No Ion, Not Everyone Who Delves Wants to do M+

I’m happy for you, but I still want nothing to do with mythic stuff.

2000 posts. Do you think Ion saw this?

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Agreed. They argued at the beginning that they didn’t want people to feel compelled to do delves to get myth track gear options in the vault. But why should delve players feel obligated to do M+?

It’s not our fault if competitive players intially feel obligated to fill their vault with all content.

Giving the option, however, to progress fully in the game through progressively challenging delves seems fair. And it will keep delves relevant. I love doing them, they are an amazing feature for me and my partner. Just expand their range and make it possible to keep doing them more regularly all week like m+ keys.

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I mean do I need to keep quoting your exact statement over and over again. You literally stated you wanted to get better gear in delves then in m+. That’s your quote lol.

I didn’t imply no one is doing m+ because it’s enjoyable. I don’t think m+ is terrible either. However, this game is meant to be a social game. If you keep removing the social aspect before long it becomes a normal solo game. At no point should blizzard encourage players that they can get better items if they choose to play solo. If they implemented better gear in delves then yes there would be plenty of players that would stop doing m+. The problem isn’t that m+ is terrible the problem lies with time vs reward content. Why would I want to scour through the toxic player base that currently exists in wow to get a decent group together to do actual relevant content when I could instead just solo some easy delves and get equivalent gear? This is the mindset most players would have. Turning wow into your solo adventure because you are anti social is not what wow should be. Wow has always encouraged group play and taking that away is a big part of what wow is. It wouldn’t be good for the game or the player base.

If blizzard wanted to encourage group play, they would ban more toxic players. But no, they love them. The majority of the player base is casuals who like solo content. You want to remove that? Good luck keeping the servers up.

There are way better solo games on the market. Please stop wasting your money.

You’re still here crying after a full month. Wow.

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First, it’s pretty clear that he meant make delve rewards better than they currently are, not make delve rewards better than m+. I don’t think it’s currently possible to make delves more difficult/rewarding given their functional limitations but it’s okay to wish for impossible things. Things are only impossible until they aren’t.

Second, what the game needs is subscribers. Blizzard doesn’t care what they do. With the player base being as unfriendly and unwelcoming as it is, leaning into solo play is the only way it’ll survive and grow.

Older players have lost patience dealing with other people’s nonsense and don’t have as much time to waste as they once did. Newer ones aren’t going to be willing to put in the work to find a community to make group content playable when there are other games available. Wow makes too many demands of it’s players if they want the experience to be enjoyable. That is not the way to sell a product or service.

The most sustainable path will be for it to become a solo/group hybrid where people can choose whichever one suits their current place in life. If people drift away from group content but stay in the game, there is always the chance they’ll drift back when their circumstances change again.

If they find people overwhelmingly picking solo content, that will be their sign that they need to focus on making group content more fun and more accessible/convenient.

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Solo content kills group content, that’s a no go.

People will do choreghast for rewards. You really want to go down this road?

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No, that doesn’t sound anything at all what they were suggesting. If so many people are choosing not to do m+, to the point that it is literally becoming a problem for the mode, then the issue is that m+ is undesirable. Removing alternatives won’t magically fix that issue and will in fact exacerbate it, since now you either have more people doing crappy content they don’t like, or simply quitting the game. M+ is toxic cesspool for a host of reasons that have nothing to do with delves. Being in denial of that will just harm the mode in the long term.

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Remove ILVL, people will quit. Add ilvl, people flock to it in droves. Has little to do with desirability of content. As for content that people hate, people certainly made it known with Choreghast.

Now, how do you design content that people like?

That remains to be seen because the only thing we’ve accomplished is design content that people will do.

I suppose content without rewards, but that’s a fraction of the player base that exists. Like comparatively insignificant. And for raids? there simply isn’t, although BRD might be something comparable.

Is iLvl really the only reason you do content? I admit it is a nice thing to progress through, but it was never enough to make me, personally, do something I didn’t enjoy. Fun is desirable. Toxicity is not.

You will never, ever, design content universally beloved, as fun is subjective. The most you can do is cover as many bases as possible by providing multiple systems. Removing one in favor of another is regressive.

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No, seeing as I do +12s, and they don’t even offer better rewards. But for a large part of the player base? Ilvl is the reason.

Umm yea, you kinda did big chief. You literally said getting equal gear solo would destroy M+. How should we take that statement you made? Did you not mean what you say?

It can be, not obligated to be.

No social aspects have been removed from the game at any point. Solo gear doesn’t magically remove social aspects of this game.

I’ve turned wow into my solo adventure for years now. Works out fine for me.

Who are you to make this determination?

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Ion really stepped in it with that interview response, huh. Over half a month since this thread was made and it’s still going strong.

Something tells me that Ion wasn’t a big fan of delves as an idea and was overruled by other leads on the team.

If that’s true, then the group content that suffers wasn’t that good to begin with.

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No, because people overwhelmingly play for power. And if power is acquirable solo, people forgo grouping.

But the inverse isn’t true because you can’t conjure up other players, so group content doesn’t kill solo content.

Sounds like M+ needs to be cut off at +10.

Therefore, grouping isn’t fun.

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And why do you think that is?

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Because people play to make number go up, but beyond that, power helps them in other activities.

Solo content doesn’t need power because it’s the path of least resistance (doesn’t need anyone.) So it will always have a place.

Any power given to solo content just results in people being bored at a higher ilvl.

And that’s simply not necessary.