It seems, from reading it, like it serves more like an epilogue to a run, a brief window to grab a final few things before being kicked out. Rather than saying “X deaths, scenario over”, it’s “X deaths, scenario ending shortly”.
To put it simply, I disagree. This is mostly based off of my own experience with various forms of procedurally-generated content (which Torghast appears to be set-up as), in particular the Diablo series, and the fact of the matter is that the areas start to become VERY similar.
The “random” element actually isn’t all that random. An ever-changing layout making the idea of learning which way to go pointless, so it eventually just turns into a slog as you blindly wander through in different directions until you either hit a dead end or the way through to the next floor.
Quite simply, it has NEVER been that interesting… and it actually ends up feeling like there’s LESS variety than a well-designed layout which places each of those set-pieces in specific locations to ensure proper pacing.
As I elaborated upon, the issue I have here is that Torghast should not be the ONLY source of Legendary gear. Could it be the best source? I can’t think of a good reason why it shouldn’t be… but only source is out of the question.
Adding Legendary gear to Torghast alone will mean people will run it for the reward, and not because they actually enjoy the content. This seems like a piece of content that will appeal to only a niche audience, which is fine… but they shouldn’t be adding a reward that make it feel necessary for those who don’t want to do it otherwise. The content should be able to stand on the merits of its content, not its rewards.
Designing the game in that way is effectively predatory, and slowly but surely chips away at player trust… a bit like how BfA was designed, you could argue.
It was mostly used as a counterpoint and a comparison.
The key point here is that a constant oppressive atmosphere will have only one of two results, and neither are desirable:
- It becomes disturbing and distressing to players, causing them to avoid it.
- Players become apathetic to the constant doom & gloom tone, making them bored with it.
Torghast is going to need some variety to the decor and background music, period. I have no qualms about adding in cheesy music if it breaks up the monotony.
This leads to the “constant distress” situation above more than anything.
A small dash of terror and dread can be good, but not in the form of a monster sneaking up behind you. It’d be better handled with a case of “We have to fight THAT?!!”, building up tension and suspense leading up to the fight rather than the constant fear of being hunted down by something you have no hope of defeating.
Atmosphere (greatly aided by the musical score) and dread scare people far more than specific objects appearing out of nowhere… and that is NOT linked to any specific age rating. Heck, examples in games clearly aimed at younger audiences are easy to find:
Fear of what’s around the corner, which builds up over time and turns people’s own imagination against them with each moment something isn’t around each corner. When something finally does pop up, it all unwinds at once.
Quite simply, the problem here is KNOWING that you’re going to get chased down… that preys upon people’s minds for the entirety of the run. This isn’t for everyone, and it will cause people to outright avoid the content just because they know it will eat away with them. Even if they can logically convince themselves it shouldn’t be scary, the “primal fear” button likes to press itself.
Regardless, the prospect of being chased down does NOT sound like fun in any way.
And counter to all of the above points, we have the counter-intuitive option:
“Run’s over, just go straight for the bogeyman to get out of here faster.”
Remember when they nerfed AP gain from all Legion dungeons because the entire community was upset that the game was “forcing” them to chain run Maw of Souls hundreds of times a week?
Pepperidge Farms Remembers.
I remember lots of things.
Not sure how that’s related, since Torghast isn’t supposed to give unlimited rewards like M+, but yeah.
Thank you for asking.
So in short you would like it to add some cheese to ruin the hype and look of the Maw Torghast… Oh I sorry would yous Sir like some wine with that Cheese…
I want it Be like how my 1st time going in the icecrown citadel This Atmosphere of Awe and Dread that Like you know the saying “can’t look away from a train wreck” The maw is the fact Hell, Did id soft ware Baby step when we gone to hell? No they gave us hell Full face every game, Rock star John Romero let you know you gonna have hell time in battle arena
And player that become what Apathetic or Constant? what fuge Look Maw should not Pretty place, The hell level of doom was Live up with the aspect of theme and it was great
Also that tid bit you add “We have to fight that”
I take you did not have Mr.x give it to ya or Fun times the nemesis?
Resident evil 2 (2019) did well give you that dread case how Mr.x keep you on toe
Oh yeah sure he become a boss later much like the nemesis but Given us a unkillable boss would so make it better like Oondasta before she got nerfed
also I know you gonna leave a rant, How about few quest and lore that lead up to Tarragrue become Beast that Could hold same candle stick or 2 to the fel reaver and Be cooler
Then again you may whine case you never felt that or just Over level and kick it teeth in for laugh.
I want to know or need to know there one beast that can never be kill no matter how many Exp pass by it is unkillable and you can never beat it.
That in later years it be streamer then became more marketing icon the murloc
I want this monster have bit same story as “The Beast”
First the covenant abilities being locked, now this.
I’m just going to pass on Shadowlands for now.
I can’t believe we’re having a conversation about how ‘scary’ we think this is going to be. A little bit of shock is fun anyway, I remember my first encounter with the Fel Reaver in BC and by encounter I mean, ‘OH)(#&%^)(@# WHAT IS THAT THING! REEEEEEEE’ dead
Torghast should randomly kill you upon entering a new floor. At least once per hour. Tower of the Damned indeed.
P.S. I should never be a game director.
Mr X was a major thorn in your side in fact hiding in a save room was no guarantee of safety he would camp outside until you came back out
X was an unstoppable wrecking machine right until he got fileted by William Birkin
Random kill you, By traps Like spike, gass, Pit falls oh and my fav Trap chest that trap party but you in room with OP Mobs… as seen here https://www.youtube.com/watch?v=UaHpFJ9CoXQ
Nah, just you load into new floor, BOOM dead. Make it not count against the Terragrue so players cry a little less about it.
Because that is the reason things like this are not meant to have unlimited rewards, the reason why key requirements show up in content like this. Because without things like that limiting the number of times you can run a thing, the community will promptly decide, and then loudly complain, that the only correct way to play said content is to endlessly run it until your eyes bleed.
It’s also why they have a death timer in the form of that boss monster. Because without it, we would have several hundred reply threads whining about having to die dozens of times to clear a floor, and how that is absolute BS, and blah blah blah.
This is a community that would bash their head against a wall in order to knock it down, and once they on the floor, bleeding and concussed, will proceed to blame the people who built the wall for making it too hard to knock down with headbutts.
kind of like Techmo Deception series they consisted of room placement and trap building to lure in and kill your victims in horrendous manners
just imagine Minecraft if it was created by Stephen King
That I know but that aspect of that Thorn and him showing up and hear that heavy stomp and having flash bang ready or Time you movement was great
And yes that how it go in oringal but I was greatful all the terror and fear he did and I would love the rumors that the nemesis would come crashing in ruin the save room would been fine
but nah Got to do the cheep way.
But in all in all I would love game became self aware know you abuse the “Safe room” and out right destroy it and Just throw in some thing to make you not trust it like eternal darkness screwing with you that fun https://www.youtube.com/watch?v=RSXcajQnasc
Minecraft made by Stephen king, that laugh when we got this gem here https://www.youtube.com/watch?v=bX5pAm1xjVQ&t
They could limit the rewards like they do with loot lockouts - but not with having to grind out keys that are limited each week.
I don’t mind limiting the rewards - it’s the extra grind just to get in the place when this isn’t a free-to-play game.
So tell me, did you get in your Guild required 30 no loot runs for practice last week? Or will we have to bench you again for raid? /s
Like, does everyone have the memory of a goldfish? Anyone who has lived through the early Legion days could see this stuff coming.
It’s not going to be tedious like coalescing visions. Nor with similar costs (10k visions for a key). They’ve commented the keys/currency will come from various content you’ll likely be doing anyway.
Well that’s at least hopeful. Dailies were ok at first - but I’m just so done with them now.
Having that be the source for the Tower keys/currency right from the start of the expansion would be some wicked sand in the wound.
Covenants are still a big sore spot; but at least there’s time for some adjustments.
Oh yeah, don’t get me started on the 8.3 dailies. Worst thing of the patch.