That is a lie, if Horde wants alliance to Cap SF they would not send all of the force to SF when we manage to contest it. SF is a crucial part of Horde’s Strategy. Without SF horde doe snot push Balinda nor SH most of the time.
Metas change, probably has changed since I last played 2+ weeks ago. Horde has only won AV consistently by playing defense. To do this effectively you allowed the alliance to cap SFGY so you did not screw your offense over. We would set up in the choke and intercept at Galv or at the choke. The objective was to farm you there, it was anathema to cap SFGY as you lost your defensive advantage and forced a turtle.
Now a days its all mixed up, when I was playing we were not capping SHGY because of some new meta that we didnt want you to turtle, yet our plan was to turtle defensively. Often those who were headed to SFGY would get chastised, dont cap it etc but they would do it anyways. When I brought up in chat we should be capping SHGY, I was getting shouted down, called a newb etc etc. What would happen is everyone we killed on defense would spawn at SHGY and promptly recap SHB and IWB.
When Alliance will understand that Taking SF is the way to Win, it will start doing so, the attempt to reverse psychology may work on some but not on all
To me looking at the map, SFGY was designed to be an alliance forward GY. If you notice, it is out of the way for the horde to go all the way to the west side of the map while spawning on the east side. The alliance however can ride right past in their attempt to move south, it is only natural to cap a uncontested forward gy as you get there first.
As someone who has lead pvp groups on multiple servers in vanilla that were quite successful, I would say great, a two front fight. Let us use an inferior force because of the defensive advantage and send a larger force on offense to counter the defensive advantage on offense. Our defensive teams were often no more then two groups. This is adjusted in real time as needed, ‘we need more D IBGY asap!’
There is no deception here, I am telling you how it is/was. The thing is you guys dont look at the bg this way and see advantages, all you see are disadvantages. You are self made victims.
What makes you lucky, is that Alliance doe snot want to Fight. This is right now the biggest issue.
Alliacne is Lazy, or is being manipulated to be lazy by those who always push at the beggining of the game.
“PUSH SH HARD LEFT AND ON TO IBGY”
Its not a terrible strategy to zerg cap IBGY if you manage to defend SHGY in the process. Taking IBGY will practically win you the game if done right and a strong push can accomplish it but only with SHGY being held. If you have a defensive team while you are pushing IBGY, your timing needs to considered more so then horde side as you will most likely ride right into rezzers.
The single most important factor for you guys is SHGY, if you have a strong team there they can hold it vs a superior force because of the gy rezz point, then hopefully your IBGY team is smart enough to ride to or just past the flag to avoid as much tower damage as possible.
Much like in WSG where you CC more then kill to escort the flag, here you should be cc’ing or pushing away from flag so those who do not have any sort of agro can cap. Once the flag has begun to turn, anyone who is on defense at SHGY area and out of combat needs to assess, defend SHGY/BAL/SHB or move forward and support IBGY?
I myself would prefer to try and stealth cap or utilize a small group that would attract less attention by capping by force, hell change it up, you just need to defend too. Once IBGY caps, SHGY is really not that important as you have the lead.
In the mean time Horde contests SF…of course. And then half the force pushes on SH, and the other half attacks Balinda, or often will now Push very hard on SH take it and then get Balinda and push north to SP.
GY>anything else in BG’s, EoS is a BC bg and a prime example. 3/5 objectives lead to victory, doesnt matter which 3. If you are capable of controlling 4/5 of the objectives, do you run the flag and give a GY to the opposing faction or do you control 4 towers, limiting them to rezzing at their zone in and by defacto owning 5/5 of the objectives? It would seem obvious but if you have never played this BG you would be surprised how many on both sides value the flag over the gy/tower. Boggles the mind actually, lol.
I would think currently the horde are accustomed to smashing you guys so they just take everything. Strategically, SFGY is a alliance forward gy that benefits both factions in different ways.
The Horde’s Strategy is not hard to see. You advance step by step, and you do it well. Contest Defend Cap advance, patrol and recap as needed.
The alliance is simply not accustomed to this for some reason. Maybe it is the 10+ years of Retail?
15 years of being the faction that won the zerg the boss race has skewed alliance thinking. Once that plan fails, you are already out of luck and of course not accustomed to working the long game to victory. You see it here in these threads, if the game is not over in 10m for alliance, they feel like it is a waste of time. So yeah you are right, you guys are all screwed up with retail and premade Drek zergs being a factor.
It certainly looks like Many alliance plays in Classic are retail Players who never played Vanila… I cannot explain the low percentage of Alliance which seem to remember how to Win AV and ant to Win AV by Fighting otherwise.
Most seem to want to Win by not fighting and just killing NPC’s…
It has been no fun grinding out these games as horde, one of the many reasons I am not playing. I enjoy talking strategy and would really like to see proper competition, which is why I have been trying to give you guys another perspective. I think you guys have a slight map disadvantage at times and I think horde has a slight map disadvantage at times, the art is knowing when these advantages occur and how to exploit them.