No Tinker Class, Feels like we need a New Class TBH

yes, in exactly the same sense that Chef should be a class because there’s food in the game

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Or Fishermaster!

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Path of exile taught me the Fishing is the ultimate endgame grind.

Don’t go off and pretend that Characters like Mekkatorque, Gazlowe and Mechagon aren’t a cut above your usual engineers.

Yes engineers exist, but they are a professional and always will be. They make consumables and utilities.

There’s no reason we can’t have a class that full on uses Mechs and missiles and such.

Even Better:

Let me pitch it to you this way.

Engineering can be used to give a few mechanical abilities to an existing class.

But characters like King Mechagon, or Mogul Razdunk clearly aren’t doing this, they aren’t anything like an existing class, they are clearly their own thing.

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We actually have flying mecha suits for everyone already…

…made by Engineers.

I get that your passionate about the Tinkerer - but the logic of “because we see tech being used” isn’t really a good argument I feel because generally new classes tend to.

  1. Have established lore that exists in game (Tinkerers do check this box)
  2. Do not overlap with a existing proclamation of the lore (This is why Warlock demo LOST metamorphosis) to do that you would likely need to remove engineering by the same logic blizzard applied prior.
  3. Needs to be tied to a major story arc leading an expansion (WOTLK = DK, Panadria = Monk, Legion = DH) and this is one of the tricky parts…we have already done multiple deep-dives into “Tinkerer” like content - Uldum, Mechagon, Lesser extent Dazalor are good examples - I would think we would need to think of a expansion that puts “Tinkerer” front and center - I actually think BfA might have been the chance (but that now has passed) which would have been that Tinkerers would use Azerite to make better tech then everyone else.
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Nah, we have enough classes. Would be better to add new specs to classes instead.

Don’t play dumb. The Sky golem is obviously a cosmetic item. It’s cool, but it’s not a class.

In WarCraft 3. The Demon Hunter had Metamorphosis as their ultimate ability.

It was always a Demon Hunter ability. It doesn’t matter that warlock had it before.

Tinkers we’re in WarCraft 3 too. But none of their abilities exist in the engineering progression.

This point is easy to debunk with a little research. If the engineering profession let you tank in a mech suit, or build pocket factories, then I’d agree.

Every single class takes direct inspiration from WC3.

Are you refering to “Cluster Rockets”
A AOE explosive that has a stun?
So “Big Daddy”, “Cobalt Frag Bomb”, “Adamantite Grenade”, “The Bigger One” etc
So…not a “stun” just a incapacitate (likely because Engineering is a profession so they did not want to go so far as to give everyone a extra stun that is also AOE)
Or “Pocket Factory”
Which basically spawns a exploding bot.
“Explosive Decoy”, “Goblin Bomb Dispenser”.,“Explosive Sheep”

To name a Few…

So you want a iron man suit is really what your saying…because I just provided you with paralells of all the Tinkerers active abilities otherwise.

Next time try to stow the lines like
“This point is easy to debunk with a little research. If the engineering profession let you tank in a mech suit, or build pocket factories, then I’d agree.”

You want to build a class because you liked a warcraft ultimate - The Engineering profession is already VASTLY more fleshed out then your iron-man fanfic.

None of which are relevant or applicable to shadowlands engineering.

None of which are relevant to Shadowlands engineering.

Actually, no it isn’t.

You can’t pretend that outdated skills that were all retroactively given 5 minute cooldowns are in any way representative of modern day class fantasy.

I’ve seen people kicked from raid groups for using engineeeing bombs.

Maybe if these things were updated every expansion, to make this argument relevant, then they’d be more representative of the Tinker hero unit.

But they aren’t. At all.

my point:

Is that they don’t have to remove engineering to make room for Tinkers. Because Engineering fails to represent the class in its current state

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what class

why would it represent a class that doesn’t exist

The *potential class.

Sorry, I assumed that was obvious based on context.

Engineering doesn’t fulfill the role of being a class, therefore it wouldn’t have to be removed when a new class gets added.

Unfortunately this basically can’t happen so long as there’s a significant portion of the playerbase that’s minmaxing and making minmaxing the norm for the remaining players. There will be endless bellyaching that X class of Y spec is “required” for Z content and all classes and specs will slide further into the Bog of Grey Blobs as the devs respond with either taking that class/spec’s uniqueness away entirely or giving it to 5 other classes/specs.

Imagine the horrible imbalance if they made a profession that was entirely capable of healing, tanking, and damage dealing, entirely independent of your class choice.
Bad idea.

If Blizz can actually balance the classes and specs they have now I’d be all for it. As that will never happen, I don’t think I’ll ever be for a new class. What I’d really like to see is the current classes getting additional specs like Druids got with the Feral and Guardian split. And a ranged spec to monks and demon hunters, add a tank spec to shamans, etc. Even then I have my doubts that Blizz could achieve anything resembling balance lol.

New classes are undoubtedly easier for them.

New classes are also easier to Market.

I’d be down for shaman tanks though.

Been waiting since I first ran MC and had to off-tank hounds in the packs before Magmadar and occasionally other fights.
I used to help tanks in some 5-10 mans as well with bigger pulls.
Nothing like a high damage interrupt with a threat bonus to get something’s attention.
Draconian Deflector was my jam.

What makes you ever think this is an achievable goal?
Never in the life time of wow has classes ever been “balanced”. If we had you’re perspective, we would just never have new classes… EVER.

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Honestly though, the more I think about it, New classes are probably much easier to implement than balancing the classes.

Besides, balancing the classes across the board wont make anyone happy. People will still just bicker about who has what, until every single class is homogenized.

And of course, What would you rather see in a Trailer for a new expansion? A New class? or Blizzard promising they balanced all the classes. For real this time

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Any time I hear about “balance” I get concerned that I’m about to get beat with a Nerf bat. I’d rather see more class distinction over balance.

As for new class expansions, they’ve always been a bit more fun. Well at least for me.

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why do we need more then?

Because WoW was originally pitched as letting you Play as Hero units from WC3, in a multiplayer enviroment. And go on missions with other players.

People loved the WC3 Heroes so much, they made their own games out of them.
WoW is just blizzard’s attempt at doing the same thing.

But one of those Heroes is unrepresented by the class roster. Tinkers!

We see them in all sorts of zones, storylines, even bosses. But we can’t play as them.