As far as the wall jumping crap that was a bug that players exploited the first time around and Blizzard knew it, so they removed it. Bugs and exploits are obviously going to be removed because they were obviously not intended in the first place. OSRS only has so many people playing because it was given a mobile platform for a broader audience. Blizzard already tried going that route with Diablo 3 immortals and it flopped
OSRS had well over 500k subs far before they had a mobile version for the game, youâre just factually wrong. This isnât even debateable, oldschool runescape was a massive success by updating the old game and was massively dying out before they started updating it. Theyâve grew the playerbase to 4-5x itâs low point through updates before the mobile version even came out.
Blizzard has purposely still let you get to multiple areas that were only available because of wall jumping in classic. The reason itâs not in is the tremendous amount of work it would require for them to implement it properly
If weâre going to start saying that Blizzard can change whatever was ânot intended in the first placeâ like you say then it would be fine for Blizzard to nerf dungeon XP farming, as well as maraudon gold farming and dire maul gold farming when it comes out.
Afterall, itâs obviously not intended to be able to solo dire maul for 40-50g+/hr without using the AH, so they should remove it.
The success and popularity of OSRS is irrelevant. It still doesnât change the fact that Blizzard has openly stated that Classic is not going to receive updates or changes of any kind via the Pandoraâs Box statement made by Ion Hazzikostas. To do so would inevitably kill the game because everyone who resubbed to play it would quit immediately. just because it worked for one game doesnât mean itâs going to work for all. That is a logical fallacy
âBut blizzard said no months/years ago!â was the main point stated throughout the entire âwall of noâ, we all saw how that turned out.
OSRS is proof that the concept can work even in a game that people are playing because they think the company ruined the other version. OSRSâs success being one of the largest MMOs was almost certainly at least a factor in Classic WoW existing at all.
That people havenât all quit over the current changes of which there are many is hard proof that people wonât en masse quit over just ANY changes. They will just quit over changes they donât like. And even then not necessarily, people hate layering and they still arenât quitting.
Yeah because they said the layering was only temporary. I guarantee you the minute that they make gameplay changes whether it be class balance raid difficulty adding retail features etc people will quit period end.
And since you chose to bring up the wall of no threads, thereâs something about that I would like to address with you when you originally stated that it had nothing to do with them not having the data. Iâm quite certain that either the second or the third statement in the wall of no specifically mentions that Blizzard didnât have the data. Of course if you actually read those threads you would know that
You donât speak for everyone, especially the vast majority of players who will never go on the forums / reddit to read about the game who on average will have much different opinions than the players here.
Months out from now when more people are level 60 there will be more and more people on the forums begging for changes with what they see (and may or may not be) problems with the game.
Especially if Blizzard doesnât nerf the very obviously unintended Dire Maul hunter farm when it comes out, people will be begging for Blizzard to nerf it before servers economies are ruined.
Yeah well giving players what they want isnât the greatest idea either⌠Just look at retail because we all know how that turned out as well. People can scream kick, stomp their feet and QQ all they want about changes if they want in the game or nerfs or what have you, but Iâm fairly certain that Blizzard has learned their lesson about catering to these kinds of people. Thatâs not going to happen again
Do you really think Blizzard will just let things like soloing dire maul as a hunter that wasnât used by 99.9%+ of the playerbase in vanilla exist and ruin server economies just because of âWell we did say no changes!â?
There are things exploitable in vanilla (which were completely unintended), that left unchecked will completely change the experience for everyone.
People will want it changed, and Blizzard will give in or watch people quit.
What youâre talking about has already been fixed. The cap on the number of instance runs per hour was instituted because of the dire maul issue prior to 1.12. Hunters were generally just farming the trash and resetting the instance several times. They could not solo the whole thing. Thatâs an exaggeration
Even in the scenario where Dire Maul turns out not to be soloable (which is possible) maraudon definitely is and will have more than a large enough impact by itself to cause people to want it nerfed.
Is it really fine to have easily accessible 30-40g/hr vendor trash farms for everyone in vanilla if we wanted to keep things reasonable?
Im fine with this as a person who has been playing vanilla since 2005.
I think classic should stay itâs own entity though.
No more increasing 10 levels. Its annoying so stop.
No flying mounts. It was complained about in tbc and itll be complained about today.
No lfg. Reputation matters.
Keep 40 mans around.
Any other ideas like adding races and classes and professions and content is fine by me.
The QoL kids have their bfa.
I believe itâs too little too late at this point. With the advent of layering abuse with regard to mob spawns I donât think it really even matters at this point. The damage to the economy has probably already been done. The Maraudon issue really canât make it any worse then it already is. As far as Hunters soloing things goes however, I recall one hunter in particular who managed to solo Azuregos using lots of +healing gear to keep his pet alive. As soon as he pulled aggro heâd feign death and keep kiting him. Once Blizzard caught wind of that, they gave him a teleport target mechanic to keep people from doing it in the future.