um …using them to pass around game assets is the entire point of the OP.
But you don’t need NFTs for that. Games are a central authority. You’ve bought and sold items on the AH since 2004 with 0 NFTs involved.
The game has to implement it is my point. The implementation, while it can use NFTs, doesn’t have to use NFTs. In fact, NFTs provide 0 benefits to the game maker. It’s literally just a buzzword.
I think you meant, “Separate fools from their money.”
So … we agree?
All our arguments seem to be coming from the question of who generates the original NFTs in the first place. If it’s an externally generated token, I’m pointing out it’s basically just someone else’s cash shop a game publisher is needlessly spending money to support. If it’s all generated and used between in-house games, you’re pointing out the NFT is just wasting CPU cycles for no benefit over just connecting entitlement databases.
But in the end we seem to both agree this whole NFT thing seems silly?
Yeah, it’s completely detached from any sort of benefit analysis.
The only benefit would be for the user with a mighty big if : 3rd party marketplace for assets with actual ownership checks by the game maker. Meaning if I make a skin, sell it for 50$, the game maker doesn’t just let anyone with a copy upload it, they verify the blockchain to see if the user’s purchase is legitimate or not.
That said, the game maker is then free to :
- Block a marketplace if they receive complaints about it, making all your spent money go instantly poof
- Support multiple marketplace, where someone else might just grab my NFT and just resell it as his own, meaning my money goes instantly “poof” too.
Basically, regardless of the scenario, the cost to the game maker to support such a scheme of validating ownership versus simple INSERT INTO and SELECT queries is higher, and the benefit to the users and NFT makers can be invalidated with a few clicks.
I get why “game makers” would try to get in on it : Hype. It’s a buzzyword.
I am not really sure how these would work. However, I imagined them as something like a unique piece of transmog that only one person could use.
There is a video about how ubisoft is using them and that seems to be what they are doing, the guy in there says they aren’t really NFT’s the way they are using if I recall correctly.
I can’t imagine what they could sell that could be used across platforms. Even D3 and WoW have different art types.
Its just the next step after wow tokens in the pay to win looter/shooter mentality.
It was linked earlier in the thread.
Basically, Ubisoft requires Achievements to be earned so you unlock an NFT, that you can then resell to other players.
The whole thing could be achieved without using NFTs. It would be like if Blizzard made Mage Tower mogs “NFTs” and then people could obtain them and resell them on a website, and Blizzard would actually honor the transfer.
Ubisoft got majorly clapped for it by its player base.
before gold was found to be a good conductor it was just shiny metal. Not you can have synthetic diamonds with real diamonds being gatekept in a major way by de beers
Also many people speculate NFTs are driven up by fake hype it’s a cycle of rebuying to make it look like it’s in demand.
Counter Strike skins have been worth IRL money for years… not sure where your sad direction to go is coming from. This has been a thing before NTF’s were even invented.
I have yet to meet anyone in person or online that has bought an nft. I doubt they’re in demand, at least to the extent that people let on.
I implore anyone to prove me wrong so I can laugh at them.
To be fair, the circus act he had going was worth the price of admission. Got to see one of the last shows in Ft. Wayne, Indiana when i was a kid before it ultimately closed up.
So technically, aren’t the transmog armor/gear ‘skins’ NFT’s?
No they’re not. NFT is a digitally encrypted good (or representation of one) that does transfer ownership (not all rights, but ownership) to a third party.
Exactly nothing you can acquire in game is yours by definition of property, it is Blizzards. regardless that you pay a sub fee. Now that being said the 3D printable mini’s of your character they used to do, that could be a NFT after it’s in your posession.
Should players “own” the things they acquire in game? In this instance you’re paying to rent it. If you delete your characters / accounts, all that stuff is gone. It doesn’t get transfered to anyone else.
Now if only NFT’s could be soul bound upon acquiring… then everyone would shut up about em.
NFTs are not digitally encrypted goods, they’re simply a token that indicates ownership of a digital asset. The asset itself, since it is digital, can still be copied and passed around. The asset is not stored on the blockchain.
No matter the game, you’ll never own any assets : companies will always be able to cut off your access at the click of a button. Either by disabling an asset they don’t want in their game or by simply deleting your account. Your token of ownership of a png or jpg won’t mean anything if you can’t access the game anymore.
NFTs are just environmentally unfriendly ways to process a transaction to buy a skin in a game.
Make me.
(screenshots a NFT)
Knock knock FBI, CIA open the door!
it’s almost like the don’t copy that floppy! propaganda
Let me rephrase then, the only way you can buy an NFT is with a digitally encrypted currency, Which in essence tansfers to the goods you buy with them since they can only be bought with crypto (blockchain: fancy encrypted) currency.
The goods aren’t on the blockchain. Only your payment and basically receipt that says you own it.