They said there will be a ‘soft timer’ so people don’t sit and wait for buffs to come off CD. Because that apparently happens, ever.
Almost sounds like they’re the developer and you’re the consumer.
Imagine if there were timers in Mario Brothers or if you had to eat mushrooms in order to break bricks… the horror
Once people start getting anima buffs they will make Bloodlust and such look pretty weak.
I know I will, timers ruin the fun. It becomes more about the race than the fun and the content, not fun at all. Leave the racing in Mario Kart.
Eh, let’s bring it back to this game. Imagine you had a 6 hour timer limit per week to raid. Past that you’re instantly locked out of the raid for the week. I think I’d be correct in saying that most people would hate that… At that point, how fast you clear trash starts becoming important.
As a consumer, I’d like to tell the developer that we already have a content mode that is literally built around the playstyle that a timer encourages. I, and others like me, are asking them to re-consider and find different methods to prevent players from engaging in undesirable strategies while tackling the tower.
Worried about people just waiting for lust for every pack (as that seems to be the main problem here). Fine. Is the soft enrage going to be 10 minutes before it kicks in? Then put a cap of 1 lust per floor. Is it going to be 20 minutes? Then make the lust cap 2 per floor.
Boom. The lust problem fixed without a timer.
I didn’t think Torghast was getting a timer. I thought it was stated that there isn’t a timer. The “enrage” is if you die too much.
Where’s the inkling that there “may” be a timer?
If you spend to much time exploring or move too slow they start sending more mobs at you til you can’t keep up. At least that what I read somewhere. I might be wrong, If I am we will be told soon.
Out of all the info I’ve seen, and gameplay I’ve viewed, I don’t think I’ve came across a soft-enrage/hidden timer like that. As far as I knew, if you die to much on a floor, that is basically the enrage because the big guy then pursues you.
I think they will add something like that, if they do they will go the way of visions at least for me. Have not been in one for weeks and weeks, and destroyed over 65 keys to get in.
No, that’s how it was originally conceived. Then they were concerned that outlier players would start to wait on bloodlust for every single pull, so they’ve recently been toying with the idea that was proposed by warpstone.
It’s called a stop watch. Its a simple solution to get the feeling you desire without forcing everyone to do deal with timers.
The game without timers is baseline game. The game with timers is a artificial condition that is easy to replicate with outside add-ons. There is nothing wrong with people asking for baseline game back. We can not replicate no-timers if the timer still effect’s the next key.
So it is you that is forcing your style of game play on us because while you can replicate the feeling of a timer with ease, we can not take away the feeling of that timer with the same ease.
They’re thinking about putting a soft enrage in, where if you spend wayyyy too much time in there it sends more and more mobs at you.
It make sense, if you have no timer, then the proper gameplay becomes “wait on cds for every pull”
I’ve been wondering how Torghast will work in the context of logging off, having to AFK or getting disconnected during a run. I’m not sure if there has been any concrete info on this.
Depending on how it is implemented Torghast might be a Saturday morning kind of thing for me.
I’m glad to see there isn’t anything like the sanity bar in visions, it is quite frustrating losing a vision run to an unforeseen circumstance like a server issue, game client disconnect, loss of internet access or lag spike. Sometimes it’s just not under our control and it happens more often than people would expect.
Since it sounds like Torghast has keys for entry, which I think is fine, I’m hoping the slightest sneeze doesn’t completely mess up a run. Not having a bar ticking down is definitely an improvement there though, I’d say.
They could simply cap the number of hero’s you can have per floor and get the same effect without adding that soft enrage in or telling people how much time they are allowed to spend in there.
People keep panicking over this problem of people spending too much time in there. It’s kinda like voter fraud, they are putting in HUGE solutions to solve a minor percentage of a problem.
The truth is YES during the first few months people will linger in the tower way too long. Then they will get over it and it really won’t be a problem any more.
Ok, so now we’re worried about all CDs. Then do what they did in Vanilla and BC. Have mob respawns. That puts a type of timer in place, that has a different feel from an overall time bomb going off ending your run.
I actually like this as a solution. It pushes you forward without being obnoxious.
It’s not just BL, it’s all cds, with no limit on time in there it’ll devolve into a waiting game, and that will be the proper way to play, meaning that’s what they will have to balance around.
They’re not talking about a hard timer, they’re talking about sending waves of mobs.
Which means the better you are the longer you can last if you hit that timer as well.
But why send in waves of mobs when the programing already exists for simple re-spawns. Players are already used to re-spawns and won’t take offence to that as much as they would being bullied outta the area when a timer dings.
" Unlike World of Warcraft ’s other endgame dungeon activity, Mythic+ dungeons, Torghast is not timed. Instead, you have a limited number of lives before your run comes to an end."