How many of the new affliction talents will be a dps loss like in BFA??
The artifact weapon appearance takes precedence over whatever youāre actually wielding. So, if you have 2 1-hand weapons and the artifact weapon was a 2-hander, your character will appear to be wielding the artifact weapon as a 2-hander.
You donāt suddenly get 2 2-hand weapons to swing around or something else crazy.
It already just works for casters and their 2-h/1-h combo weirdness.
Seems like some fun and very much needed changes. I would even suggest some ābreak glass in emergencyā type changes in here such as 2h Frost and the removal of Maelstrom. Baseline Healing Stream Totem <3 and a Searing Totem that sounds like it may not be as awful as it was in WoD. The changes for MW Monk sound very nice for melee healers with the defensive and Invoke. As do the changes for Feral Druid since snapshotting still seems to be around (yay!).
This is just me asking for a mile after getting an inch. But, Gladiator spec. Iām a little confused by the changes to Warriors as it seems like maybe Fury or Arms can use a shield now? Iād love a classic sword&board DPS that deals viable damage. They donāt need to be any more bulky than any other DPS class. Just want to slam things with a shield. Also, Arcane spec still sounds dreadfully boring. Still a melee AoE spec on a Mage. Unless Touch of the Magi is meant to replace it due to some balancing changes to make Arcane Explosion weaker. Nice to see it on all specs! Not everything has to be fun for me specifically though and I understand that. A lot of these changes seem like a huge improvement. Keep it up! Back to playing GW2 until these changes hit Live. Good luck Blizzard team until then.
Greatā¦doubling down on holy power. One of the clunkiest resources in the gameā¦
ATTENTION WARLOCKS
Warlockās get another meme expac as far as fun goes.
Aff gets effigy 2.0 demo doesnāt get what it needs and destro just remains all about havoc and inflexibility.
Yeah. Not only keeping it but giving it to the other specs. Sad panda.
You mean Stormblast? YES PLEASE!
OR they could use the tornado animation from the trinket that drops in Antorus.
Druid player - primarily balance here.
First I love that picking a Affinity picks up those extra abilities and that there are lots of core abilities coming back. I also like that Starfall is will affect our dots. Thatās a really interesting quality of life and interaction.
I really dislike the Eclipse system. I much prefer the astral power system. I actually stopped playing Boomkin when the Eclipse system came into play. I really hope you consider giving the option of playing the current Astral Empowerment power system.
Finally I really hope that a talent for Streaking stars and Arcanic Pulsar make it in the game. Their interaction is the most interesting in the current game play and I hope it isnāt abandoned in shadowlands.
Locks need a baseline kick and some form of on demand mobility that didnāt require pre placement
Thank you for what youāre doing to hunters, itās a wonderful start, but please consider doing more. Give us frost and freezing traps back and among all 3 specs. Give us Distracting shot and original Concussion shot. Let us Kite again.
I agree with you. No other MMO reinvents the wheel every single expansion like wow. It is a terrible design, imo.
It would have been fine if Blizzard actually listened to people and found out when a spec did its best or was its most fun. For Balance druids, that was Legion. Just go back to balance druids for legion, then end.
Or say warlocks in I think MOP? Canāt remember.
Just randomly throwing darts and picking random times to revert classes to was very silly. 9/10 druids would tell you eclips was not good, and was a big reason the spec was barely played until Legion.
i think I may just move to feral on my kt druid for my first 60.
The weapon choice changes for Monks and Frost DKs is amazing, but PLEASE PLEASE let Survival Hunters and Fury Warriors dual wield 1 handers again.
I sincerely hope you guys implement this, since itās the exact same thing (from what I can tell) as giving these classes this choice too.
youāre gonna have to make more keybinds sticks
No. I like two handed weapon survival hunters. Glad to get Ambush back as a assassin rogue too.
WotLK Ret. Forever, and ever, amen.
Thank you for starting on class design this early, and sharing some of your philosophy on the matter <3 I would love to see some more of āwe are changing this because we want this class/spec to be/do this thingā, but that can come later.
Until then, some (Protection) Paladin feedback:
What I love:
- I am excited to see auras make a return! One of the paladinsā defining features has always been flexibility and/in utility, so doubling down on āthis class can change gears a little bit to better support its teamā sounds fantastic.
- On that note, I personally wouldāve loved to see the return of Seals in some form. I enjoyed the ability to augment my playstyle even mid-fight, deciding that I need a little bit of extra self-healing, or a little bit of extra damage (short-term, long-term, or AoE).
- When it comes to class/spec identity, I like the idea of paladins being protectors (baseline Blessing of Sacrifice & Word of Glory) and avengers (baseline Retribution Aura; Iāve always hated how weak the damage reflect version of the aura has felt) of their team.
- Making Holy Power baseline sound good to me.
- Making Divine Purpose baseline also sounds good, it spices up the rotation and allows for rare moments of fun power spikes when DPs chain off each other.
- Shining Light sounds fun! I find random procs that instantly enable and supercharge one of my abilities interesting for my rotation.
- Baseline Seraphim seems okay. Iāve never enjoyed the talent too much, but I donāt mind it.
What Iād like to see more of:
- My absolute favorite moments as a Protection Paladin are when I can singlehandedly keep a target interrupt that would normally require a 2-3 player interrupt rotation. Itās a strange niche, being the spec that slaps enemy spellcasters around, but I wouldnāt mind seeing it embraced more, incentivizing tankadins to live our best interrupt god life.
- Alternatively, I am curious about seeing the avenger archetype see some more love. Maybe our allies taking damage can power us up, and/or let us help them (but not to the point where we are incentivized to put them in danger!), or maybe we double down on the āsacrificeā part of our playstyle, with an Aura of Sacrifice, or an active AoE Blessing of Sacrifice, or something of that nature.