I know Tinkers, Bards and Necromancers are all the rage right now, but I doubt we’ll ever seen any of them.
Firstly, a new class needs to be thematic. Bard nor Tinker will ever be such - there will never be a “music”-themed expansion, and sorry but Goblins and Gnomes are never going to take the spotlight. Necromancer might have a chance by this parameter in a Void/Death-based expansion, but this leads to the next requirement.
A unique niche in the lore. Necromancer steps on the toes of Death Knights, and they certainly don’t have the intrinsic, uniquely WarCraft value of a class like the Demon Hunter that might see the developers tread on another classes’ theme again. Tinker is covered by Engineering, whether or not you find any particular value in it currently. Bard might get a pass in this regard if they went the ETC-route with it, but it also fails the next category.
A unique gameplay niche. As demonstrated by ongoing changes to the Shaman and Paladin, there is no place for support classes in WoW. Unfortunate, but a reality. Necromancer has the minion fantasy fulfilled in Warlock. Tinker might have something unique to offer here (a D.Va-like tank might be interesting), but they offer nothing in the former two categories.
In short:
- Necromancers might be thematic to an expansion, but they offer nothing truly unique as far as class fantasy or gameplay goes.
- Tinkers might offer some unique gameplay avenues, but they’ll never be thematic or have a fully unique class fantasy.
- Bards might have that unique class fantasy, but they’ll never have an expansion backing them, and their gameplay niche is unsupported.
Enter the Dragon(sworn)
A potential class that fulfills all these requirements is the Dragonsworn. Mortals who have sworn themselves to and are empowered by a particular dragonflight, this class is becoming increasingly likely given recent plot developments.
Thematic?
Those who have been playing close attention to hints about what the next expansion holds are probably very aware of Wrathion’s current activity and the resurgence of the Twilight Dragonflight. The search for the Dragon Isles and challenges to the waning power of the original dragonflights may become a central focus of the story going forward, perhaps tying into the overarching Void narrative given the new Void dragons will soon be making an appearance. It would make sense for the core dragonflights to reach out to mortals en masse for support in these dire times.
Class Fantasy?
Nothing comes close to a replicating the draconic empowerment fantasy that the Dragonsworn would provide. This would become even more unique if we have the ability to choose which dragonflight we align ourselves with.
Gameplay Niche?
The Dragonsworn would be a relatively unique entry given the usual choices available in fantasy settings, therefore there’s a lot of freedom here, unbeholden to preconceptions. That being said, when I think of dragons, personally, I think of mass destruction. That is, Area of Effect attacks that leave a lasting impact on the field of battle. The greater point, though, is that class design would be unconstrained by preconceived notions.
How would you design the Dragonsworn?
Glad you never asked!
I see the Dragonsworn as a mail-based class with three specializations - tank, healer and a majority ranged DPS class (with rotational melee attacks). Instead of a cloak item, their back item would be a Draconic Focus - an item that, in addition to the stats provided by a cloak, gives a unique empowerment similar to Azerite traits and manifests as a pair of wings.
I would also resist the temptation to theme the specializations around the dragonflights’ spheres of influence. I would much rather be able to choose my allegiance based on my lore or aesthetic preferences, rather than my current mode of gameplay.
And again, far be it from me to tell Blizzard how to design a class, but I do have a couple little concepts for how I would envision the gameplay of these specializations.
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Tank: The polar opposite of the Demon Hunter, the Dragonsworn Tank lays claim to an area to the benefit of himself and his allies, and the detriment of his enemies. Utilizing large AoEs with long cooldowns that primarily provide defensive buffs to the tank and his allies, success is dependent on having a solid knowledge of the flow of the battle. Defensive cooldowns are powerful, but again require the tank to stand his ground and remain stationary.
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Healer: The Dragonsworn healer, like the tank, finds their unique niche in having very few abilities that require a target. Instead, most of their heals, shields, and support abilities are low-cost AoEs that require a bit of predictive power and cooperation from one’s allies. In ideal situations with a group that knows how to take full advantage of this healer’s unique strengths, that top spot on the healing charts is all but guaranteed.
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DPS: Giving the game its first new ranged specialization since release (breaking even since one was more-or-less taken), the Dragonsworn DPS focuses on building and expending Draconic power. The majority of the rotation is composed of breath attacks and other ranged abilities, however, this specialization is not without its claws. Its spending phase sees the Dragonsworn leaping into melee range, tearing into their opponent for a brief melee phase, finishing with a magnificent aerial breath attack that returns the player to range. For the more melee-inclined players, a certain talent might build charges for each completed melee phase, expending X amount to transform into a drakonid to keep the high damage melee phase rolling for an extended period of time.
Anyway, what are your thoughts on the likelihood of any of the classes mentioned? My personal bias is laid out above, but I’m always open to hearing counterpoints!