People were whining because Torghast was not the same what they saw in Beta. It was way different and they released Torghast as a challenge mode (I liked it) even before Twisting Corridors came out.
Some people rightfully complained that Torghast is not by default a challenge mode. Twisting Corridors was always intended to be the challenge.
You can’t make a mode which is mandatory to make your legendary and make it ultra hard. So there was a time where I agreed with such people and conceded that at least Torghast without Twisting should be easier.
So no chance. I disagree with you 100% despite being on your side for supporting Torghast.
This is one point I will not back down from.
Stop locking out people based on your delusional way of grading people. Allow them access to the next layer if they complete it.
Sorry we are informing you that you didn’t beat the boss at least 2 minutes before the Berserk timer and hence you failed the qualification star.
Come back next week to try again and maybe we’ll allow you to fight the next boss.
Dude, make up your mind. Is Torghast allowed to have challenge or do we need to hold people’s hand and prevent them from burning themselves sticking their hand on the stove?
Either we go back to people whining about Torghast being too hard or we go with this new system where people fail “gently”. But people will need to lose, soft or hard, in order for higher skilled players to actually enjoy the content. The skill spectrum is too large. Current Torghast is a complete failure because it is too easy with no offering of harder more rewarding content.
Torghast can be a challenge mode or not. Either way I like it.
But people are right when they say at least the normal version should be easier. It’s a mandatory game mode to upgrade or build legendaries. They are right and we are wrong. Not every single thing has to be challenge mode.
Lucky for us the boss fight includes a bunch of other things we could do to also qualify as a successful kill.
Yes we were outside of the two minute window but we did kill all the adds, break all the pots in the room, and have no raid member deaths. So we’re still moving on!
But we don’t necessarily know all of the components that go into the score. Perhaps clearing every mob gives a score bonus enough to bump up to 4 stars if you happen to be going slow.
The issue that I have with this is that the difference between the two types of run is based more on RNG powers one gets than getting good.
Personally speaking when I did TC, I failed to get through Layer 7 three times because I somehow managed to get crap powers three times in a row, to the point I knew I should have just abandoned the run about Floor 12 or 13.
The fourth (and successful) Layer 7 run and Layer 8 were one-shot cakewalks due simply to getting better anima powers.
We are sorry to inform you that we don’t think you’re good enough because you downed the boss before the berserk timer. Please consider getting gud and down him faster to earn a star and we’ll consider.
I failed my TC Layer 8 on floor 15-16 because I just wasnt surviving long enough – all I did was switch specs to tank and just found how having that much sustain and going slow made the floors easier.
This is exactly how I feel about theses changes. I don’t like M+ for this reason, and we are getting the M+ version of Torghast. I would like to see more anima powers, more layouts, more interesting mechanics, not more layers that scaling the enemy up to your newly acquired ilevel (this is how I feel about the “new” content).
You earned 3/5 stars by downing the boss at the berserk timer. However, our criteria is that you down it 2 minutes before according to our timer and get an extra star to unlock the next boss.
So please git gud.
(Understand now how that feels when this joke decision is made for Torghast?)
Well you’re flat out making up stuff that doesn’t jive with what they told us the scoring is based on, so no, I don’t understand it. Just reading what they’ve said tells me that my slow self should be fine and the speedys also will have something that appeals to them.
My biggest problem is that now with this chain-scoring system, specs with low sustainability are going to be driven out in favor of higher sustain and more chain pulls to boost their scores. This is going to throw us back into the original problem I had with Torghast, Mages and Rogues are going to end up having a crappy time doing runs, while the top end classes like monks, druids, and warriors are still going to have a cakewalk. Unless they sufficiently modify the times on solo runs to account for rogues and mages stopping every few packs to recoup mana/health, then it’s going to end up being trash.
Ion Hazzikostass: “We’re aware of [insert obvious problem here] and we’ve discussed this internally, but absolutely nothing has been or ever will be done about it.”
Torghast success is very much dependent on the powers you get and what are available to your class. There needs to be some serious revamp to those and I’m not sure Blizzard’s history indicates that will happen to the necessary degree.
I actually enjoy it, basically, on my bear. It’s a waste of time on my similarly-geared hunter.
These changes could be good, but if the powers aren’t significantly addressed, it won’t matter, IMO.