NFT's in games

It’s a pretty interesting topic to research. It’s all made up value for a shiny rock.

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tbh a shiny rock is better than a ugly monkey that is used 6000+ times.

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That’s because you can throw a shiny rock. If you throw an ugly monkey you’ll probably get arrested.

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How about a weird looking frog? That’s got to be worth 5-6 figures!

Edit: just noticed what was on the blanket. Doh!

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i bet throwing an ugly monkey will surprise folks more than a drunk naked hunt- i mean person yelling in trade district that he’s gonna steal the kings crown…

probably

there is now 9000+ different variants of it now!

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I might have to quit gaming altogether if they’re all shifting into hyper greed mode.

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also a good way to launder real money.

Because of this thread… I know what NFT’s are, hmmm… I would have been ok, not knowing.

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As a YouTuber once said…

Legit, just what the heck they were thinking with that price? :laughing:

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For some odd reason when I learned what NFT’s are and reading these comments, the song by Dire Straits ‘Money for nothing’ came into my head… hmmm.

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Sounds like a scam and/or money laundering to me, sir.

Why, as a publisher, would I want to spend time and effort to support someone else’s cash shop items in my game?

Presumably because you’d take a cut.

apple makes a lot from taking a cut in their app store

This isn’t what NFTs are. NFTs have nothing to do with in-game support of external assets.

Think of it this way : if Blizzard sold a mount on their cash shop, but instead of just handing you the mount, they wrote somewhere on a blockchain that you own this mount. They still have to implement the mount in game for you to use it.

Except now instead of being a cash shop item you paid for using Visa, it’s a “Blockchain non-fungible token!”. Basically, it emitted 3 metric tons of carbon to process your transaction rather than 0.2 mg.

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Apple takes a cut because it controls the platform and distribution, the whole point of an NFT is to use crypto to separate “ownership” from any platform. All I see are costs to supporting outside tokens, no cut or income.

But isn’t exactly this? A third party sells a skin as a token. A game publisher then chooses whether or not to recognize the skin as an allowed mod.

No. NFTs are just blockchain based transactions to acquire a receipt that says you own a particular digital asset.

That’s it.

No, that has nothing to do with NFTs, you can do that without involving NFTs at all. That just requires code that allows for user-generated assets.

That’s an overly convoluted way of repeating what I just said.

You tied it to in-game assets. There’s literally no tie to in-game asset is my point.

If a company wants to support skins from users, they have to implement skins for users.

NFTs are not a system of uploading and displaying skins from users. NFTs literally have nothing to do with game skins.