Is there a severe lack of impulse control with the current generation?
A lot more of us probably would if it didn’t require 20 people.
My guild wants to, but most of us can’t be bothered with the 20 person requirement anymore and the constant roster fight it causes.
Give us back 10 man and I’d love to wipe on bosses hundreds of times to progress
I want and enjoy mythic raid.
There have been WAY too many changes and concessions made to the game because “I just want to play with my friends!” for you to be sitting here telling me that there’s a failure of guild design.
See, I talked to my friends, and asked them what they’d be playing, and we all decided to play alliance.
I don’t still play with the same friends as I did when I joined the game, but I have new ones that I found because I’m in a guild.
Mythic raiding does suck… but let those who enjoy it have their fun
I can get behind 10 man raiding
We just need LFR and normal
What makes you think this would make more tanks in the game?
If I were to guess, you’ll see a simpler (maybe not kinder) experience in raiding in Dragonflight.
The SL raids stacked mechanics to the extreme and the drop off in raiding from the first raid to the third had to be severe (I have no numbers).
It is a trap, in a way, because the game has to get a good review from the world first guys and their stamp of approval. As these guys are elite gamers, the raids get skewed in design. A bad review from these elite gamers would be really bad because we seem to believe everything they say.
Ok. That’s great.
And what of the people who talk to their friends, and some of them want to play Alliance, and some want to play Horde?
For a system to work, it has to ALWAYS work. Not sometimes.
An MMO is inherently designed to be played with groups of people. And groups of people aren’t ever likely to all choose the same thing. So the Faction system is, inherently, broken.
At least from a gaming perspective. And this is a game, after all. To make a multiplayer game, that can’t be played with multiple people … has got to be the dumbest business model ever put forth. lol
That it lasted 17+ years (although most of that time in steady decline) is truly hard to believe. But the changes coming in DF are a much needed step in the right direction.
The best news is-- none of those changes will affect you or your guild at all! All your friends can keep playing as if nothing ever changed. win-win!
I’m not a Mythic Raider but that’s one hell of a take.
Well I guess you’d either make two characters or settle on one faction, the latter of which seems to have already happened. Or play a different game.
And no, the changes will affect me. I’m sure I’m going to start seeing horde faces in guild.
Ironically enough, I actually don’t play with my friends most of the time as is, because Blizzard made changes to accomplish that. Turns out, for a guild that started on a PVP server, most of the people in guild play with war mode off. Now, I can understand that, because the game has an overwhelming focus on PVE, and WoW made changes to make PVE specifically easier with war mode off, but it does mean I almost never see a guild member in the open world.
But I suppose even war mode will go away once they eliminate factions entirely.
So don’t do mythic raids if you don’t like them. Maybe others do prefer them. It’s good blizzard has a variety of content for differing tastes.
Although I agree with some points, I don’t think that they should get rid of mythic raids altogether. Things are fine as they stand, people want to do them? Go ahead. Don’t want to do them, your choice.
And not really, queue times in M+ suck too at times. I think that we’re just fine as we stand right now, lets not try fixing what isn’t broken. Infact, if anything - I think that they should ease down on mythic raids difficulty levels and then come up with an even more difficult level. Insanity raid, one tier higher than mythic raids. And this one shouldn’t drop gear but simply be there for a challenge. For the real gamers who are there only for the challenge. No loot, no titles, no mounts. Maybe an achievement. That’s it.
Nah. As I keep stressing in threads/topics like this:
The Faction BARRIER is going away. Not the FACTIONS.
There will always be (as tired as it is) the Red v Blue element in WoW. There will always be PvP. Always a War Mode. Just… in the straight PvE game where you have 9 players and need a 10th … you can now ask ANYONE to play with you.
I don’t see how anyone would be against this.
But I hope the future of the game is still one you enjoy. +cheers+
I can’t speak for others but it has less to do with the reasons you listed and more to do with the following.
- Realm only. This makes it difficult to pug or get friends from other servers to join.
- Shared lockout. I can’t drop a pug group if it doesn’t seem to progress and try else where without screwing over 19 other people. Or if I get into a guild I have to be there every single raid day or it screws over 19 other people.
- Limited amount of tank spots. I primarily tank and while there is a shortage of tanks in M+ there tends to be an overwhelming amount of people who want to tank in raids.
- The amount of time required in one sitting. I can usually knock out a M+ in about 45 min. With a raid however I find people want to go for 2-3 hours without taking more than a 5 min break if any breaks at all. I’m getting old I need more bathroom breaks and I like to smoke every now and than as well.
- The length of strategies and going over them ad nausium. Look I get that we wiped but we really don’t need a 10 min explanation after every fight. Especially after the 30th wipe.
- Raiding particularly at a high level comes down to waiting for the slowest members of your raid to learn the mechanics. Everyone else just has to keep wasting time until then.
Pretty much everyone in my guild would quit the game entirely if Mythic wasn’t in the game.
It’s easy to point out at the total playerpool of Mythic, but it becomes much more nuanced when you realize no other singular game mode has as large of a playerbase other than maybe M+ (but there is a TON of crossover of raiders playing M+ that wouldn’t see M+ as enough to keep them subbed)
The problem with this whole casual vs hardcore thing is there is no one area of the game that casuals all agree they want. some of them even just want the raid and do pug groups. so while people point the finger saying that mythic doesn’t have anyone that wants to do it, you also can’t confidently point at any other game mode with as much activity.
because it isn’t JUST about the total players, it’s about the /played associated with it. the mythic raid keeps those players subbed for months, they don’t just pop in and do it once then pop off, unsubbing until there’s something new to do.
Mythic raids also contribute do the legacy farming content loop, mythic raiders cross over into a plethora of areas of the game increasing participation all over the place to fund and fuel their mythic raiding passion, and this may not be something the GD cares about but people also genuinely enjoy watching the mythic raid be progged. it’s an event.
there are lots of reasons why ghostcrawler called it the most cost effective methods of player retentive in wow.
Suggests that no one wants to raid Mythic
Suggests to remove LFR OR Mythic
So, what if they remove LFR? Will people want to do Mythic then? Can you explain this line of thinking, I feel like confusion was just cast on me.
You trolling bro?
If you do M+ why do you care about M raiding? If M+ is so superior do that