No patience = no tanks

Playing bear and then telling everyone tanking is the easiest thing ever is peak wow forums.

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Okay? Warriors are easy to tank on too… As are Prot Paladins.

Get aggro > Hold Threat > Press defensive. It’s extremely easy.

Edit: The only hard tank is Blood Death Knight.

im guessing that you ran into a 4-3 stack and they just didn’t want you in their group anymore. I actually don’t see what’s problematic about this situation, the disband was mutual since everyone agreed the healer wasn’t coming back?

Never played brewmaster have you?

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I have, yes. Stagger consistently helps you in all areas of a dungeon.

Blood Death Knight? Use 1 too many Death Strikes too soon and you’re done, simple as that. 0 health DEAD.

Lol. That’s all I have to say to this.

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I mean that’s the truth but okay.

are you talking keys or raid? In a raid, you’re totally right.
In a key? not so much

  1. know the route and in the past…change the route based on affixes
  2. time trash pull sizes with dps CD’s for efficiency
  3. pay attn to healer mana
  4. be able to save a pull that went sideways b/c of YOU GUESSED IT…a dps who wasn’t paying attn to where they ran/stood or faced
  5. Lead (this is the big one b/c no one wants to do it…hence the shortage).

Look, i dont think dps or tanking is harder than the other but to consistently make the arguemnt that its so much easier is BS …simply b/c if it were, the evidence (no shortage of them) would be obvious.

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This is all common sense.

It’s not because tanks are difficult to play (they aren’t) - it’s because of the responsibility and the toxic nature of WoW in general.

If it were all common sense, then why are so many struggling with it?

Raid tanking is easy. M+ tanking isn’t braindead easy. No need to trivialize it. And no, Blood DK isn’t boiled down to “my HP is low and I can’t death strike anymore, I’m dead” no more than BM Monk having its entire mitigation done automatically for you via stagger.

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Because a lot of WoW’s playerbase are simply bad.

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not being able to deal with that = some form for difficulty though…stop discounting that

These people have no skill and are irrelevant to this particular discussion, therefore are not counted.

Tanks are the easiest role to play until a certain point. Raid tanking is brain dead easy, and mythic + tanking is a bit different. In mythic + there is much more to it then use defensives and know the route and hold aggro. In low keys that’s it, that’s all she wrote I won’t argue you on that one. However, when I was running 25-27 keys in dragonflight season 3 my highest push season ever, tanking becomes infinitely more complicated.

For instance, pulling which seems simple is very complicated. Pull a pack of mobs wrong, and you will get one shot. As a blood dk I had to pull and angle mobs so their initial hits would stagger so I didn’t immediately die. If you die everyone dies.

Secondly, cooldowns. You will fail and brick an entire key if a certain cd is not up for very specific pulls because you will just die. Which means, you cannot always use cooldowns when you want to. Cooldown management is extremely huge in the world of tanking.

Third, gauging your group. I always test my group with a single double pull at the start of each dungeon. If no one dies and the add pack evaporates, I upgrade to a triple and much more daring pulls. Believe it or not a good tank will always test the group, if they don’t they suck.

Fourth, knowing your route. Do you know how many routes there are for a given dungeon? You would be surprised. You need to not only know them, but learn add percentages for when you or the healer/dps butt pull and ruin the route.

Fifth, strategy. This goes back to understanding what you have in the group and setting them up for success. Sometimes I would pull differently or use a slightly modified route depending on class comp just to set my dps up for the largest numbers possible and maximizing the amount of dps per forces % that I can.

Tanking is not easy. It’s an acquired taste and a lot of responsibility in the group, the reasons I stated above are the reasons no one wants to tank. Who wants to do all that? I’m not flaming you, but coming from a guy that was trying to push title in season 3 of DF, tanking is not easy.

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There are literally 5 mobs in there you don’t pull to make the count. It’s dumb as hell now.

People associate responsibility with difficulty.

Tanking is easy. Press a defensive.

You just ignored my entire post. If it was easy, you’d be riding the free loot train but you aren’t. Responsibility is also hard, are you responsible in real life? I know very few responsible people that is how rare of a trait that is to posses in today’s world.

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I mean both of these things happened.

M0 beginning old +10 means that basically there’s no timers at all for the average player.

Trash has been extensively designed to punish multiple pack pulling, and the way stops were reversed to no longer interrupt is a part of that also.

I agree with you, but great dps make what the tank has to do easier.

Great dps can carry a healer and tank.

Me and my friends use to think tank and heals most important so we would play those classes.

My friend mained healer for 7 expanions and i mained healer for this reason. Then we realized our groups always blew up bc of the bad dps we ran into. So we both main dps in mythic+ our other friend tanks and we pug a healer and dps.

Us 3 handle the interupts and major mechanics. I strongly believe if the community changed there perspective on how important there role as a dps player is then the toxicity would drop.

DPS need to rise up and realize there importance.

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