They will add LFG but not LFD
If you don’t like individual server communities and your reputation mattering, sure no harm.
But as much as I’ve used it, It was the beginning of the end of individual server communities. It wasn’t received well back then either. It was also the end of wrath, so they may change their minds, but I hope they don’t.
So what about people without communities? Is the ideal community experience sitting around for hours waiting for a group so you can finally do 1 dungeon?
Nope, you join a guild, or make one, with people you gel with and never have to wait to run anything.
This is not the solo experience retail has morphed into, it’s Classic, and it should stay guild centric.
It is after all when the game was at its peak. All the LFD, cross realm shards, and other systems to mesh servers attributed to the game’s decline. You may not like that opinion, but I experienced it as it happened.
You’re going to have to be social and keep your behavior decent so that you’re socially acceptable in the game, else you won’t be doing any content. This is good for an mmorpg and what should be happening.
So be social, make some friends, find a guild, join some communities. This is an mmorpg, this isn’t a single player game. Be social.
Oh I didn’t know retail had a server locked at WOTLK that worked and operated just like WOTLK did back in era.
Posting in a Tuu… wait this isn’t a woke post?!
https://c.tenor.com/Bt-jxtfB3yEAAAAC/shocked-surprised.gif
It wasn’t like this at all for the first half of Classic, and even SoM. I was able to get groups put together pretty quickly. It wasn’t until later in the “seasons” that it was more difficult, as people took time away during the raid lulls.
This isn’t LGBTQ+
I am shocked. do I have a fever? do you have a fe-… your forehead IS feeling hot…
Bold of you to assume I wasn’t be social. I was in a guild, I did have friends. Still sat outside ragefire chasm for an hour spamming trade chat only to eventually be pitied by a max level and carried, defeating the purpose of the dungeon experience.
See, I feel like the people against LFD have a decent argument… or they would if they weren’t looking at things from a completely biased experience. Just because you had a good time without LFD does not mean others didn’t.
See this really ties nicely into what I just said about biased experience. “It wasn’t like this at all for the first half of classic.” Alright. So in your experience, it wasn’t that bad. We’re not going to assume people will be joining the game throughout all periods of the game. Alright.
My literal first dungeon experience was sitting in orgrimmar with 2 friends for an hour, looking for people to do ragefire chasm. A lvl 60 eventually pitied us and carried us through. First classic dungeon experience was sitting around for an hour and then watching enemies die in a single hit. That’s your ideal community experience
if you started in the middle of wrath then you would remember the feature wasn’t launched until 3.3.0
It’s not very bold when you openly give that assumption.
So find a guild that you actually do stuff with? Find some more friends that want to do some content with you? Just because you have a guild tag under your name doesn’t mean they do anything with each other.
LFD is just a way to stop people from having to make social interactions.
You say this, and then QQ about something that happened to YOU lmao.
I’m sorry to hear that, but it honestly wasn’t like that overall for everyone. Maybe take what you say into consideration?
Anyway.
No, it isn’t, and it won’t be that way, so long as enough people log in to play WotLK Classic.
No, them removing LFD in Classic WoTLK is actually a good/positive experiment on their part - at the very least it shows that they learned from their past game design mistakes and are aware of the detrimental effect these anti-social features (LFD, LFR, cross-realm, “sharding”, etc) had on the community’s social fabric
Them removing LFD on an experimental basis in Classic “just to see what happens” is fine imo. I imagine it can’t hurt anything, might even encourage more players to be social or form custom-made pug groups.
Meanwhile, I am just not caring because I didn’t plan to play Wrath Classic anyway.
Been there, done did that!
I know right. I once waited outside Stockades for 7 months, spamming trade chat for a tank.
And the route to the dungeon was uphill both ways!
Yes. Of course I’m biased as well, we all are. But you’re acting like the removal of LFD doesn’t have a negative impact on people. Adding it doesn’t, as far as I see, negatively impact people who want their perfect social experience. It doesn’t stop you from being social, but its removal does stop people from having fun and doing dungeons.
I fully understand that, or I feel like you would not have the same opinion you do now. We obviously had different experiences. I am for LFD because I am trying to remove the possibility of such a negative experience that I had.
I wish that were true but realms change all the time. The realm I was originally on died. “Having enough players” isn’t going to solve that when mega servers exist and that’s the thing most people flock to. But people will still be on the other servers as well, or maybe their server will just die. What then?
Putting aside who does and doesn’t want it. Blizzard is in a position to collect data to definitely answer someone a lot of of have speculated on. Did lfd actually kill the community? By having wrath without it we can know for sure, or at least, understand with a little more clarity.
After playing both classic vanilla and tbc very causally I can definitely see why these features were added originally and why people suddenly want it added in wrath classic.
Classic only happened because people didn’t want to play retail with lfd/lfr. Classic has always been for that player in mind. There might always be boosts and golddkp but that has nothing to do with lfd/r. Those people are going to boost and gold dkp regardless of this feature.
I think we should let it run it’s course and study the social outcome at the end.