No Ion, Not Everyone Who Delves Wants to do M+

No,not really. They give out free heroic raid gear nearly every week. The base line for being able to turn on wow and find a quest npc is heroic raid ilv.

Its hard to argue delvs shouldn’t drop it when freaking timewalking does.

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But why do you think people prefer solo vs group content, if the reward was equal?

What is it about solo content that you feel makes it more desirable or group content less desirable?

Path of least resistance.

And group time is limited, so if playing with friends, better off making that as efficient as possible.

They won’t admit that tanks/healers are undertuned while the content is overtuned and under rewarding. Throw all that into a pug mix and you’ve got a recipe for misery.

Oh they’re also a troll so there’s that.

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That’s how your post sounds btw

Tanks and healers are not undertuned.

Why are there so many complaints about them being undertuned?

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Are you serious…?

Edit: Tanking is getting close to being a skill less role… healers are the weird middle ground. Both are easier to play at and succeed then dps.

You might as well stay off the internet. “Toxicity” buzzword is a probability just by interacting with other people… which the internet allows you to do.

“It’s not people’s fault for being toxic, toxic is just a buzzword with no meaning and besides the internet allows people to be that way so who cares about holding anyone accountable”

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If you don’t want to risk adverse interactions with others, the surest way to prevent that, is to not interact at all.

Forums allow you to interact with others, and you are still here.

So… clearly, “toxicity” isn’t keeping you away.

People do what they want to do, and create excuses of X Y and Z, so they feel better they aren’t doing stuff instead.

Okay, but why is solo content least resistance? Let’s let assume all other things such as content difficulty and reward structure are relatively equal, for the sake of argument. Is there something specific about getting groups together that’s more resistance?

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Needing to find other people.

Needing to be of similar skill level (if anything remotely difficult.)

Solo is eliminating other variables, so it’s just easier.

Fair, enough. I think a lot of people just don’t want to deal with the work (implying not fun) of putting together groups. Even though the game has given tools that make it much easier than it used to be in say vanilla.

Then there’s the issue of other people’s behavior that’s been talked about to death already and is just a giant minefield at this point.

But then you also say

So speed and efficiency is not good enough advantage to grouping up? Delve rewards are already not nearly as good as m+ already, but you’ve been advocating to even further reduce the rewards.

This is where you’re losing people.

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I can eliminate those variables in group content too by using gold. I’d argue solo is harder than group content because you can’t just get carried to best stuff in the game.

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Delve rewards are inferior vs top end. It’s the middle, (0-7 keys) that are trivialized.

Delves pump out champion gear like no tomorrow (that are equal to hero track without gilded.)

Delves are both faster and more efficient, they’re just weaker.

And most players aren’t that good, so it affects their content range.

:expressionless: and now we’ve gone back to the same arguments you were making 2000 comments ago.

We almost made progress

Oh well, I tried :person_shrugging:

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Not worth trying with that one.

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Where I was going to go with it was all that talk about “least resistance” can be applied to grouping as well.

You keep seeing complaints of people not getting into keys because they haven’t timed it already… The old can’t get a job without experience, can’t get experience without a job conundrum job seekers all have to go through.

Then there’s wanting people to only run the current meta because it’s the easiest.

How is that any different or better?

I think all “toxicity” stuff is probably a little overblown and the huge majority of groups go just fine. But you can’t pretend it doesn’t happen either.

I also think people feeling like they’re getting excluded from getting into groups at all for whatever reasons is getting incorrectly lumped into “toxicity” category as well.

From the perspective of someone who rejoined this game many years after m+ was created, it just looks to me like a lot of people have to put more effort into getting the groups than they do actually playing the game.

The difficult content combined with the harsh consequences of failure and the high end rewards just brings out the worst behavior in people. This is a fault of the game mode imo.

I can only speak for myself here, but not just not dealing with that :ox::poop: at all, is better than whatever m+ rewards. Delves have been great for this

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