Yes but not at the expense of the vast majority of players.
It should never be that you have to jump through all those hoops or youre garbage.
It should be awesome without doing it. And then those who do get to be more awesome.
I agree that 1% is too small for all the garbage that goes on in like the shadow priest rotation.
Maybe like 10% or something. I dunno.
Just get the baseline of a spec at a reasonably good place and then go from there.
My game should never be made less fun for those who want to play in the most insane way possible.
Its always super lame when you get nerfed in talents you do use, because people using talents you dont preform better with those talents you dont.
He’s a bit wrong about that, melee and ranged dps are different beasts at both a fundamental and a nuanced level. One is not inherently easier than the other.
I can see this conversation wont lead anywhere because i think players of all skill levels should have a fun and rewarding experience.
It is a game and i feel we should all be able to have fun without trying to become mythic raiders.
Clearly you believe its aim for the sky or go home.
I wish you well but i also wish blizzard never goes in the direction you like. Because that would be a horrid time for the vast majority of all players.
It is real raiding because this video game defines it as so. Stop inventing definitions in your head. Your video game experience is not the only one and you very clearly don’t know what average players look like.
And I am the kind of player who prefers a challenge. But I’m not deluded.
The devs have literally stated that it’s a story mode.
It’s not raiding and it doesn’t do anything to prepare people for raiding therefore it’s not entry level raiding. Normal is.
The average player doesn’t matter. You don’t get to say heroic is high end because a median of people play it. You ya literally the dumbest argument I have heard on here in a while.
Yet I highly doubt you play any challenging content.
Some players are above 40 and don’t have the reflexes to be in competitive groups but still try to play what they’re comfy with.
Some players have bad internet connections.
Some players only like to play with friends, and the friend groups are small.
Some players enjoy sub optimal talents and specs.
There are some things you can’t really do if you are playing sub-optimally. But that’s why different difficulty tiers exist.
Some people have a GREAT time in normals but have no interest in mythic. And a lot of people don’t even pay attention to mythic because it has way too many demands and constraints.
Heroic raiding is more than enough of a challenge for me. Your definition of challenging is skewed, so I don’t really care what you think at this point. You don’t think like a game designer.
I think you may misunderstand what ‘best’ means in context.
Your best is not in competition with other people. The best you can achieve is not defined by what others accomplish. To aim for the sky isn’t necessarily to aim to beat Jim, Joe, and John.
I have a lot of friends that play this game. Some have no interest in the things I do, and some have interests that I don’t enjoy. We still strive to be good at what we are doing. To achieve things.
One is not inherently easier than the other, but one is performing at a much higher level at every conceivable effort and skill level.
All 3 rogue specs aren’t in the top 8 DPS because of class op’ness, they’re there because they don’t suffer mechanics-forced downtime as much as other specs…you know…like ranged used to enjoy.
Hard to DPS as a ranged if you can’t stand/ramp/cast. DF makes sure you can’t, and melee doesn’t care.